polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
21 lines (20 loc) • 992 B
TypeScript
import { BaseOperationContainer } from './_Base';
import { BaseSopOperation } from '../sop/_Base';
import { ParamsInitData } from '../../../engine/nodes/utils/io/IOController';
import { CoreGroup } from '../../geometry/Group';
export declare type OperationInputsMap = WeakMap<SopOperationContainer, Map<number, number>>;
export declare class SopOperationContainer extends BaseOperationContainer {
protected operation: BaseSopOperation;
protected name: string;
protected init_params: ParamsInitData;
constructor(operation: BaseSopOperation, name: string, init_params: ParamsInitData);
protected _inputs: SopOperationContainer[];
private _current_input_index;
add_input(input: SopOperationContainer): void;
increment_input_index(): void;
current_input_index(): number;
private _compute_result;
private _dirty;
setDirty(): void;
compute(input_contents: CoreGroup[], operation_inputs_map: OperationInputsMap): Promise<CoreGroup | undefined>;
}