polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
31 lines (30 loc) • 1.11 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { DefaultOperationParams } from '../_Base';
import { CoreGroup } from '../../geometry/Group';
import { TypedNodePathParamValue } from '../../Walker';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
interface MaterialSopParams extends DefaultOperationParams {
group: string;
assignMat: boolean;
material: TypedNodePathParamValue;
applyToChildren: boolean;
cloneMat: boolean;
shareUniforms: boolean;
swapCurrentTex: boolean;
texSrc0: string;
texDest0: string;
}
export declare class MaterialSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: MaterialSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<'material'>;
private _globals_handler;
cook(input_contents: CoreGroup[], params: MaterialSopParams): Promise<CoreGroup>;
private _apply_materials;
private _old_mat_by_old_new_id;
private _materials_by_uuid;
private _swap_textures;
private _apply_material;
private _swap_texture;
}
export {};