polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
29 lines (28 loc) • 1.07 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { DefaultOperationParams } from '../_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
interface AttribNormalizeSopParams extends DefaultOperationParams {
mode: number;
name: string;
changeName: boolean;
newName: string;
}
export declare enum NormalizeMode {
MIN_MAX_TO_01 = "min/max to 0/1",
VECTOR_TO_LENGTH_1 = "vectors to length 1"
}
export declare const NORMALIZE_MODES: NormalizeMode[];
export declare class AttribNormalizeSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: AttribNormalizeSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<'attribNormalize'>;
cook(input_contents: CoreGroup[], params: AttribNormalizeSopParams): CoreGroup;
private _normalize_attribute;
private min3;
private max3;
private _normalize_from_min_max_to_01;
private _vec;
private _normalize_vectors;
}
export {};