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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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declare type IterateeMethod = (element: any, index?: number) => void; declare type IterateeMethodCount = (index: number) => void; interface CoreIteratorOptions { max_time_per_chunk?: number; check_every_interations?: number; } export declare class CoreIterator { private _array; private _iteratee_method_array; private _bound_next_with_array; private _current_array_element; private _array_index; private _count; private _iteratee_method_count; private _bound_next_with_count; private _current_count_index; private _max_time_per_chunk; private _check_every_interations; private _resolve; constructor(options?: CoreIteratorOptions); start_with_count(count: number, iteratee_method: IterateeMethodCount): Promise<unknown>; next_with_count(): void; start_with_array(array: any[], iteratee_method: IterateeMethod): Promise<unknown>; next_with_array(): void; } export {};