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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { Vector3 } from 'three/src/math/Vector3'; import { Scene } from 'three/src/scenes/Scene'; import { Plane } from 'three/src/math/Plane'; import { Object3D } from 'three/src/core/Object3D'; import { Camera } from 'three/src/cameras/Camera'; import { Vector2 } from 'three/src/math/Vector2'; import { EventHelper } from './EventHelper'; export declare class RayHelper { private event_helper; private defaultScene; private _point_threshold_mult; private raycaster; private world_plane; private _ignore_list; private _mouse; constructor(event_helper: EventHelper, defaultScene: Scene, _point_threshold_mult?: number); point_threshold(): number | undefined; point_threshold_mult(): number; set_point_threshold(point_threshold: number): void; ignore(mesh: Object3D): Object3D; mouse(): Vector2; intersects_from_event(event: MouseEvent, camera: Camera, objects: Object3D[] | null): import("three/src/core/Raycaster").Intersection[]; intersect_plane_from_event(event: MouseEvent, camera: Camera, plane: Plane): Vector3; intersect_plane(mouse: Vector2, camera: Camera, plane: Plane): Vector3; intersect_world_plane(camera: Camera): Vector3; }