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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {ArrayUtils as ArrayUtils2} from "./ArrayUtils"; import lodash_cloneDeep from "lodash/cloneDeep"; import lodash_clone from "lodash/clone"; export class ObjectUtils { static isObject(value) { var type = typeof value; return value != null && (type == "object" || type == "function"); } static isEqual(object0, object1) { if (this.isObject(object0) && this.isObject(object1)) { const keys0 = Object.keys(object0); const keys1 = Object.keys(object1); if (!ArrayUtils2.isEqual(keys0, keys1)) { return false; } return JSON.stringify(object0) == JSON.stringify(object1); } return false; } static merge(object0, object1) { return Object.assign(object0, object1); } static clone(value) { return lodash_clone(value); } static cloneDeep(value) { return lodash_cloneDeep(value); } }