polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
25 lines (24 loc) • 940 B
TypeScript
import { BaseSopOperation } from './_Base';
import { DefaultOperationParams } from '../_Base';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { CoreGroup } from '../../geometry/Group';
interface Css2DObjectSopParams extends DefaultOperationParams {
useIdAttrib: boolean;
id: string;
useClassAttrib: boolean;
className: string;
useHtmlAttrib: boolean;
html: string;
copyAttributes: boolean;
attributesToCopy: string;
}
export declare class Css2DObjectSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: Css2DObjectSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<'css2DObject'>;
cook(input_contents: CoreGroup[], params: Css2DObjectSopParams): CoreGroup;
private _create_objects_from_input_points;
private _create_object_from_scratch;
private static create_css_object;
}
export {};