poker-ts
Version:
Texas Hold 'Em Poker table model with convenience features for running real games.
73 lines • 3.23 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var assert_1 = __importDefault(require("assert"));
var card_1 = __importStar(require("./card"));
var array_1 = require("../util/array");
var Deck = /** @class */ (function (_super) {
__extends(Deck, _super);
function Deck(shuffleAlgorithm) {
if (shuffleAlgorithm === void 0) { shuffleAlgorithm = array_1.shuffle; }
var _this = _super.call(this) || this;
// Set the prototype explicitly when extending Array
// See https://github.com/Microsoft/TypeScript/wiki/FAQ#why-doesnt-extending-built-ins-like-error-array-and-map-work
Object.setPrototypeOf(_this, Deck.prototype);
var index = 0;
for (var suit = card_1.CardSuit.CLUBS; suit <= card_1.CardSuit.SPADES; suit++) {
for (var rank = card_1.CardRank._2; rank <= card_1.CardRank.A; rank++) {
_this[index++] = new card_1.default(rank, suit);
}
}
_this.shuffle = shuffleAlgorithm.bind(null, _this);
_this._size = 52;
_this.shuffle();
return _this;
}
Deck.prototype.fillAndShuffle = function () {
this._size = 52;
this.shuffle();
};
Deck.prototype.draw = function () {
assert_1.default(this._size > 0, 'Cannot draw from an empty deck');
return this[--this._size];
};
return Deck;
}(Array));
exports.default = Deck;
//# sourceMappingURL=deck.js.map