polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
12 lines (11 loc) • 500 B
TypeScript
import { InputCloneMode } from '../../../../engine/poly/InputCloneMode';
import { BaseOperationContainer } from '../_Base';
export declare class InputsController {
private operation_container;
constructor(operation_container: BaseOperationContainer);
inputs_count(): number;
private _cloned_states_controller;
init_inputs_cloned_state(states: InputCloneMode | InputCloneMode[]): void;
clone_required(index: number): boolean;
override_cloned_state(state: boolean): void;
}