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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { PolyScene } from '../../engine/scene/PolyScene'; import { CoreGraphNode } from './CoreGraphNode'; export declare type CoreGraphNodeId = number; export declare class CoreGraph { private _next_id; private _scene; private _successors; private _predecessors; private _nodes_by_id; private _nodesCount; private _debugging; private _addedNodesDuringDebugging; startDebugging(): void; stopDebugging(): void; printDebug(): void; set_scene(scene: PolyScene): void; scene(): PolyScene | undefined; next_id(): CoreGraphNodeId; nodes_from_ids(ids: number[]): CoreGraphNode[]; node_from_id(id: number): CoreGraphNode | undefined; has_node(node: CoreGraphNode): boolean; add_node(node: CoreGraphNode): void; remove_node(node: CoreGraphNode): void; nodesCount(): number; connect(src: CoreGraphNode, dest: CoreGraphNode, check_if_graph_may_have_cycle?: boolean): boolean; disconnect(src: CoreGraphNode, dest: CoreGraphNode): void; disconnect_predecessors(node: CoreGraphNode): void; disconnect_successors(node: CoreGraphNode): void; predecessor_ids(id: CoreGraphNodeId): CoreGraphNodeId[]; predecessors(node: CoreGraphNode): CoreGraphNode[]; successor_ids(id: CoreGraphNodeId): CoreGraphNodeId[]; successors(node: CoreGraphNode): CoreGraphNode[]; all_predecessor_ids(node: CoreGraphNode): CoreGraphNodeId[]; all_successor_ids(node: CoreGraphNode): CoreGraphNodeId[]; all_predecessors(node: CoreGraphNode): CoreGraphNode[]; all_successors(node: CoreGraphNode): CoreGraphNode[]; private _create_connection; private _remove_connection; private all_next_ids; private _has_predecessor; }