pogo-data-generator
Version:
Pokemon GO project data generator
39 lines (38 loc) • 1.43 kB
TypeScript
import Masterfile from './Masterfile';
import { AllMoves, AllPokemon, AllTypes } from '../typings/dataTypes';
export default class PokeApi extends Masterfile {
baseStats: AllPokemon;
tempEvos: {
[id: string]: AllPokemon;
};
types: AllTypes;
maxPokemon: number;
inconsistentStats: {
[id: string]: {
attack?: number;
defense?: number;
stamina?: number;
};
};
moveReference: AllMoves;
constructor();
set moves(parsed: AllMoves);
static attack(normal: number, special: number, speed: number, nerf?: boolean): number;
static defense(normal: number, special: number, speed: number, nerf?: boolean): number;
static stamina(hp: number, nerf?: boolean): number;
cp(atk: number, def: number, sta: number, cpm: number): number;
megaLookup(id: string, type: string): string | 1 | 2 | 3;
setMaxPokemonId(): Promise<number>;
baseStatsApi(parsedPokemon: AllPokemon, pokeApiIds?: number[]): Promise<void>;
extraPokemon(parsedPokemon: AllPokemon): Promise<void>;
pokemonApi(id: string | number): Promise<void>;
evoApi(evolvedPokemon: Set<number>, parsedPokemon: AllPokemon): Promise<void>;
tempEvoApi(parsedPokemon: AllPokemon): Promise<void>;
typesApi(): Promise<void>;
getGenerations(): Promise<{
[k: string]: {
name: string;
range: number[];
};
}>;
}