pokie
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A server-side video slot game logic framework for JavaScript and TypeScript.
35 lines (34 loc) • 1.77 kB
TypeScript
import { GameSessionHandling, LinesDefinitionsDescribing, LinesPatternsDescribing, PaytableRepresenting, SymbolsCombinationDescribing, SymbolsCombinationsGenerating, SymbolsSequenceDescribing, VideoSlotConfigRepresenting, VideoSlotSessionHandling, VideoSlotWinCalculating, WinningLineDescribing, WinningScatterDescribing } from "pokie";
export declare class VideoSlotSession implements VideoSlotSessionHandling {
private readonly baseSession;
private readonly config;
private readonly combinationsGenerator;
private readonly winCalculator;
private winAmount;
private symbolsCombination;
constructor(config?: VideoSlotConfigRepresenting, combinationsGenerator?: SymbolsCombinationsGenerating, winCalculator?: VideoSlotWinCalculating, baseSession?: GameSessionHandling);
getPaytable(): PaytableRepresenting;
getSymbolsCombination(): SymbolsCombinationDescribing;
getWinningLines(): Record<number, WinningLineDescribing>;
getWinningScatters(): Record<string, WinningScatterDescribing>;
getSymbolsSequences(): SymbolsSequenceDescribing[];
getReelsSymbolsNumber(): number;
getReelsNumber(): number;
getAvailableSymbols(): string[];
getCreditsAmount(): number;
setCreditsAmount(creditsAmount: number): void;
getWinAmount(): number;
getLinesWinning(): number;
getScattersWinning(): number;
getAvailableBets(): number[];
getBet(): number;
setBet(bet: number): void;
canPlayNextGame(): boolean;
play(): void;
isSymbolWild(symbolId: string): boolean;
isSymbolScatter(symbolId: string): boolean;
getWildSymbols(): string[];
getScatterSymbols(): string[];
getLinesDefinitions(): LinesDefinitionsDescribing;
getLinesPatterns(): LinesPatternsDescribing;
}