polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
30 lines (29 loc) • 1.06 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { DefaultOperationParams } from '../_Base';
import { CoreGroup } from '../../geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
interface ObjectPropertiesSopParams extends DefaultOperationParams {
applyToChildren: boolean;
tname: boolean;
name: string;
trenderOrder: boolean;
renderOrder: number;
tfrustumCulled: boolean;
frustumCulled: boolean;
tmatrixAutoUpdate: boolean;
matrixAutoUpdate: boolean;
tvisible: boolean;
visible: boolean;
tcastShadow: boolean;
castShadow: boolean;
treceiveShadow: boolean;
receiveShadow: boolean;
}
export declare class ObjectPropertiesSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: ObjectPropertiesSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<'objectProperties'>;
cook(input_contents: CoreGroup[], params: ObjectPropertiesSopParams): CoreGroup;
private _update_object;
}
export {};