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polygon-tools

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/** * @module polygon */ import * as tess from './tesselator'; import * as vec from './vec'; export const WINDING_UNKNOWN = 0; export const WINDING_CCW = 1; export const WINDING_CW = 2; export function ccw (a, b, c) { return (b[0] - a[0]) * (c[1] - a[1]) - (c[0] - a[0]) * (b[1] - a[1]); } /** * Polygon normal (2d / 3d) * * @param {Array} pts Points of the polygon * @param {Boolean} [forceNewell=false] Whether to force Newell's method * * @return {Array} Polygon normal or null if the polygon is degenerate */ export function normal (pts, forceNewell=false) { if (pts.length < 3) return null; let vs = pts.map(p => { return p.length >= 3 ? p : [p[0], p[1], 0]; }); if (!forceNewell) { let [a, b, c] = vs, ba = vec.subtract(b, a), ca = vec.subtract(c, a), cr = vec.normalize(vec.cross(ba, ca)); if (cr.some(v => isNaN(v))) { if (pts.length === 3) return null; } else { return cr; } } // fallback to Newell's method let n = [0, 0, 0]; vs.forEach((v, i) => { let w = vs[(i+1) % pts.length]; n[0] = n[0] + (v[1] - w[1]) * (v[2] + w[2]); n[1] = n[1] + (v[2] - w[2]) * (v[0] + w[0]); n[2] = n[2] + (v[0] - w[0]) * (v[1] + w[1]); }); n = vec.normalize(n); return n.some(v => isNaN(v)) ? null : n; } /** * Signed area of a polygon. * For 3d polygons a signed area can only be computed when the optional * polygon normal ```n``` is passed in. * @see http://stackoverflow.com/questions/12642256/python-find-area-of-polygon-from-xyz-coordinates * * @param {Array} pts Polygon points * @param {Array} [n=null] Optional polygon normal, needed to compute the signed area for 3d polygons * * @return {Number} */ export function area (pts, n=null) { if (pts.length < 3) return 0; if (pts[0].length < 3) { return pts.reduce((a, p, i) => { let pn = pts[i+1] || pts[0]; return a + p[0] * pn[1] - pn[0] * p[1]; }, 0) / 2; } else { let num = pts.length, nrm = n || normal(pts), total = [0, 0, 0]; if (!nrm) return 0; for (let i = 0; i < num; ++i) { let v = pts[i], w = pts[(i+1) % num]; total = vec.add(total, vec.cross(v, w)); } return vec.dot(total, nrm) / 2; } } /** * Polygon centroid (2d) * * @param {Array} pts * * @return {Array} */ export function centroid (pts) { let [x, y] = pts.reduce(([x,y], p, i) => { let pn = pts[i+1] || pts[0], c = p[0] * pn[1] - pn[0] * p[1]; return [x + (p[0] + pn[0]) * c, y + (p[1] + pn[1]) * c]; }, [0, 0]); let ar = area(pts); if (x !== 0) { x = x / (Math.abs(ar) * 6); } if (y !== 0 ) { y = y / (Math.abs(ar) * 6); } if (ar < 0) { x = -x; y = -y; } return [x, y]; } /** * Tests wether the polygon winding is counter clockwise * * @param {Array} pts * @param {Array} [n=null] Optional polygon normal, needed for 3d polygons * * @return {Boolean} */ export function is_ccw (pts, n=null) { return area(pts, n) > 0; } /** * Tests wether the polygon winding is clockwise * * @param {Array} pts * @param {Array} [n=null] Optional polygon normal, needed for 3d polygons * * @return {Boolean} */ export function is_cw (pts, n=null) { return area(pts, n) < 0; } /** * Polygon winding (2d only) * * @param {Array} pts * @param {Array} [n=null] Optional polygon normal, needed for 3d polygons * * @return {Number} */ export function winding (pts, n=null) { let a = area(pts, n); if (a < 0) return WINDING_CW; if (a > 0) return WINDING_CCW; return WINDING_UNKNOWN; } /** * Polygon bounds. * @typedef {Object} PolygonBounds * @property {Number} xMin * @property {Number} yMin * @property {Number} xMax * @property {Number} yMax */ /** * Polygon bounds * * @param {Array} pts * * @return {PolygonBounds} */ export function bounds (pts) { let min = [ Number.MAX_VALUE, Number.MAX_VALUE], max = [-Number.MAX_VALUE, -Number.MAX_VALUE]; pts.forEach(p => { for (let i = 0; i < Math.min(3, p.length); ++i) { min[i] = Math.min(min[i], p[i]); max[i] = Math.max(max[i], p[i]); } }); return { xMin: min[0], yMin: min[1], xMax: max[0], yMax: max[1] }; } /** * Ensures CW winding * * @param {Array} pts * @param {Array} [n=null] Optional polygon normal, needed for 3d polygons * * @return {Array} */ export function ensure_cw (pts, n=null) { if (is_ccw(pts, n)) pts.reverse(); return pts; } /** * Ensures CCW winding * * @param {Array} pts * @param {Array} [n=null] Optional polygon normal, needed for 3d polygons * * @return {Array} */ export function ensure_ccw (pts, n=null) { if (is_cw(pts, n)) pts.reverse(); return pts; } /** * Triangulates a polygon * * @param {Array} polygon * @param {Array.<Array>} holes * * @return triangles */ export function triangulate (polygon, holes) { if (!polygon || polygon.length < 3) return polygon; let bp = bounds(polygon); holes = holes.filter(hole => { let b = bounds(hole), out = b.xMin > bp.xMax || b.yMin > bp.yMax || b.xMax < bp.xMin || b.yMax < bp.yMin; return !out; }); let options = {polygons: [polygon], holes: holes}; return tess.run(options) .reduce((p, v) => { return p.concat(v); }, []); } /** * Subtract polygons * * @param {Array} polygons * * @return {Array} */ export function subtract (...polygons) { let options = { polygons: [ensure_ccw(polygons[0])], holes: polygons.slice(1).map(p => ensure_cw(p)), boundaryOnly: true, autoWinding: false }; return tess.run(options); } /** * Union of a set of polygons * * @param {Array} polygons * * @return {Array} */ export function union (...polygons) { let options = { polygons: polygons.map(p => ensure_ccw(p)), boundaryOnly: true, autoWinding: false }; return tess.run(options); } /** * Intersection of a set of polygons * * @param {Array} a First polygon * @param {Array} b Second polygon * * @return {Array} */ export function intersection (a, b) { let options = { polygons: [ensure_ccw(a), ensure_ccw(b)], boundaryOnly: true, windingRule: tess.GLU_TESS_WINDING_ABS_GEQ_TWO, autoWinding: false }; return tess.run(options); }