polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
65 lines (64 loc) • 2.03 kB
JavaScript
import {BufferAttribute as BufferAttribute2} from "three/src/core/BufferAttribute";
import {CoreImage} from "../../../core/Image";
export class AttribFromTexture {
set_attrib(params) {
const geometry = params.geometry;
const targetAttribSize = params.targetAttribSize;
const add = params.add;
const mult = params.mult / 255;
const texture_data = this._data_from_texture(params.texture);
if (!texture_data) {
return;
}
const {data, resx, resy} = texture_data;
const texture_component_size = data.length / (resx * resy);
const uv_attrib = geometry.getAttribute(params.uvAttribName);
const uvs = uv_attrib.array;
const points_count = uvs.length / 2;
const values = new Array(points_count);
let uv_stride, uvx, uvy, x, y, j, val;
let index = 0;
for (let i = 0; i < points_count; i++) {
uv_stride = i * 2;
uvx = uvs[uv_stride];
uvy = uvs[uv_stride + 1];
x = Math.floor((resx - 1) * uvx);
y = Math.floor((resy - 1) * (1 - uvy));
j = y * resx + x;
val = data[texture_component_size * j];
index = i * targetAttribSize;
values[index] = mult * val + add;
}
const array = new Float32Array(values);
geometry.setAttribute(params.targetAttribName, new BufferAttribute2(array, targetAttribSize));
}
_data_from_texture(texture) {
if (texture.image) {
if (texture.image.data) {
return this._data_from_data_texture(texture);
}
return this._data_from_default_texture(texture);
}
}
_data_from_default_texture(texture) {
const resx = texture.image.width;
const resy = texture.image.height;
const image_data = CoreImage.data_from_image(texture.image);
const data = image_data.data;
return {
data,
resx,
resy
};
}
_data_from_data_texture(texture) {
const data = texture.image.data;
const resx = texture.image.width;
const resy = texture.image.height;
return {
data,
resx,
resy
};
}
}