UNPKG

polygonjs-engine

Version:

node-based webgl 3D engine https://polygonjs.com

33 lines (32 loc) 1.26 kB
import { CoreGraphNodeId } from './CoreGraph'; import { DirtyController, PostDirtyHook } from './DirtyController'; import { PolyScene } from '../../engine/scene/PolyScene'; export declare class CoreGraphNode { protected _scene: PolyScene; protected _name: string; private _graph; private _graph_node_id; private _dirty_controller; constructor(_scene: PolyScene, _name: string); dispose(): void; name(): string; setName(name: string): void; scene(): PolyScene; graphNodeId(): CoreGraphNodeId; get dirtyController(): DirtyController; setDirty(trigger?: CoreGraphNode | null): void; setSuccessorsDirty(trigger?: CoreGraphNode): void; removeDirtyState(): void; isDirty(): boolean; addPostDirtyHook(name: string, callback: PostDirtyHook): void; graphRemove(): void; addGraphInput(src: CoreGraphNode, check_if_graph_has_cycle?: boolean): boolean; removeGraphInput(src: CoreGraphNode): void; graphDisconnectPredecessors(): void; graphDisconnectSuccessors(): void; graphPredecessorIds(): CoreGraphNodeId[]; graphPredecessors(): CoreGraphNode[]; graphSuccessors(): CoreGraphNode[]; graphAllPredecessors(): CoreGraphNode[]; graphAllSuccessors(): CoreGraphNode[]; }