pokemap
Version:
PokemonGo-Map APIs for node.js
43 lines (41 loc) • 1.45 kB
JavaScript
(function() {
var container = document.querySelector( 'div.container' ),
triggerBttn = document.getElementById( 'trigger-overlay' ),
overlay = document.querySelector( 'div.overlay' ),
closeBttn = overlay.querySelector( 'button.overlay-close' );
transEndEventNames = {
'WebkitTransition': 'webkitTransitionEnd',
'MozTransition': 'transitionend',
'OTransition': 'oTransitionEnd',
'msTransition': 'MSTransitionEnd',
'transition': 'transitionend'
},
transEndEventName = transEndEventNames[ Modernizr.prefixed( 'transition' ) ],
support = { transitions : Modernizr.csstransitions };
function toggleOverlay() {
if( classie.has( overlay, 'open' ) ) {
classie.remove( overlay, 'open' );
classie.remove( container, 'overlay-open' );
classie.add( overlay, 'close' );
var onEndTransitionFn = function( ev ) {
if( support.transitions ) {
if( ev.propertyName !== 'visibility' ) return;
this.removeEventListener( transEndEventName, onEndTransitionFn );
}
classie.remove( overlay, 'close' );
};
if( support.transitions ) {
overlay.addEventListener( transEndEventName, onEndTransitionFn );
}
else {
onEndTransitionFn();
}
}
else if( !classie.has( overlay, 'close' ) ) {
classie.add( overlay, 'open' );
classie.add( container, 'overlay-open' );
}
}
triggerBttn.addEventListener( 'click', toggleOverlay );
closeBttn.addEventListener( 'click', toggleOverlay );
})();