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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {Vector3 as Vector32} from "three/src/math/Vector3"; import {Vector2 as Vector22} from "three/src/math/Vector2"; import {Triangle as Triangle2} from "three/src/math/Triangle"; import {CorePoint} from "./Point"; import {CoreMath} from "../math/_Module"; import {ArrayUtils as ArrayUtils2} from "../ArrayUtils"; export class CoreFace { constructor(_core_geometry, _index) { this._core_geometry = _core_geometry; this._index = _index; this._geometry = this._core_geometry.geometry(); } index() { return this._index; } points() { return this._points = this._points || this._get_points(); } _get_points() { const index_array = this._geometry.index?.array || []; const start = this._index * 3; return [ new CorePoint(this._core_geometry, index_array[start + 0]), new CorePoint(this._core_geometry, index_array[start + 1]), new CorePoint(this._core_geometry, index_array[start + 2]) ]; } positions() { return this._positions = this._positions || this._get_positions(); } _get_positions() { const points = this.points(); return [points[0].position(), points[1].position(), points[2].position()]; } triangle() { return this._triangle = this._triangle || this._get_triangle(); } _get_triangle() { const positions = this.positions(); return new Triangle2(positions[0], positions[1], positions[2]); } deltas() { return this._deltas = this._deltas || this._get_deltas(); } _get_deltas() { const positions = this.positions(); return [positions[1].clone().sub(positions[0]), positions[2].clone().sub(positions[0])]; } area() { return this.triangle().getArea(); } center(target) { const positions = this.positions(); target.x = (positions[0].x + positions[1].x + positions[2].x) / 3; target.y = (positions[0].y + positions[1].y + positions[2].y) / 3; target.z = (positions[0].z + positions[1].z + positions[2].z) / 3; return target; } random_position(seed) { let weights = [CoreMath.rand_float(seed), CoreMath.rand_float(seed * 6541)]; if (weights[0] + weights[1] > 1) { weights[0] = 1 - weights[0]; weights[1] = 1 - weights[1]; } return this.positions()[0].clone().add(this.deltas()[0].clone().multiplyScalar(weights[0])).add(this.deltas()[1].clone().multiplyScalar(weights[1])); } attrib_value_at_position(attrib_name, position) { const barycentric_coordinates = new Vector32(); this.triangle().getBarycoord(position, barycentric_coordinates); const weights = barycentric_coordinates.toArray(); const attrib = this._geometry.attributes[attrib_name]; const attrib_size = attrib.itemSize; const point_values = this.points().map((point) => point.attribValue(attrib_name)); let new_attrib_value; let sum; let index = 0; switch (attrib_size) { case 1: { sum = 0; for (let point_value of point_values) { sum += point_value * weights[index]; index++; } new_attrib_value = sum; break; } default: { for (let point_value of point_values) { const weighted_value = point_value.multiplyScalar(weights[index]); if (sum) { sum.add(weighted_value); } else { sum = weighted_value; } index++; } new_attrib_value = sum; } } return new_attrib_value; } static interpolated_value(geometry, face, intersect_point, attrib) { const point_indices = [face.a, face.b, face.c]; const position_attrib = geometry.getAttribute("position"); const position_attrib_array = position_attrib.array; const point_positions = point_indices.map((point_index) => new Vector32(position_attrib_array[point_index * 3 + 0], position_attrib_array[point_index * 3 + 1], position_attrib_array[point_index * 3 + 2])); const attrib_size = attrib.itemSize; const attrib_array = attrib.array; let attrib_values = []; switch (attrib_size) { case 1: attrib_values = point_indices.map((point_index) => attrib_array[point_index]); break; case 2: attrib_values = point_indices.map((point_index) => new Vector22(attrib_array[point_index * 2 + 0], attrib_array[point_index * 2 + 1])); break; case 3: attrib_values = point_indices.map((point_index) => new Vector32(attrib_array[point_index * 3 + 0], attrib_array[point_index * 3 + 1], attrib_array[point_index * 3 + 2])); break; } const dist_to_points = point_indices.map((point_index, i) => intersect_point.distanceTo(point_positions[i])); const distance_total = ArrayUtils2.sum([ dist_to_points[0] * dist_to_points[1], dist_to_points[0] * dist_to_points[2], dist_to_points[1] * dist_to_points[2] ]); const weights = [ dist_to_points[1] * dist_to_points[2] / distance_total, dist_to_points[0] * dist_to_points[2] / distance_total, dist_to_points[0] * dist_to_points[1] / distance_total ]; let new_attrib_value; switch (attrib_size) { case 1: new_attrib_value = ArrayUtils2.sum(point_indices.map((point_indx, i) => weights[i] * attrib_values[i])); break; default: var values = point_indices.map((point_index, i) => attrib_values[i].multiplyScalar(weights[i])); new_attrib_value = null; for (let value of values) { if (new_attrib_value) { new_attrib_value.add(value); } else { new_attrib_value = value; } } } return new_attrib_value; } }