UNPKG

pokie

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A server-side video slot game logic framework for JavaScript and TypeScript.

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import { GameSessionHandling, LinesDefinitionsDescribing, LinesPatternsDescribing, PaytableRepresenting, SymbolsCombinationDescribing, SymbolsCombinationsGenerating, SymbolsSequenceDescribing, VideoSlotConfigRepresenting, VideoSlotSessionHandling, VideoSlotWinCalculating, WinningLineDescribing, WinningScatterDescribing } from "pokie"; export declare class VideoSlotSession implements VideoSlotSessionHandling { private readonly baseSession; private readonly config; private readonly combinationsGenerator; private readonly winCalculator; private winAmount; private symbolsCombination; constructor(config?: VideoSlotConfigRepresenting, combinationsGenerator?: SymbolsCombinationsGenerating, winCalculator?: VideoSlotWinCalculating, baseSession?: GameSessionHandling); getPaytable(): PaytableRepresenting; getSymbolsCombination(): SymbolsCombinationDescribing; getWinningLines(): Record<number, WinningLineDescribing>; getWinningScatters(): Record<string, WinningScatterDescribing>; getSymbolsSequences(): SymbolsSequenceDescribing[]; getReelsSymbolsNumber(): number; getReelsNumber(): number; getAvailableSymbols(): string[]; getCreditsAmount(): number; setCreditsAmount(creditsAmount: number): void; getWinAmount(): number; getLinesWinning(): number; getScattersWinning(): number; getAvailableBets(): number[]; getBet(): number; setBet(bet: number): void; canPlayNextGame(): boolean; play(): void; isSymbolWild(symbolId: string): boolean; isSymbolScatter(symbolId: string): boolean; getWildSymbols(): string[]; getScatterSymbols(): string[]; getLinesDefinitions(): LinesDefinitionsDescribing; getLinesPatterns(): LinesPatternsDescribing; }