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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { CoreGraphNode } from './CoreGraphNode'; import { CoreGraphNodeId } from './CoreGraph'; export declare type PostDirtyHook = (caller?: CoreGraphNode) => void; export declare class DirtyController { private node; _dirty_count: number; _dirty: boolean; _dirty_timestamp: number | undefined; _cached_successors: CoreGraphNode[] | undefined; _forbidden_trigger_nodes: CoreGraphNodeId[] | undefined; _post_dirty_hooks: PostDirtyHook[] | undefined; _post_dirty_hook_names: string[] | undefined; constructor(node: CoreGraphNode); dispose(): void; isDirty(): boolean; dirtyTimestamp(): number | undefined; dirtyCount(): number; addPostDirtyHook(name: string, method: PostDirtyHook): void; removePostDirtyHook(name: string): void; has_hook(name: string): boolean; removeDirtyState(): void; set_forbidden_trigger_nodes(nodes: CoreGraphNode[]): void; set_dirty(original_trigger_graph_node?: CoreGraphNode | null, propagate?: boolean): void; run_post_dirty_hooks(original_trigger_graph_node?: CoreGraphNode): void; set_successors_dirty(original_trigger_graph_node?: CoreGraphNode): void; clear_successors_cache(): void; clear_successors_cache_with_predecessors(): void; }