polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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TypeScript
import { AttribValue, NumericAttribValue } from '../../types/GlobalTypes';
import { Vector4 } from 'three/src/math/Vector4';
import { Vector3 } from 'three/src/math/Vector3';
import { Vector2 } from 'three/src/math/Vector2';
import { BufferGeometry } from 'three/src/core/BufferGeometry';
import { CoreGeometry } from './Geometry';
import { CoreEntity } from './Entity';
export declare class CorePoint extends CoreEntity {
private _core_geometry;
_geometry: BufferGeometry;
_position: Vector3 | undefined;
_normal: Vector3 | undefined;
constructor(_core_geometry: CoreGeometry, _index: number);
core_geometry(): CoreGeometry;
geometry(): BufferGeometry;
attribSize(name: string): number;
hasAttrib(name: string): boolean;
attribValue(name: string, target?: Vector2 | Vector3 | Vector4): AttribValue;
indexedAttribValue(name: string): string;
stringAttribValue(name: string): string;
attribValueIndex(name: string): number;
isAttribIndexed(name: string): boolean;
position(target?: Vector3): Vector3;
setPosition(new_position: Vector3): void;
normal(): Vector3;
setNormal(new_normal: Vector3): void;
setAttribValue(name: string, value: NumericAttribValue | string): void;
setAttribValueVector3(name: string, value: Vector3): void;
setAttribIndex(name: string, new_value_index: number): number;
}