polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.21 kB
TypeScript
import { Vector3 } from 'three/src/math/Vector3';
import { Scene } from 'three/src/scenes/Scene';
import { Plane } from 'three/src/math/Plane';
import { Object3D } from 'three/src/core/Object3D';
import { Camera } from 'three/src/cameras/Camera';
import { Vector2 } from 'three/src/math/Vector2';
import { EventHelper } from './EventHelper';
export declare class RayHelper {
private event_helper;
private defaultScene;
private _point_threshold_mult;
private raycaster;
private world_plane;
private _ignore_list;
private _mouse;
constructor(event_helper: EventHelper, defaultScene: Scene, _point_threshold_mult?: number);
point_threshold(): number | undefined;
point_threshold_mult(): number;
set_point_threshold(point_threshold: number): void;
ignore(mesh: Object3D): Object3D;
mouse(): Vector2;
intersects_from_event(event: MouseEvent, camera: Camera, objects: Object3D[] | null): import("three/src/core/Raycaster").Intersection[];
intersect_plane_from_event(event: MouseEvent, camera: Camera, plane: Plane): Vector3;
intersect_plane(mouse: Vector2, camera: Camera, plane: Plane): Vector3;
intersect_world_plane(camera: Camera): Vector3;
}