polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
7 lines (6 loc) • 350 B
TypeScript
import { Vector2 } from 'three/src/math/Vector2';
import { BufferGeometry } from 'three/src/core/BufferGeometry';
export declare class CoreGeometryUtilCircle {
static positions(radius: number, segments_count: number, arc_angle?: number): Vector2[];
static create(radius: number, segments_count: number, arc_angle?: number): BufferGeometry;
}