polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
18 lines (17 loc) • 901 B
TypeScript
import { Vector2 } from 'three/src/math/Vector2';
import { Vector3 } from 'three/src/math/Vector3';
import { Vector4 } from 'three/src/math/Vector4';
export declare class ThreeToGl {
static any(value: any): string;
static numeric_array(values: number[]): string;
static vector4(vec: Vector4 | string): string;
static vector3(vec: Vector3 | string): string;
static vector2(vec: Vector2 | string): string;
static vector3_float(vec: Vector3 | string, num: number | string): string;
static float4(x: number | string, y: number | string, z: number | string, w: number | string): string;
static float3(x: number | string, y: number | string, z: number | string): string;
static float2(x: number | string, y: number | string): string;
static float(x: number | string): string;
static int(x: number | string): string;
static bool(x: number | string): string;
}