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poe-i18n

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i18n utility for Path of Exile

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{ "meta": { "include": "stat_descriptions" }, "data": { "damage_taken_+%_from_hits": { "no_description": true, "stats": [], "translations": {} }, "base_strength": { "stats": ["base_strength"], "translations": [ { "matchers": ["#"], "text": "%1$+d 力量", "formatters": [] } ] }, "base_dexterity": { "stats": ["base_dexterity"], "translations": [ { "matchers": ["#"], "text": "%1$+d 敏捷", "formatters": [] } ] }, "base_intelligence": { "stats": ["base_intelligence"], "translations": [ { "matchers": ["#"], "text": "%1$+d 智慧", "formatters": [] } ] }, "mana_regeneration_rate_per_minute_%": { "stats": ["mana_regeneration_rate_per_minute_%"], "translations": [ { "matchers": [[1, "#"]], "text": "額外增加 %1%%% 魔力回復", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "mana_regeneration_rate_per_minute_%_per_power_charge": { "stats": ["mana_regeneration_rate_per_minute_%_per_power_charge"], "translations": [ { "matchers": [[1, "#"]], "text": "每個暴擊球增加 %1%%% 每秒魔力回復", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "max_endurance_charges": { "stats": ["max_endurance_charges"], "translations": [ { "matchers": ["#"], "text": "%1$+d 最大耐力球數量", "formatters": [] } ] }, "max_frenzy_charges": { "stats": ["max_frenzy_charges"], "translations": [ { "matchers": ["#"], "text": "%1$+d 最大狂怒球數量", "formatters": [] } ] }, "max_power_charges": { "stats": ["max_power_charges"], "translations": [ { "matchers": ["#"], "text": "%1$+d 最大暴擊球數量", "formatters": [] } ] }, "physical_damage_+%_per_frenzy_charge": { "stats": ["physical_damage_+%_per_frenzy_charge"], "translations": [ { "matchers": [[1, "#"]], "text": "每個狂怒球增加 %1%%% 物理傷害 ", "formatters": [] } ] }, "add_frenzy_charge_on_kill": { "stats": ["add_frenzy_charge_on_kill"], "translations": [ { "matchers": [[1, "#"]], "text": "擊殺敵人獲得狂怒球", "formatters": [] } ] }, "keystone_iron_reflexes": { "stats": ["keystone_iron_reflexes"], "translations": [ { "matchers": ["#"], "text": "將所有閃避值轉換為護甲,敏捷不提供額外閃避值", "formatters": [] } ] }, "keystone_avatar_of_fire": { "stats": ["keystone_avatar_of_fire"], "translations": [ { "matchers": ["#"], "text": "50%% 物理、冰冷、閃電傷害轉換成火焰傷害。\\n除火焰傷害外不造成其他傷害", "formatters": [] } ] }, "keystone_eldritch_battery": { "stats": ["keystone_eldritch_battery"], "translations": [ { "matchers": ["#"], "text": "優先使用能量護盾代替魔力消耗\\n能量護盾從生命護盾變成魔力護盾", "formatters": [] } ] }, "keystone_ancestral_bond": { "stats": ["keystone_ancestral_bond"], "translations": [ { "matchers": ["#"], "text": "你的技能無法造成傷害\\n同時間最多能擁有額外 1 個圖騰", "formatters": [] } ] }, "convert_all_physical_damage_to_fire": { "stats": ["convert_all_physical_damage_to_fire"], "translations": [ { "matchers": ["#"], "text": "將所有物理傷害轉換為火焰傷害", "formatters": [] } ] }, "base_number_of_zombies_allowed": { "stats": ["base_number_of_zombies_allowed"], "translations": [ { "matchers": ["#"], "text": "%1$+d 最大殭屍數量", "formatters": [] } ] }, "base_number_of_spectres_allowed": { "stats": ["base_number_of_spectres_allowed"], "translations": [ { "matchers": ["#"], "text": "%1$+d 最大幽魂數量", "formatters": [] } ] }, "base_number_of_skeletons_allowed": { "stats": ["base_number_of_skeletons_allowed"], "translations": [ { "matchers": ["#"], "text": "%1$+d 最大骷髏數量", "formatters": [] } ] }, "base_number_of_raging_spirits_allowed": { "stats": ["base_number_of_raging_spirits_allowed"], "translations": [ { "matchers": ["#"], "text": "%1$+d 最大憤怒狂靈數量", "formatters": [] } ] }, "keystone_acrobatics": { "stats": ["keystone_acrobatics"], "translations": [ { "matchers": ["#"], "text": "30%% 機率躲避攻擊,50%% 較少護甲,30%% 較少能量護盾,30%% 較少機率格擋法術和攻擊", "formatters": [] } ] }, "keystone_phase_acrobatics": { "stats": ["keystone_phase_acrobatics"], "translations": [ { "matchers": ["#"], "text": "30%% 機率躲避法術擊中", "formatters": [] } ] }, "keystone_pain_attunement": { "stats": ["keystone_pain_attunement"], "translations": [ { "matchers": ["#"], "text": "貧血時有 30%% 更多法術傷害", "formatters": [] } ] }, "keystone_strong_bowman": { "stats": ["keystone_strong_bowman"], "translations": [ { "matchers": ["#"], "text": "力量加成的物理傷害套用至投射物攻擊與近戰攻擊", "formatters": [] } ] }, "keystone_point_blank": { "stats": ["keystone_point_blank"], "translations": [ { "matchers": ["#"], "text": "投射物攻擊非常近的目標時造成 50%% 更多傷害,但在攻擊較遠的目標時造成較少傷害", "formatters": [] } ] }, "keystone_conduit": { "stats": ["keystone_conduit"], "translations": [ { "matchers": ["#"], "text": "與鄰近的隊友分享耐力、狂怒與暴擊球", "formatters": [] } ] }, "keystone_projectile_evasion": { "stats": ["keystone_projectile_evasion"], "translations": [ { "matchers": ["#"], "text": "有 40%% 更多機率閃避敵人遠程攻擊\\n20%% 較少機率閃避敵人近戰攻擊", "formatters": [] } ] }, "keystone_blood_magic": { "stats": ["keystone_blood_magic"], "translations": [ { "matchers": ["#"], "text": "移除魔力,消耗生命施放技能", "formatters": [] } ] }, "keystone_minion_instability": { "stats": ["keystone_minion_instability"], "translations": [ { "matchers": ["#"], "text": "召喚物瀕死時爆炸,對附近敵人造成 33%% 最大生命的火焰傷害", "formatters": [] } ] }, "keystone_elemental_equilibrium": { "stats": ["keystone_elemental_equilibrium"], "translations": [ { "matchers": ["#"], "text": "被你用元素傷害擊中的敵人暫時增加 25%% 該屬性的元素抗性,並減少 50%% 其他屬性的元素抗性", "formatters": [] } ] }, "keystone_chaos_inoculation": { "stats": ["keystone_chaos_inoculation"], "translations": [ { "matchers": [[1, "#"]], "text": "最大生命變成 1,免疫混沌傷害", "formatters": [] } ] }, "keystone_vampirism": { "stats": ["keystone_vampirism"], "translations": [ { "matchers": ["#"], "text": "立即獲得生命偷取,無法獲得生命回復效果", "formatters": [] } ] }, "keystone_vaal_pact": { "stats": ["keystone_vaal_pact"], "translations": [ { "matchers": ["#"], "text": "每秒生命偷取加倍。\\n最大生命偷取率加倍。\\n不再獲得生命回復效果。", "formatters": [] } ] }, "regenerate_energy_shield_instead_of_life": { "stats": ["regenerate_energy_shield_instead_of_life"], "translations": [ { "matchers": ["#"], "text": "生命回復套用到能量護盾上", "formatters": [] } ] }, "critical_strike_chance_+%": { "stats": ["critical_strike_chance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "增加 %1%%% 暴擊率", "formatters": [] }, { "matchers": [["#", -1]], "text": "減少 %1%%% 暴擊率", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_critical_strike_multiplier_+": { "stats": ["base_critical_strike_multiplier_+"], "translations": [ { "matchers": [[1, "#"]], "text": "%1$+d%% 基礎暴擊加成", "formatters": [] } ] }, "staff_block_%": { "stats": ["staff_block_%"], "translations": [ { "matchers": [[1, "#"]], "text": "增加長杖 %1%%% 額外格擋率", "formatters": [] }, { "matchers": [["#", -1]], "text": "減少長杖 %1%%% 額外格擋率", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "keystone_mana_shield": { "stats": ["keystone_mana_shield"], "translations": [ { "matchers": ["#"], "text": "被擊中時,生命值所受的 30%% 傷害由魔力扣除", "formatters": [] } ] }, "mortal_conviction_mana_reservation_+%_final": { "stats": ["mortal_conviction_mana_reservation_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "%1%%% 更多魔力保留", "formatters": [] }, { "matchers": [["#", -1]], "text": "%1%%% 較少魔力保留", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "resolute_technique": { "stats": ["resolute_technique"], "translations": [ { "matchers": ["#"], "text": "你的攻擊和法術無法被閃避\\n無法造成暴擊", "formatters": [] } ] }, "keystone_unwavering_stance": { "stats": ["keystone_unwavering_stance"], "translations": [ { "matchers": ["#"], "text": "無法閃避敵人攻擊\\n不會被暈眩", "formatters": [] } ] }, "passive_can_be_allocated_without_connection": { "stats": ["passive_can_be_allocated_without_connection"], "translations": [ { "matchers": ["#"], "text": "可以點選天賦樹中未連結的技能點", "formatters": [] } ] }, "base_strength_and_dexterity": { "stats": ["base_strength_and_dexterity"], "translations": [ { "matchers": ["#"], "text": "增加 %1$+d 力量與敏捷", "formatters": [] } ] }, "base_strength_and_intelligence": { "stats": ["base_strength_and_intelligence"], "translations": [ { "matchers": ["#"], "text": "增加 %1$+d 力量與智慧", "formatters": [] } ] }, "base_dexterity_and_intelligence": { "stats": ["base_dexterity_and_intelligence"], "translations": [ { "matchers": ["#"], "text": "增加 %1$+d 敏捷與智慧", "formatters": [] } ] }, "shield_block_%": { "stats": ["shield_block_%"], "translations": [ { "matchers": [[1, "#"]], "text": "額外 %1%%% 盾格擋率", "formatters": [] }, { "matchers": [["#", -1]], "text": "減少 %1%%% 盾格擋率", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "has_fortify": { "stats": ["has_fortify"], "translations": [ { "matchers": ["#"], "text": "獲得護體", "formatters": [] } ] }, "global_chance_to_blind_on_hit_%": { "stats": ["global_chance_to_blind_on_hit_%"], "translations": [ { "matchers": [["#", 99]], "text": "擊中敵人時有 %1%%% 機率致盲", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBlind" } ] }, { "matchers": [[100, "#"]], "text": "擊中敵人時致盲", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBlind" } ] } ] }, "number_of_additional_projectiles": { "stats": ["number_of_additional_projectiles"], "translations": [ { "matchers": [1], "text": "技能有額外一個投射物", "formatters": [] }, { "matchers": [[2, "#"]], "text": "技能有額外 %1% 個投射物", "formatters": [] } ] }, "base_number_of_golems_allowed": { "stats": ["base_number_of_golems_allowed"], "translations": [ { "matchers": [1], "text": "最多可同時擁有額外 %1% 個魔像", "formatters": [] }, { "matchers": [[2, "#"]], "text": "最多可同時擁有額外 %1% 個魔像", "formatters": [] } ] }, "keystone_elemental_overload": { "stats": ["keystone_elemental_overload"], "translations": [ { "matchers": ["#"], "text": "如果 8 秒內有暴擊獲得 40%% 更多元素傷害\\n沒有暴擊加成\\n暴擊對異常狀態沒有傷害加成", "formatters": [] } ] }, "display_can_take_character_start_point": { "stats": ["display_can_take_character_start_point"], "translations": [ { "matchers": [1], "text": "可以從野蠻人的起點配置天賦", "formatters": [] }, { "matchers": [2], "text": "可以從遊俠的起點配置天賦", "formatters": [] }, { "matchers": [3], "text": "可以從女巫的起點配置天賦", "formatters": [] }, { "matchers": [4], "text": "可以從決鬥者的起點配置天賦", "formatters": [] }, { "matchers": [5], "text": "可以從聖堂武僧的起點配置天賦", "formatters": [] }, { "matchers": [6], "text": "可以從暗影刺客的起點配置天賦", "formatters": [] } ] }, "consecrate_ground_on_kill_%_for_3_seconds": { "stats": ["consecrate_ground_on_kill_%_for_3_seconds"], "translations": [ { "matchers": [[1, 99]], "text": "擊殺時有 %1%%% 機率產生奉獻地面持續 8 秒", "formatters": [] }, { "matchers": [[100, "#"]], "text": "擊殺時產生奉獻地面持續 8 秒", "formatters": [] } ] }, "chill_effect_+%": { "stats": ["chill_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "增加 %1%%% 冰緩效果", "formatters": [] }, { "matchers": [["#", -1]], "text": "減少 %1%%% 冰緩效果", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "keystone_crimson_dance": { "stats": ["keystone_crimson_dance"], "translations": [ { "matchers": ["#"], "text": "你可以對敵人造成流血,至多 8 層\\n當敵人移動時你的流血無法造成額外傷害\\n50%% 更少流血傷害", "formatters": [] } ] }, "shock_effect_+%": { "stats": ["shock_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "增加 %1%%% 感電效果", "formatters": [] }, { "matchers": [["#", -1]], "text": "減少 %1%%% 感電效果", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "keystone_ailment_crit": { "stats": ["keystone_ailment_crit"], "translations": [ { "matchers": ["#"], "text": "暴擊加成的 30%% 效果同時影響暴擊所造成的異常狀態傷害加成\\n擊中傷害造成 30%% 較少傷害。", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] } ] }, "keystone_ghost_reaver": { "stats": ["keystone_ghost_reaver"], "translations": [ { "matchers": ["#"], "text": "生命偷取套用至能量護盾\\n50%% 更少能量護盾回復率", "formatters": [] } ] } } }