polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
88 lines (87 loc) • 2.27 kB
JavaScript
import {Vector2 as Vector22} from "three/src/math/Vector2";
import {Vector3 as Vector32} from "three/src/math/Vector3";
import {Vector4 as Vector42} from "three/src/math/Vector4";
import {CoreType} from "../Type";
import {AttribSize} from "./Constant";
export var Attribute;
(function(Attribute2) {
Attribute2["POSITION"] = "position";
Attribute2["NORMAL"] = "normal";
Attribute2["TANGENT"] = "tangent";
})(Attribute || (Attribute = {}));
const ATTRIB_NAME_MAP = {
P: "position",
N: "normal",
Cd: "color"
};
export class CoreAttribute {
static remap_name(name) {
return ATTRIB_NAME_MAP[name] || name;
}
static array_to_indexed_arrays(array) {
const index_by_value = {};
let current_index = 0;
const indices = [];
const values = [];
let i = 0;
while (i < array.length) {
const value = array[i];
const index = index_by_value[value];
if (index != null) {
indices.push(index);
} else {
values.push(value);
indices.push(current_index);
index_by_value[value] = current_index;
current_index += 1;
}
i++;
}
return {
indices,
values
};
}
static default_value(size) {
switch (size) {
case 1:
return 0;
case 2:
return new Vector22(0, 0);
case 3:
return new Vector32(0, 0, 0);
default:
throw `size ${size} not yet implemented`;
}
}
static copy(src, dest, mark_as_needs_update = true) {
const src_array = src?.array;
const dest_array = dest?.array;
if (src_array && dest_array) {
const min_length = Math.min(src_array.length, dest_array.length);
for (let i = 0; i < min_length; i++) {
dest_array[i] = src_array[i];
}
if (mark_as_needs_update) {
dest.needsUpdate = true;
}
}
}
static attribSizeFromValue(val) {
if (CoreType.isString(val) || CoreType.isNumber(val)) {
return AttribSize.FLOAT;
}
if (CoreType.isArray(val)) {
return val.length;
}
switch (val.constructor) {
case Vector22:
return AttribSize.VECTOR2;
case Vector32:
return AttribSize.VECTOR3;
case Vector42:
return AttribSize.VECTOR4;
}
return 0;
}
}