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pogo-data-generator

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const pogo_protos_1 = require("@na-ji/pogo-protos"); const Masterfile_1 = __importDefault(require("./Masterfile")); class Weather extends Masterfile_1.default { constructor() { super(); this.rawWeather = {}; this.parsedWeather = {}; } buildWeather() { Object.entries(pogo_protos_1.Rpc.GameplayWeatherProto.WeatherCondition).forEach((proto) => { try { const [name, id] = proto; this.parsedWeather[id] = { weatherId: +id, weatherName: this.capitalize(name), proto: name, types: this.rawWeather[name] || [], }; } catch (e) { console.warn(e, proto); } }); } addWeather(object) { const { data: { weatherAffinities: { weatherCondition, pokemonType }, }, } = object; this.rawWeather[weatherCondition] = pokemonType .map((type) => { return pogo_protos_1.Rpc.HoloPokemonType[type]; }) .sort((a, b) => a - b); } } exports.default = Weather;