polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
25 lines (24 loc) • 1.04 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { DefaultOperationParams } from '../_Base';
import { CoreGroup } from '../../geometry/Group';
import { TypedNodePathParamValue } from '../../Walker';
import { Mesh } from 'three/src/objects/Mesh';
import { Material } from 'three/src/materials/Material';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
interface InstanceSopParams extends DefaultOperationParams {
attributesToCopy: string;
applyMaterial: boolean;
material: TypedNodePathParamValue;
}
export declare class InstanceSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: InstanceSopParams;
static readonly INPUT_CLONED_STATE: InputCloneMode[];
static type(): Readonly<'instance'>;
private _globals_handler;
private _geometry;
cook(input_contents: CoreGroup[], params: InstanceSopParams): Promise<CoreGroup>;
private _get_material;
_applyMaterial(object: Mesh, material: Material): Promise<void>;
private _create_instance;
}
export {};