UNPKG

poker-ts

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Texas Hold 'Em Poker table model with convenience features for running real games.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var assert_1 = __importDefault(require("assert")); var card_1 = __importStar(require("./card")); var array_1 = require("../util/array"); var Deck = /** @class */ (function (_super) { __extends(Deck, _super); function Deck(shuffleAlgorithm) { if (shuffleAlgorithm === void 0) { shuffleAlgorithm = array_1.shuffle; } var _this = _super.call(this) || this; // Set the prototype explicitly when extending Array // See https://github.com/Microsoft/TypeScript/wiki/FAQ#why-doesnt-extending-built-ins-like-error-array-and-map-work Object.setPrototypeOf(_this, Deck.prototype); var index = 0; for (var suit = card_1.CardSuit.CLUBS; suit <= card_1.CardSuit.SPADES; suit++) { for (var rank = card_1.CardRank._2; rank <= card_1.CardRank.A; rank++) { _this[index++] = new card_1.default(rank, suit); } } _this.shuffle = shuffleAlgorithm.bind(null, _this); _this._size = 52; _this.shuffle(); return _this; } Deck.prototype.fillAndShuffle = function () { this._size = 52; this.shuffle(); }; Deck.prototype.draw = function () { assert_1.default(this._size > 0, 'Cannot draw from an empty deck'); return this[--this._size]; }; return Deck; }(Array)); exports.default = Deck; //# sourceMappingURL=deck.js.map