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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { NumericAttribValue, PolyDictionary } from '../../types/GlobalTypes'; import { Vector3 } from 'three/src/math/Vector3'; import { BufferGeometry } from 'three/src/core/BufferGeometry'; import { Box3 } from 'three/src/math/Box3'; import { CorePoint } from './Point'; import { CoreFace } from './Face'; import { ObjectType, AttribType, AttribSize } from './Constant'; import { CoreAttributeData } from './AttributeData'; export declare class CoreGeometry { private _geometry; _bounding_box: Box3 | undefined; private _points; constructor(_geometry: BufferGeometry); geometry(): BufferGeometry; uuid(): string; boundingBox(): Box3 | undefined; private _create_bounding_box; markAsInstance(): void; static markedAsInstance(geometry: BufferGeometry): boolean; markedAsInstance(): boolean; positionAttribName(): string; computeVertexNormals(): void; userDataAttribs(): any; indexedAttributeNames(): string[]; userDataAttrib(name: string): any; isAttribIndexed(name: string): boolean; hasAttrib(name: string): boolean; attribType(name: string): AttribType; attribNames(): string[]; attribSizes(): PolyDictionary<AttribSize>; attribSize(name: string): number; setIndexedAttributeValues(name: string, values: string[]): void; setIndexedAttribute(name: string, values: string[], indices: number[]): void; addNumericAttrib(name: string, size?: number, default_value?: NumericAttribValue): void; initPositionAttribute(points_count: number, default_value?: Vector3): BufferGeometry; addAttribute(name: string, attrib_data: CoreAttributeData): void; renameAttrib(old_name: string, new_name: string): BufferGeometry; deleteAttribute(name: string): BufferGeometry; clone(): BufferGeometry; static clone(src_geometry: BufferGeometry): BufferGeometry; pointsCount(): number; static pointsCount(geometry: BufferGeometry): number; points(): CorePoint[]; resetPoints(): void; pointsFromGeometry(): CorePoint[]; private static _mesh_builder; private static _points_builder; private static _lines_segment_builder; static geometryFromPoints(points: CorePoint[], object_type: ObjectType): BufferGeometry | null; static merge_geometries(geometries: BufferGeometry[]): BufferGeometry | undefined; segments(): number[][]; faces(): CoreFace[]; facesFromGeometry(): CoreFace[]; }