polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
151 lines (150 loc) • 5.64 kB
JavaScript
import {Vector3 as Vector32} from "three/src/math/Vector3";
import {Vector2 as Vector22} from "three/src/math/Vector2";
import {Triangle as Triangle2} from "three/src/math/Triangle";
import {CorePoint} from "./Point";
import {CoreMath} from "../math/_Module";
import {ArrayUtils as ArrayUtils2} from "../ArrayUtils";
export class CoreFace {
constructor(_core_geometry, _index) {
this._core_geometry = _core_geometry;
this._index = _index;
this._geometry = this._core_geometry.geometry();
}
index() {
return this._index;
}
points() {
return this._points = this._points || this._get_points();
}
_get_points() {
const index_array = this._geometry.index?.array || [];
const start = this._index * 3;
return [
new CorePoint(this._core_geometry, index_array[start + 0]),
new CorePoint(this._core_geometry, index_array[start + 1]),
new CorePoint(this._core_geometry, index_array[start + 2])
];
}
positions() {
return this._positions = this._positions || this._get_positions();
}
_get_positions() {
const points = this.points();
return [points[0].position(), points[1].position(), points[2].position()];
}
triangle() {
return this._triangle = this._triangle || this._get_triangle();
}
_get_triangle() {
const positions = this.positions();
return new Triangle2(positions[0], positions[1], positions[2]);
}
deltas() {
return this._deltas = this._deltas || this._get_deltas();
}
_get_deltas() {
const positions = this.positions();
return [positions[1].clone().sub(positions[0]), positions[2].clone().sub(positions[0])];
}
area() {
return this.triangle().getArea();
}
center(target) {
const positions = this.positions();
target.x = (positions[0].x + positions[1].x + positions[2].x) / 3;
target.y = (positions[0].y + positions[1].y + positions[2].y) / 3;
target.z = (positions[0].z + positions[1].z + positions[2].z) / 3;
return target;
}
random_position(seed) {
let weights = [CoreMath.rand_float(seed), CoreMath.rand_float(seed * 6541)];
if (weights[0] + weights[1] > 1) {
weights[0] = 1 - weights[0];
weights[1] = 1 - weights[1];
}
return this.positions()[0].clone().add(this.deltas()[0].clone().multiplyScalar(weights[0])).add(this.deltas()[1].clone().multiplyScalar(weights[1]));
}
attrib_value_at_position(attrib_name, position) {
const barycentric_coordinates = new Vector32();
this.triangle().getBarycoord(position, barycentric_coordinates);
const weights = barycentric_coordinates.toArray();
const attrib = this._geometry.attributes[attrib_name];
const attrib_size = attrib.itemSize;
const point_values = this.points().map((point) => point.attribValue(attrib_name));
let new_attrib_value;
let sum;
let index = 0;
switch (attrib_size) {
case 1: {
sum = 0;
for (let point_value of point_values) {
sum += point_value * weights[index];
index++;
}
new_attrib_value = sum;
break;
}
default: {
for (let point_value of point_values) {
const weighted_value = point_value.multiplyScalar(weights[index]);
if (sum) {
sum.add(weighted_value);
} else {
sum = weighted_value;
}
index++;
}
new_attrib_value = sum;
}
}
return new_attrib_value;
}
static interpolated_value(geometry, face, intersect_point, attrib) {
const point_indices = [face.a, face.b, face.c];
const position_attrib = geometry.getAttribute("position");
const position_attrib_array = position_attrib.array;
const point_positions = point_indices.map((point_index) => new Vector32(position_attrib_array[point_index * 3 + 0], position_attrib_array[point_index * 3 + 1], position_attrib_array[point_index * 3 + 2]));
const attrib_size = attrib.itemSize;
const attrib_array = attrib.array;
let attrib_values = [];
switch (attrib_size) {
case 1:
attrib_values = point_indices.map((point_index) => attrib_array[point_index]);
break;
case 2:
attrib_values = point_indices.map((point_index) => new Vector22(attrib_array[point_index * 2 + 0], attrib_array[point_index * 2 + 1]));
break;
case 3:
attrib_values = point_indices.map((point_index) => new Vector32(attrib_array[point_index * 3 + 0], attrib_array[point_index * 3 + 1], attrib_array[point_index * 3 + 2]));
break;
}
const dist_to_points = point_indices.map((point_index, i) => intersect_point.distanceTo(point_positions[i]));
const distance_total = ArrayUtils2.sum([
dist_to_points[0] * dist_to_points[1],
dist_to_points[0] * dist_to_points[2],
dist_to_points[1] * dist_to_points[2]
]);
const weights = [
dist_to_points[1] * dist_to_points[2] / distance_total,
dist_to_points[0] * dist_to_points[2] / distance_total,
dist_to_points[0] * dist_to_points[1] / distance_total
];
let new_attrib_value;
switch (attrib_size) {
case 1:
new_attrib_value = ArrayUtils2.sum(point_indices.map((point_indx, i) => weights[i] * attrib_values[i]));
break;
default:
var values = point_indices.map((point_index, i) => attrib_values[i].multiplyScalar(weights[i]));
new_attrib_value = null;
for (let value of values) {
if (new_attrib_value) {
new_attrib_value.add(value);
} else {
new_attrib_value = value;
}
}
}
return new_attrib_value;
}
}