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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {CoreGeometryBuilderBase} from "./_Base"; export class CoreGeometryBuilderMesh extends CoreGeometryBuilderBase { _filter_points(points) { const first_point = points[0]; if (first_point) { const geometry = first_point.geometry(); const indices = geometry.getIndex()?.array; if (indices) { const points_by_index = {}; for (let point of points) { points_by_index[point.index()] = point; } const filtered_points = []; const index_length = indices.length; let pt0; let pt1; let pt2; for (let i = 0; i < index_length; i += 3) { pt0 = points_by_index[indices[i + 0]]; pt1 = points_by_index[indices[i + 1]]; pt2 = points_by_index[indices[i + 2]]; if (pt0 && pt1 && pt2) { filtered_points.push(pt0); filtered_points.push(pt1); filtered_points.push(pt2); } } return filtered_points; } } return []; } _indices_from_points(new_index_by_old_index, old_geometry) { const index_attrib = old_geometry.index; if (index_attrib != null) { const old_indices = index_attrib.array; const new_indices = []; let old_index0; let old_index1; let old_index2; let new_index0; let new_index1; let new_index2; for (let i = 0; i < old_indices.length; i += 3) { old_index0 = old_indices[i + 0]; old_index1 = old_indices[i + 1]; old_index2 = old_indices[i + 2]; new_index0 = new_index_by_old_index[old_index0]; new_index1 = new_index_by_old_index[old_index1]; new_index2 = new_index_by_old_index[old_index2]; if (new_index0 != null && new_index1 != null && new_index2 != null) { new_indices.push(new_index0); new_indices.push(new_index1); new_indices.push(new_index2); } } return new_indices; } } }