UNPKG

pokesprite-images

Version:

Database project of box and inventory sprites from the Pokémon core series games

70 lines (54 loc) 2.8 kB
## Notes on Ribbons and Marks The data for Ribbons and Marks has been taken from Bulbapedia: * the [*List of Ribbons in the games*](https://bulbapedia.bulbagarden.net/wiki/List_of_Ribbons_in_the_games) page for Ribbons, * the [*Mark*](https://bulbapedia.bulbagarden.net/wiki/Mark) page for Marks. Items in the [`misc.json`](https://github.com/msikma/pokesprite/blob/master/data/misc.json) data file have roughly the following structure (varying depending on the item type): ```js { "name": { "eng": "Training Ribbon", "jpn": "しゅぎょうリボン", "jpn_ro": "Training Ribbon" }, "origin_gen": 6, "description": { "eng": "A Ribbon that can be given to a Pokémon that has overcome rigorous trials and training.", "from_gen": 7 }, "files": { "gen-6": "ribbon/training-ribbon.png", "gen-8": "ribbon/gen8/training-ribbon.png" } } ``` A description of each item: | Key | Meaning | |:----|:--------| | `name` | Official names in various languages | | `origin_gen` | The generation in which this item was originally introduced | | `description` | A description of the item from a specific generation (absent in some items) | | `files` | Object containing paths to the sprites from various generations; either a string, or an array of strings | Note that `files` may have multiple entries, such as the *Training Ribbon* which has an image for Gen 6 and Gen 8. ### Size and gamma changes In Gen 3, ribbon sprites were originally 32×32. From Gen 4 they became 40×40 and stayed that way until Gen 8 introduced new high res ribbon images. All old ribbons have been padded to 40×40 to make them easier to use and build interfaces with. If the original icons are required, all `gen-3` files can be losslessly cut back down to 32×32. All ribbon sprites for Gen 4 and below had a very slightly different gamma curve, making them slightly brighter than the sprites for newer games. The following adjustment was made: ```fish for n in *.* set x (magick identify -verbose "$n") set z1 (echo $x | grep -i "484850") set z2 (echo $x | grep -i "4a4a52") # Check if colors associated with the other gamma curve are present if begin test -n "$z1"; or test -n "$z2"; end # If so, adjust the gamma curve magick convert -level 8%,100%,1.0 -define png:exclude-chunk=gAMA "$n" -depth 32 PNG32:"$n" end end # single file # convert -level 8%,100%,1.0 "test.png" # set images to 72dpi # for n in *.* # convert -density 72x72 -units PixelsPerInch -define png:exclude-chunk=gAMA "$n" -depth 32 PNG32:"$n" # end ``` ### Other notes Some ribbons have the same name and are only distinguished by filename, e.g. `battle-memory-ribbon-gold.png` and `battle-memory-ribbon.png` are both called the *Battle Memory Ribbon*. This might be changed someday.