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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Returns the bbox of a geometry, or a component of the bbox. * * @remarks * It takes 1, 2 or 3 arguments. * * bbox(<input_index_or_node_path\>, <bbox_vector\>, <vector_component\>) * * - **<input_index_or_node_path\>** is a number or a string * - **<bbox_vector\>** is a string, either 'min' or 'max' * - **<vector_component\>** is a string, either 'x', 'y' or 'z' * * ## Usage * * - `bbox(0)` - returns the bbox of the input node, as a THREE.Box3 * - `bbox('/geo1/box')` - returns the bbox of the node /geo1/box, as a THREE.Box3 * - `bbox('/geo1/box', 'min')` - returns the min vector of the bbox, as a THREE.Vector3 * - `bbox('/geo1/box', 'min', 'x')` - returns the x component of min vector of the bbox, as a number * */ import { BaseMethod } from './_Base'; import { MethodDependency } from '../MethodDependency'; export declare class BboxExpression extends BaseMethod { protected _require_dependency: boolean; static required_arguments(): string[][]; find_dependency(index_or_path: number | string): MethodDependency | null; process_arguments(args: any[]): Promise<any>; private _get_value_from_container; }