poe-i18n
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i18n utility for Path of Exile
1,547 lines (1,546 loc) • 41.5 kB
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{
"meta": {
"include": "minion_skill_stat_descriptions",
"hasIdentifiers": false
},
"data": {
"attack_speed_incr": {
"stats": ["attack_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 攻擊速度",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 攻擊速度",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"accuracy_rating": {
"stats": ["accuracy_rating"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊與召喚物額外增加 %1% 命中值",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊與召喚物有 -%1% 命中值",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"accuracy_rating_incr": {
"stats": ["accuracy_rating_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊與召喚物增加 %1%%% 命中值",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊與召喚物減少 %1%%% 命中值",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"critical_strike_chance_incr": {
"stats": ["critical_strike_chance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 暴擊率",
"formatters": []
}
]
},
"critical_strike_multiplier_incr": {
"stats": ["base_critical_strike_multiplier_+"],
"translations": [
{
"matchers": ["#"],
"text": "此攻擊和召喚物 %1$+d%% 基礎暴擊加成",
"formatters": []
}
]
},
"reduce_block": {
"stats": ["global_reduce_enemy_block_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物造成 %1%%% 敵人格擋率減少",
"formatters": []
}
]
},
"life_gain_per_target": {
"stats": ["life_gain_per_target"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物擊中回復 %1% 生命",
"formatters": []
}
]
},
"life_leech_from_any": {
"stats": ["life_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物偷取 %1%%% 生命",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"mana_leech_from_any": {
"stats": ["mana_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物偷取 %1%%% 魔力",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"knockback_chance": {
"stats": ["base_global_chance_to_knockback_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "此攻擊和召喚物有額外 %1%%% 機率擊中敵人時造成擊退",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKnockback"
}
]
},
{
"matchers": [[100, "#"]],
"text": "此攻擊和召喚物擊中敵人時造成擊退",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKnockback"
}
]
}
]
},
"knockback_distance": {
"stats": ["knockback_distance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 擊退距離",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 擊退距離",
"formatters": []
}
]
},
"stun_threshold_reduction_incr": {
"stats": ["base_stun_threshold_reduction_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物減少 %1%%% 敵人暈眩門檻",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物增加 %1%%% 敵人暈眩門檻",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
}
]
},
"killed_monster_dropped_item_rarity_incr": {
"stats": ["killed_monster_dropped_item_rarity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 物品稀有度",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 物品稀有度",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"killed_monster_dropped_item_quantity_incr": {
"stats": ["killed_monster_dropped_item_quantity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 物品數量",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 物品數量",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"freeze_chance": {
"stats": ["base_chance_to_freeze_%", "always_freeze"],
"translations": [
{
"matchers": ["#", [1, "#"]],
"text": "攻擊與召喚物擊中時總是冰凍敵人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[100, "#"], 0],
"text": "攻擊與召喚物擊中時總是冰凍敵人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[1, 99], 0],
"text": "攻擊與召喚物擊中時有 %1%%% 機率冰凍敵人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
}
]
},
"shock_chance": {
"stats": ["base_chance_to_shock_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物擊中時有 %1%%% 機率感電敵人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextShock"
}
]
}
]
},
"burn_chance": {
"stats": ["base_chance_to_ignite_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物造成火焰傷害有 %1%%% 機率點燃敵人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextIgnite"
}
]
}
]
},
"chance_to_flee": {
"stats": ["global_hit_causes_monster_flee_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物擊中時有 %1%%% 機率使敵人逃跑",
"formatters": []
}
]
},
"life_leech_speed": {
"stats": ["life_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 生命偷取速度",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 生命偷取速度",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"mana_leech_speed": {
"stats": ["mana_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 魔力偷取速度",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 魔力偷取速度",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"stun_duration_incr": {
"stats": ["base_stun_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 敵人暈眩時間",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 敵人暈眩時間",
"formatters": []
}
]
},
"burn_duration": {
"stats": ["ignite_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 敵人點燃時間",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 敵人點燃時間",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chill_effect": {
"stats": ["chill_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊和召喚物對敵人增加 %1%%% 冰緩效果",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊和召喚物對敵人減少 %1%%% 冰緩效果",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chill_duration": {
"stats": ["chill_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 敵人冰緩時間",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 敵人冰緩時間",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"freeze_duration": {
"stats": ["freeze_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 敵人冰凍時間",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 敵人冰凍時間",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"shock_duration": {
"stats": ["shock_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 敵人感電時間",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 敵人感電時間",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"elemental_status_aura": {
"stats": ["elemental_status_effect_aura_radius"],
"translations": [
{
"matchers": ["#"],
"text": "攻擊或召喚物造成元素異常狀態時,也會影響到附近敵人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextElementalStatusAilments"
}
]
}
]
},
"ignite_aura": {
"stats": ["support_ignite_proliferation_radius"],
"translations": [
{
"matchers": ["#"],
"text": "攻擊和召喚物造成點燃時擴散至附近敵人",
"formatters": []
}
]
},
"culling_strike": {
"stats": ["kill_enemy_on_hit_if_under_10%_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物帶有撲殺效果",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextCullingStrike"
}
]
}
]
},
"point_blank": {
"stats": ["keystone_point_blank"],
"translations": [
{
"matchers": ["#"],
"text": "攻擊與召喚物帶有零點射擊效果",
"formatters": []
}
]
},
"fire_penetration": {
"stats": ["base_reduce_enemy_fire_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物穿透 %1%%% 火焰抗性",
"formatters": []
}
]
},
"cold_penetration": {
"stats": ["base_reduce_enemy_cold_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物穿透 %1%%% 冰冷抗性",
"formatters": []
}
]
},
"elemental_penetration": {
"stats": ["reduce_enemy_elemental_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊和召喚物穿透 %1%%% 元素抗性",
"formatters": []
}
]
},
"lightning_penetration": {
"stats": ["base_reduce_enemy_lightning_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物穿透 %1%%% 閃電抗性",
"formatters": []
}
]
},
"chance_to_blind": {
"stats": ["global_chance_to_blind_on_hit_%"],
"translations": [
{
"matchers": ["#"],
"text": "攻擊與召喚物有 %1%%% 機率擊中致盲敵人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBlind"
}
]
}
]
},
"blind_duration_incr": {
"stats": ["blind_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 導致的致盲時間",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 導致的致盲時間",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"melee_splash": {
"stats": ["melee_splash"],
"translations": [
{
"matchers": ["#"],
"text": "攻擊與召喚物之單體近戰攻擊對附近目標造成擴散傷害",
"formatters": []
}
]
},
"power_charge_on_crit_chance": {
"stats": ["add_power_charge_on_critical_strike_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "攻擊與召喚物造成暴擊時有 %1%%% 機率獲得暴擊球",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "攻擊與召喚物造成暴擊時獲得暴擊球",
"formatters": []
}
]
},
"multiple_attacks_speed": {
"stats": ["support_multiple_attacks_melee_attack_speed_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物有 %1%%% 更多近戰攻擊速度",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物有 %1%%% 較少近戰攻擊速度",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"area_of_effect_incr": {
"stats": ["base_skill_area_of_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊與召喚物增加 %1%%% 範圍效果",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊與召喚物減少 %1%%% 範圍效果",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"concentrated_area_of_effect": {
"stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊與召喚物有 %1%%% 更大範圍效果",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊與召喚物有 %1%%% 更小範圍效果",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"burn_damage": {
"stats": ["burn_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物增加 %1%%% 燃燒傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物減少 %1%%% 燃燒傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"endurance_charge_on_stun": {
"stats": ["gain_endurance_charge_on_melee_stun"],
"translations": [
{
"matchers": ["#"],
"text": "攻擊與召喚物使用近戰傷害擊暈敵人時獲得耐力球",
"formatters": []
}
]
},
"attack_speed_incr_on_low_life": {
"stats": ["attack_speed_+%_when_on_low_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "貧血時攻擊與召喚物增加 %1%%% 攻擊速度",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
},
{
"matchers": [["#", -1]],
"text": "貧血時攻擊與召喚物減少 %1%%% 攻擊速度",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
}
]
},
"totem_attack_speed": {
"stats": ["support_attack_totem_attack_speed_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊與召喚物有 %1%%% 更多攻擊速度",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊與召喚物有 %1%%% 較少攻擊速度",
"formatters": []
}
]
},
"bloodlust_damage": {
"stats": [
"support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊與召喚物對流血的敵人造成 %1%%% 更多近戰物理傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊與召喚物對流血的敵人造成 %1%%% 較少近戰物理傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"bloodlust_damage_incr": {
"stats": ["melee_damage_vs_bleeding_enemies_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊與召喚物對流血的敵人增加 %1%%% 近戰傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊與召喚物對流血的敵人減少 %1%%% 近戰傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chance_to_fortify_on_melee_hit": {
"stats": ["chance_to_fortify_on_melee_hit_+%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "此攻擊與召喚物近戰命中時有 %1%%% 機率獲得護體",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
},
{
"matchers": [[100, "#"]],
"text": "此攻擊與召喚物近戰命中時獲得護體",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
}
]
},
"freeze_chance_vs_chilled": {
"stats": ["additional_chance_to_freeze_chilled_enemies_%"],
"translations": [
{
"matchers": ["#"],
"text": "此攻擊與召喚物有 %1$d%% 機率對冰緩的敵人造成冰凍",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
}
]
},
"hypothermia_damage": {
"stats": ["support_hypothermia_damage_+%_vs_chilled_enemies_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "對冰緩的敵人,攻擊和召喚物造成 %1%%% 更多傷害",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
},
{
"matchers": [["#", -1]],
"text": "對冰緩的敵人,攻擊和召喚物造成 %1%%% 更少傷害",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
}
]
},
"spirit_strike_damage": {
"stats": ["support_spirit_strike_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此技能和召喚物造成 %1%%% 更多傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此技能和召喚物造成 %1%%% 更少傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"trap_mine_damage": {
"stats": ["support_trap_and_mine_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊與召喚物造成 %1%%% 更多陷阱與地雷傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊與召喚物造成 %1%%% 較少陷阱與地雷傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_better_ailments_bonus": {
"stats": ["support_better_ailments_ailment_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊和召喚物對異常狀態的敵人造成 %1%%% 更多傷害",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
},
{
"matchers": [["#", -1]],
"text": "攻擊和召喚物對異常狀態的敵人造成 %1%%% 更少傷害",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
}
]
},
"support_better_ailments_malus": {
"stats": ["support_better_ailments_hit_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊和召喚物擊中敵人時造成 %1%%% 更多傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊和召喚物擊中敵人時造成 %1%%% 更少傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_chance_to_ignite_damage": {
"stats": ["support_chance_to_ignite_fire_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊和召喚物造成 %1%%% 更多火焰傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊和召喚物造成 %1%%% 更少火焰傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"ignite_prolif_damage": {
"stats": ["support_ignite_prolif_ignite_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊和召喚物造成 %1%%% 更多點燃傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊和召喚物造成 %1%%% 更少點燃傷害",
"formatters": []
}
]
},
"rapid_decay": {
"stats": ["support_rapid_decay_damage_over_time_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "這個攻擊和召喚物造成 %1%%% 更多持續傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "這個攻擊和召喚物造成 %1%%% 較少時續傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_debilitate_hit_damage": {
"stats": [
"support_debilitate_hit_damage_+%_final_per_poison_stack",
"support_debilitate_hit_damage_max_poison_stacks"
],
"translations": [
{
"matchers": [[1, "#"], "#"],
"text":
"攻擊和召喚物根據敵人身上每層中毒造成 %1%%% 更多擊中傷害,至多 %2%",
"formatters": []
},
{
"matchers": [["#", -1], "#"],
"text":
"攻擊和召喚物根據敵人身上每層中毒造成 %1%%% 更少擊中傷害,至多 %2%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_debilitate_poison_damage": {
"stats": ["support_debilitate_poison_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊和召喚物造成 %1%%% 更多中毒傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊和召喚物造成 %1%%% 更少中毒傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_efficacy_dot": {
"stats": ["support_efficacy_damage_over_time_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊和召喚物造成 %1%%% 更多持續傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊和召喚物造成 %1%%% 更少持續傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_poison_poison_damage": {
"stats": ["support_poison_poison_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊和召喚物造成 %1%%% 更多中毒傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊和召喚物造成 %1%%% 更少中毒傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"elemental_focus_damage": {
"stats": ["support_gem_elemental_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊和召喚物造成 %1%%% 更多元素傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊和召喚物造成 %1%%% 較少元素傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"cannot_inflict_ailments": {
"stats": ["cannot_inflict_status_ailments"],
"translations": [
{
"matchers": ["#"],
"text": "攻擊和召喚物無法造成元素異常狀態",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextElementalStatusAilments"
}
]
}
]
},
"damage_over_time_incr": {
"stats": ["damage_over_time_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "增加 %1%%% 這個攻擊和召喚物造成的持續傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "減少 %1%%% 這個攻擊和召喚物造成的持續傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"poison_on_hit": {
"stats": ["global_poison_on_hit"],
"translations": [
{
"matchers": ["#"],
"text": "這個攻擊和召喚物擊中敵人時造成中毒",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"poison_damage": {
"stats": ["base_poison_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "增加 %1%%% 這個攻擊和召喚物造成的中毒傷害",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
},
{
"matchers": [["#", -1]],
"text": "減少 %1%%% 這個攻擊和召喚物的造成中毒傷害",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"poison_duration": {
"stats": ["base_poison_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "增加 %1%%% 這個攻擊和召喚物造成的中毒持續時間",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "減少 %1%%% 這個攻擊和召喚物造成的中毒持續時間",
"formatters": []
}
]
},
"melee_splash_radius": {
"stats": ["melee_splash_area_of_effect_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊與召換物有 %1%%% 更多近戰擴散範圍",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊與召換物有 %1%%% 較少近戰擴散範圍",
"formatters": []
}
]
},
"ghost_chance": {
"stats": ["chance_to_summon_support_ghost_on_killing_blow_%"],
"translations": [
{
"matchers": [[1, 99]],
"text":
"當此技能或非幻影召喚物造成致命一擊時,有 %1%%% 機率召喚 1 個幻影",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "當此技能或非幻影召喚物造成致命一擊時 1 個召喚幻影",
"formatters": []
}
]
},
"support_ruthless_count": {
"stats": ["support_ruthless_big_hit_max_count"],
"translations": [
{
"matchers": ["#"],
"text": "每使用 3 次此攻擊或召喚物攻擊,近戰擊中時會造成殘暴之擊",
"formatters": []
}
]
},
"support_ruthless_damage": {
"stats": ["support_ruthless_big_hit_damage_+%_final"],
"translations": [
{
"matchers": ["#"],
"text": "此攻擊或召喚物的殘暴之擊造成 %1%%% 更多近戰傷害",
"formatters": []
}
]
},
"support_ruthless_bleeding_damage": {
"stats": [
"support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"
],
"translations": [
{
"matchers": ["#"],
"text":
"此攻擊或召喚物的殘暴之擊造成 %1%%% 更多近戰擊中造成的流血傷害",
"formatters": []
}
]
},
"support_ruthless_stun": {
"stats": ["support_ruthless_big_hit_stun_base_duration_override_ms"],
"translations": [
{
"matchers": ["#"],
"text": "此攻擊或召喚物的殘暴之擊有基礎的 %1% 秒暈眩時間",
"formatters": [
{
"id": "milliseconds_to_seconds",
"arg": 1
}
]
}
]
},
"poison_chance": {
"stats": ["base_chance_to_poison_on_hit_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "攻擊和召喚物擊中時有 %1%%% 機率造成中毒",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
},
{
"matchers": [[100, "#"]],
"text": "攻擊和召喚物擊中時造成中毒",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"deal_no_chaos": {
"stats": ["base_deal_no_chaos_damage"],
"translations": [
{
"matchers": ["#"],
"text": "攻擊和召喚物無法造成混沌傷害",
"formatters": []
}
]
},
"bleeding_chance": {
"stats": [
"bleed_on_hit_with_attacks_%",
"global_bleed_on_hit",
"cannot_cause_bleeding"
],
"translations": [
{
"matchers": [[1, 99], 0, 0],
"text": "攻擊和召喚物有 %1%%% 機率造成流血",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBleeding"
}
]
},
{
"matchers": [[100, "#"], 0, 0],
"text": "攻擊和召喚物造成流血",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBleeding"
}
]
},
{
"matchers": ["#", "#", 0],
"text": "攻擊和召喚物造成流血",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBleeding"
}
]
},
{
"matchers": ["#", "#", "#"],
"text": "攻擊和召喚物無法造成流血",
"formatters": []
}
]
},
"decay_on_hit": {
"stats": ["deal_chaos_damage_per_second_for_10_seconds_on_hit"],
"translations": [
{
"matchers": ["#"],
"text":
"攻擊和召喚物擊中時造成腐化,每秒造成 %1% 混沌傷害,持續 8 秒",
"formatters": []
}
]
},
"deal_no_elemental": {
"stats": ["deal_no_elemental_damage"],
"translations": [
{
"matchers": ["#"],
"text": "攻擊和召喚物無法造成元素傷害",
"formatters": []
}
]
},
"ignites_apply_fire_res": {
"stats": ["ignites_apply_fire_resistance_+"],
"translations": [
{
"matchers": ["#"],
"text": "被此攻擊或召喚物點燃的敵人 %1$+d%% 火焰抗性",
"formatters": []
}
]
},
"maim_chance": {
"stats": ["maim_on_hit_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "攻擊和召喚物攻擊擊中有 %1%%% 機率造成癱瘓",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "攻擊和召喚物攻擊擊中造成癱瘓",
"formatters": []
}
]
},
"number_of_spirit_strikes": {
"stats": ["melee_attack_number_of_spirit_strikes"],
"translations": [
{
"matchers": ["#"],
"text": "此技能同時瞄準附近 %1% 個敵人",
"formatters": []
}
]
},
"brutality_phys_damage": {
"stats": ["support_brutality_physical_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻擊和召喚物造成 %1%%% 更多物理傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻擊和召喚物造成 %1%%% 更少物理傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"hypothermia_cold_damage": {
"stats": ["support_hypothermia_cold_damage_over_time_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻擊和召喚物造成 %1%%% 更多冰冷持續傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻擊和召喚物造成 %1%%% 更少冰冷持續傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"maimed_phys_damage_taken_incr": {
"stats": ["support_maimed_enemies_physical_damage_taken_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敵人被此攻擊和召喚物癱瘓時,承受 %1%%% 更多物理傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "敵人被此攻擊和召喚物癱瘓時,承受 %1%%% 更少物理傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"added_fire_against_burning": {
"stats": [
"global_minimum_added_fire_damage_vs_burning_enemies",
"global_maximum_added_fire_damage_vs_burning_enemies"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "攻擊和召喚物對燃燒敵人附加 %1% 至 %2% 火焰傷害",
"formatters": []
}
]
},
"power_charge_on_crit_damage": {
"stats": [
"support_power_charge_on_crit_damage_+%_final_per_power_charge"
],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每顆暴擊球使此攻擊和召喚物造成 %1%%% 更多傷害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "每顆暴擊球使此攻擊和召喚物造成 %1%%% 更少傷害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
}
}
}