polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
32 lines (31 loc) • 1.2 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { DefaultOperationParams } from '../_Base';
import { CoreGroup } from '../../geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
interface HierarchySopParams extends DefaultOperationParams {
mode: number;
levels: number;
objectMask: string;
debugObjectMask: boolean;
}
export declare enum HierarchyMode {
ADD_PARENT = "add_parent",
REMOVE_PARENT = "remove_parent",
ADD_CHILD = "add_child"
}
export declare const HIERARCHY_MODES: Array<HierarchyMode>;
export declare class HierarchySopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: HierarchySopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<'hierarchy'>;
cook(input_contents: CoreGroup[], params: HierarchySopParams): CoreGroup;
private _add_parent_to_core_group;
private _add_parent_to_object;
private _add_new_parent;
private _remove_parent_from_core_group;
private _remove_parent_from_object;
private _get_children_from_objects;
private _add_child_to_core_group;
private _findObjectsByMaskFromObjects;
}
export {};