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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { BaseSopOperation } from './_Base'; import { DefaultOperationParams } from '../_Base'; import { CoreGroup } from '../../geometry/Group'; import { InputCloneMode } from '../../../engine/poly/InputCloneMode'; interface TexturePropertiesSopParams extends DefaultOperationParams { applyToChildren: boolean; tanisotropy: boolean; useRendererMaxAnisotropy: boolean; anisotropy: number; tminFilter: boolean; minFilter: number; tmagFilter: boolean; magFilter: number; } export declare class TexturePropertiesSopOperation extends BaseSopOperation { static readonly DEFAULT_PARAMS: TexturePropertiesSopParams; static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE; static type(): Readonly<'textureProperties'>; cook(input_contents: CoreGroup[], params: TexturePropertiesSopParams): Promise<CoreGroup>; private _update_object; private _update_material; private _update_texture; private _update_anisotropy; private _update_filter; } export {};