polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
18 lines (17 loc) • 697 B
TypeScript
import { BaseSopOperation } from './_Base';
import { DefaultOperationParams } from '../_Base';
import { CoreGroup } from '../../geometry/Group';
import { Vector3 } from 'three/src/math/Vector3';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
interface JitterSopParams extends DefaultOperationParams {
amount: number;
mult: Vector3;
seed: number;
}
export declare class JitterSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: JitterSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<'jitter'>;
cook(input_contents: CoreGroup[], params: JitterSopParams): CoreGroup;
}
export {};