polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
31 lines (30 loc) • 1.14 kB
JavaScript
import {BaseSopOperation} from "./_Base";
import {TorusKnotBufferGeometry as TorusKnotBufferGeometry2} from "three/src/geometries/TorusKnotBufferGeometry";
import {Vector3 as Vector32} from "three/src/math/Vector3";
import {InputCloneMode as InputCloneMode2} from "../../../engine/poly/InputCloneMode";
export class TorusKnotSopOperation extends BaseSopOperation {
static type() {
return "torusKnot";
}
cook(input_contents, params) {
const radius = params.radius;
const radiusTube = params.radiusTube;
const segmentsRadial = params.segmentsRadial;
const segmentsTube = params.segmentsTube;
const p = params.p;
const q = params.q;
const geometry = new TorusKnotBufferGeometry2(radius, radiusTube, segmentsRadial, segmentsTube, p, q);
geometry.translate(params.center.x, params.center.y, params.center.z);
return this.create_core_group_from_geometry(geometry);
}
}
TorusKnotSopOperation.DEFAULT_PARAMS = {
radius: 1,
radiusTube: 1,
segmentsRadial: 64,
segmentsTube: 8,
p: 2,
q: 3,
center: new Vector32(0, 0, 0)
};
TorusKnotSopOperation.INPUT_CLONED_STATE = InputCloneMode2.FROM_NODE;