pogo-protos
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Pokémon Go Protobuf files from POGOProtos, wrapped up in a Node module
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# node-pogo-protos
Uses [protobuf.js](https://github.com/dcodeIO/protobuf.js) to compile the Protobuf files from
[POGOProtos](https://github.com/AeonLucid/POGOProtos) into an easy to use Node module.
[](https://badge.fury.io/js/pogo-protos)




## How to use
```javascript
const POGOProtos = require('pogo-protos');
var myMessage = POGOProtos.Networking.Requests.Messages.RecycleInventoryItemMessage.fromObject({
item_id: POGOProtos.Inventory.Item.ItemId.ITEM_POTION,
count: 50
});
var encoded = POGOProtos.Networking.Requests.Messages.RecycleInventoryItemMessage.encode(myMessage).finish();
var decodedAgain = POGOProtos.Networking.Requests.Messages.RecycleInventoryItemMessage.decode(encoded);
console.log(decodedAgain.count); // will print 50
```
For more details see the [protobuf.js documentation](https://github.com/dcodeIO/protobuf.js/wiki).
## Usage with TypeScript
TypeScript definitions are included. Modern IDE should use them automatically.