polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
61 lines (60 loc) • 1.98 kB
JavaScript
import {CoreGeometryBuilderBase} from "./_Base";
export class CoreGeometryBuilderMesh extends CoreGeometryBuilderBase {
_filter_points(points) {
const first_point = points[0];
if (first_point) {
const geometry = first_point.geometry();
const indices = geometry.getIndex()?.array;
if (indices) {
const points_by_index = {};
for (let point of points) {
points_by_index[point.index()] = point;
}
const filtered_points = [];
const index_length = indices.length;
let pt0;
let pt1;
let pt2;
for (let i = 0; i < index_length; i += 3) {
pt0 = points_by_index[indices[i + 0]];
pt1 = points_by_index[indices[i + 1]];
pt2 = points_by_index[indices[i + 2]];
if (pt0 && pt1 && pt2) {
filtered_points.push(pt0);
filtered_points.push(pt1);
filtered_points.push(pt2);
}
}
return filtered_points;
}
}
return [];
}
_indices_from_points(new_index_by_old_index, old_geometry) {
const index_attrib = old_geometry.index;
if (index_attrib != null) {
const old_indices = index_attrib.array;
const new_indices = [];
let old_index0;
let old_index1;
let old_index2;
let new_index0;
let new_index1;
let new_index2;
for (let i = 0; i < old_indices.length; i += 3) {
old_index0 = old_indices[i + 0];
old_index1 = old_indices[i + 1];
old_index2 = old_indices[i + 2];
new_index0 = new_index_by_old_index[old_index0];
new_index1 = new_index_by_old_index[old_index1];
new_index2 = new_index_by_old_index[old_index2];
if (new_index0 != null && new_index1 != null && new_index2 != null) {
new_indices.push(new_index0);
new_indices.push(new_index1);
new_indices.push(new_index2);
}
}
return new_indices;
}
}
}