polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
28 lines (27 loc) • 977 B
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../geometry/Group';
import { Vector3 } from 'three/src/math/Vector3';
import { DefaultOperationParams } from '../_Base';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
interface TransformSopParams extends DefaultOperationParams {
applyOn: number;
group: string;
rotationOrder: number;
t: Vector3;
r: Vector3;
s: Vector3;
scale: number;
pivot: Vector3;
}
export declare class TransformSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: TransformSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<'transform'>;
private _core_transform;
cook(input_contents: CoreGroup[], params: TransformSopParams): CoreGroup;
private _apply_transform;
private _apply_matrix_to_geometries;
private _object_position;
private _apply_matrix_to_objects;
}
export {};