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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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export var AnimNodeEasing; (function(AnimNodeEasing2) { AnimNodeEasing2["NONE"] = "none"; AnimNodeEasing2["POWER1"] = "power1"; AnimNodeEasing2["POWER2"] = "power2"; AnimNodeEasing2["POWER3"] = "power3"; AnimNodeEasing2["POWER4"] = "power4"; AnimNodeEasing2["BACK"] = "back"; AnimNodeEasing2["ELASTIC"] = "elastic"; AnimNodeEasing2["BOUNCE"] = "bounce"; AnimNodeEasing2["SLOW"] = "slow"; AnimNodeEasing2["STEPS"] = "steps"; AnimNodeEasing2["CIRC"] = "circ"; AnimNodeEasing2["EXPO"] = "expo"; AnimNodeEasing2["SINE"] = "sine"; })(AnimNodeEasing || (AnimNodeEasing = {})); export const EASINGS = [ AnimNodeEasing.NONE, AnimNodeEasing.POWER1, AnimNodeEasing.POWER2, AnimNodeEasing.POWER3, AnimNodeEasing.POWER4, AnimNodeEasing.BACK, AnimNodeEasing.ELASTIC, AnimNodeEasing.BOUNCE, AnimNodeEasing.SLOW, AnimNodeEasing.STEPS, AnimNodeEasing.CIRC, AnimNodeEasing.EXPO, AnimNodeEasing.SINE ]; export var InOutMode; (function(InOutMode2) { InOutMode2["IN"] = "in"; InOutMode2["OUT"] = "out"; InOutMode2["IN_OUT"] = "inOut"; })(InOutMode || (InOutMode = {})); export const IN_OUT_MODES = [InOutMode.IN, InOutMode.OUT, InOutMode.IN_OUT];