UNPKG

poe-i18n

Version:

i18n utility for Path of Exile

1,547 lines (1,546 loc) 41.5 kB
{ "meta": { "include": "minion_skill_stat_descriptions", "hasIdentifiers": false }, "data": { "attack_speed_incr": { "stats": ["attack_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 攻擊速度", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 攻擊速度", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "accuracy_rating": { "stats": ["accuracy_rating"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊與召喚物額外增加 %1% 命中值", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊與召喚物有 -%1% 命中值", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "accuracy_rating_incr": { "stats": ["accuracy_rating_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊與召喚物增加 %1%%% 命中值", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊與召喚物減少 %1%%% 命中值", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "critical_strike_chance_incr": { "stats": ["critical_strike_chance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 暴擊率", "formatters": [] } ] }, "critical_strike_multiplier_incr": { "stats": ["base_critical_strike_multiplier_+"], "translations": [ { "matchers": ["#"], "text": "此攻擊和召喚物 %1$+d%% 基礎暴擊加成", "formatters": [] } ] }, "reduce_block": { "stats": ["global_reduce_enemy_block_%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物造成 %1%%% 敵人格擋率減少", "formatters": [] } ] }, "life_gain_per_target": { "stats": ["life_gain_per_target"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物擊中回復 %1% 生命", "formatters": [] } ] }, "life_leech_from_any": { "stats": ["life_leech_from_any_damage_permyriad"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物偷取 %1%%% 生命", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] } ] }, "mana_leech_from_any": { "stats": ["mana_leech_from_any_damage_permyriad"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物偷取 %1%%% 魔力", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] } ] }, "knockback_chance": { "stats": ["base_global_chance_to_knockback_%"], "translations": [ { "matchers": [[1, 99]], "text": "此攻擊和召喚物有額外 %1%%% 機率擊中敵人時造成擊退", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextKnockback" } ] }, { "matchers": [[100, "#"]], "text": "此攻擊和召喚物擊中敵人時造成擊退", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextKnockback" } ] } ] }, "knockback_distance": { "stats": ["knockback_distance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 擊退距離", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 擊退距離", "formatters": [] } ] }, "stun_threshold_reduction_incr": { "stats": ["base_stun_threshold_reduction_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物減少 %1%%% 敵人暈眩門檻", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextStunThreshold" } ] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物增加 %1%%% 敵人暈眩門檻", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextStunThreshold" } ] } ] }, "killed_monster_dropped_item_rarity_incr": { "stats": ["killed_monster_dropped_item_rarity_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 物品稀有度", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 物品稀有度", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "killed_monster_dropped_item_quantity_incr": { "stats": ["killed_monster_dropped_item_quantity_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 物品數量", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 物品數量", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "freeze_chance": { "stats": ["base_chance_to_freeze_%", "always_freeze"], "translations": [ { "matchers": ["#", [1, "#"]], "text": "攻擊與召喚物擊中時總是冰凍敵人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] }, { "matchers": [[100, "#"], 0], "text": "攻擊與召喚物擊中時總是冰凍敵人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] }, { "matchers": [[1, 99], 0], "text": "攻擊與召喚物擊中時有 %1%%% 機率冰凍敵人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] } ] }, "shock_chance": { "stats": ["base_chance_to_shock_%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物擊中時有 %1%%% 機率感電敵人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextShock" } ] } ] }, "burn_chance": { "stats": ["base_chance_to_ignite_%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物造成火焰傷害有 %1%%% 機率點燃敵人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextIgnite" } ] } ] }, "chance_to_flee": { "stats": ["global_hit_causes_monster_flee_%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物擊中時有 %1%%% 機率使敵人逃跑", "formatters": [] } ] }, "life_leech_speed": { "stats": ["life_leech_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 生命偷取速度", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 生命偷取速度", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] } ] }, "mana_leech_speed": { "stats": ["mana_leech_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 魔力偷取速度", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 魔力偷取速度", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] } ] }, "stun_duration_incr": { "stats": ["base_stun_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 敵人暈眩時間", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 敵人暈眩時間", "formatters": [] } ] }, "burn_duration": { "stats": ["ignite_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 敵人點燃時間", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 敵人點燃時間", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chill_effect": { "stats": ["chill_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊和召喚物對敵人增加 %1%%% 冰緩效果", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊和召喚物對敵人減少 %1%%% 冰緩效果", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chill_duration": { "stats": ["chill_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 敵人冰緩時間", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 敵人冰緩時間", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "freeze_duration": { "stats": ["freeze_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 敵人冰凍時間", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 敵人冰凍時間", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "shock_duration": { "stats": ["shock_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 敵人感電時間", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 敵人感電時間", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "elemental_status_aura": { "stats": ["elemental_status_effect_aura_radius"], "translations": [ { "matchers": ["#"], "text": "攻擊或召喚物造成元素異常狀態時,也會影響到附近敵人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextElementalStatusAilments" } ] } ] }, "ignite_aura": { "stats": ["support_ignite_proliferation_radius"], "translations": [ { "matchers": ["#"], "text": "攻擊和召喚物造成點燃時擴散至附近敵人", "formatters": [] } ] }, "culling_strike": { "stats": ["kill_enemy_on_hit_if_under_10%_life"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物帶有撲殺效果", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextCullingStrike" } ] } ] }, "point_blank": { "stats": ["keystone_point_blank"], "translations": [ { "matchers": ["#"], "text": "攻擊與召喚物帶有零點射擊效果", "formatters": [] } ] }, "fire_penetration": { "stats": ["base_reduce_enemy_fire_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物穿透 %1%%% 火焰抗性", "formatters": [] } ] }, "cold_penetration": { "stats": ["base_reduce_enemy_cold_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物穿透 %1%%% 冰冷抗性", "formatters": [] } ] }, "elemental_penetration": { "stats": ["reduce_enemy_elemental_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊和召喚物穿透 %1%%% 元素抗性", "formatters": [] } ] }, "lightning_penetration": { "stats": ["base_reduce_enemy_lightning_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物穿透 %1%%% 閃電抗性", "formatters": [] } ] }, "chance_to_blind": { "stats": ["global_chance_to_blind_on_hit_%"], "translations": [ { "matchers": ["#"], "text": "攻擊與召喚物有 %1%%% 機率擊中致盲敵人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBlind" } ] } ] }, "blind_duration_incr": { "stats": ["blind_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 導致的致盲時間", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 導致的致盲時間", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "melee_splash": { "stats": ["melee_splash"], "translations": [ { "matchers": ["#"], "text": "攻擊與召喚物之單體近戰攻擊對附近目標造成擴散傷害", "formatters": [] } ] }, "power_charge_on_crit_chance": { "stats": ["add_power_charge_on_critical_strike_%"], "translations": [ { "matchers": [[1, 99]], "text": "攻擊與召喚物造成暴擊時有 %1%%% 機率獲得暴擊球", "formatters": [] }, { "matchers": [[100, "#"]], "text": "攻擊與召喚物造成暴擊時獲得暴擊球", "formatters": [] } ] }, "multiple_attacks_speed": { "stats": ["support_multiple_attacks_melee_attack_speed_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物有 %1%%% 更多近戰攻擊速度", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物有 %1%%% 較少近戰攻擊速度", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "area_of_effect_incr": { "stats": ["base_skill_area_of_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊與召喚物增加 %1%%% 範圍效果", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊與召喚物減少 %1%%% 範圍效果", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "concentrated_area_of_effect": { "stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊與召喚物有 %1%%% 更大範圍效果", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊與召喚物有 %1%%% 更小範圍效果", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "burn_damage": { "stats": ["burn_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物增加 %1%%% 燃燒傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物減少 %1%%% 燃燒傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "endurance_charge_on_stun": { "stats": ["gain_endurance_charge_on_melee_stun"], "translations": [ { "matchers": ["#"], "text": "攻擊與召喚物使用近戰傷害擊暈敵人時獲得耐力球", "formatters": [] } ] }, "attack_speed_incr_on_low_life": { "stats": ["attack_speed_+%_when_on_low_life"], "translations": [ { "matchers": [[1, "#"]], "text": "貧血時攻擊與召喚物增加 %1%%% 攻擊速度", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextLowLife" } ] }, { "matchers": [["#", -1]], "text": "貧血時攻擊與召喚物減少 %1%%% 攻擊速度", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLowLife" } ] } ] }, "totem_attack_speed": { "stats": ["support_attack_totem_attack_speed_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊與召喚物有 %1%%% 更多攻擊速度", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊與召喚物有 %1%%% 較少攻擊速度", "formatters": [] } ] }, "bloodlust_damage": { "stats": [ "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies" ], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊與召喚物對流血的敵人造成 %1%%% 更多近戰物理傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊與召喚物對流血的敵人造成 %1%%% 較少近戰物理傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "bloodlust_damage_incr": { "stats": ["melee_damage_vs_bleeding_enemies_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊與召喚物對流血的敵人增加 %1%%% 近戰傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊與召喚物對流血的敵人減少 %1%%% 近戰傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chance_to_fortify_on_melee_hit": { "stats": ["chance_to_fortify_on_melee_hit_+%"], "translations": [ { "matchers": [[1, 99]], "text": "此攻擊與召喚物近戰命中時有 %1%%% 機率獲得護體", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFortify" } ] }, { "matchers": [[100, "#"]], "text": "此攻擊與召喚物近戰命中時獲得護體", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFortify" } ] } ] }, "freeze_chance_vs_chilled": { "stats": ["additional_chance_to_freeze_chilled_enemies_%"], "translations": [ { "matchers": ["#"], "text": "此攻擊與召喚物有 %1$d%% 機率對冰緩的敵人造成冰凍", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] } ] }, "hypothermia_damage": { "stats": ["support_hypothermia_damage_+%_vs_chilled_enemies_final"], "translations": [ { "matchers": [[1, "#"]], "text": "對冰緩的敵人,攻擊和召喚物造成 %1%%% 更多傷害", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] }, { "matchers": [["#", -1]], "text": "對冰緩的敵人,攻擊和召喚物造成 %1%%% 更少傷害", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] } ] }, "spirit_strike_damage": { "stats": ["support_spirit_strike_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此技能和召喚物造成 %1%%% 更多傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "此技能和召喚物造成 %1%%% 更少傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "trap_mine_damage": { "stats": ["support_trap_and_mine_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊與召喚物造成 %1%%% 更多陷阱與地雷傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊與召喚物造成 %1%%% 較少陷阱與地雷傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_better_ailments_bonus": { "stats": ["support_better_ailments_ailment_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊和召喚物對異常狀態的敵人造成 %1%%% 更多傷害", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] }, { "matchers": [["#", -1]], "text": "攻擊和召喚物對異常狀態的敵人造成 %1%%% 更少傷害", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] } ] }, "support_better_ailments_malus": { "stats": ["support_better_ailments_hit_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊和召喚物擊中敵人時造成 %1%%% 更多傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊和召喚物擊中敵人時造成 %1%%% 更少傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_chance_to_ignite_damage": { "stats": ["support_chance_to_ignite_fire_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊和召喚物造成 %1%%% 更多火焰傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊和召喚物造成 %1%%% 更少火焰傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "ignite_prolif_damage": { "stats": ["support_ignite_prolif_ignite_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊和召喚物造成 %1%%% 更多點燃傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊和召喚物造成 %1%%% 更少點燃傷害", "formatters": [] } ] }, "rapid_decay": { "stats": ["support_rapid_decay_damage_over_time_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "這個攻擊和召喚物造成 %1%%% 更多持續傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "這個攻擊和召喚物造成 %1%%% 較少時續傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_debilitate_hit_damage": { "stats": [ "support_debilitate_hit_damage_+%_final_per_poison_stack", "support_debilitate_hit_damage_max_poison_stacks" ], "translations": [ { "matchers": [[1, "#"], "#"], "text": "攻擊和召喚物根據敵人身上每層中毒造成 %1%%% 更多擊中傷害,至多 %2%", "formatters": [] }, { "matchers": [["#", -1], "#"], "text": "攻擊和召喚物根據敵人身上每層中毒造成 %1%%% 更少擊中傷害,至多 %2%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_debilitate_poison_damage": { "stats": ["support_debilitate_poison_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊和召喚物造成 %1%%% 更多中毒傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊和召喚物造成 %1%%% 更少中毒傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_efficacy_dot": { "stats": ["support_efficacy_damage_over_time_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊和召喚物造成 %1%%% 更多持續傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊和召喚物造成 %1%%% 更少持續傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_poison_poison_damage": { "stats": ["support_poison_poison_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊和召喚物造成 %1%%% 更多中毒傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊和召喚物造成 %1%%% 更少中毒傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "elemental_focus_damage": { "stats": ["support_gem_elemental_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊和召喚物造成 %1%%% 更多元素傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊和召喚物造成 %1%%% 較少元素傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "cannot_inflict_ailments": { "stats": ["cannot_inflict_status_ailments"], "translations": [ { "matchers": ["#"], "text": "攻擊和召喚物無法造成元素異常狀態", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextElementalStatusAilments" } ] } ] }, "damage_over_time_incr": { "stats": ["damage_over_time_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "增加 %1%%% 這個攻擊和召喚物造成的持續傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "減少 %1%%% 這個攻擊和召喚物造成的持續傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "poison_on_hit": { "stats": ["global_poison_on_hit"], "translations": [ { "matchers": ["#"], "text": "這個攻擊和召喚物擊中敵人時造成中毒", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] } ] }, "poison_damage": { "stats": ["base_poison_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "增加 %1%%% 這個攻擊和召喚物造成的中毒傷害", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] }, { "matchers": [["#", -1]], "text": "減少 %1%%% 這個攻擊和召喚物的造成中毒傷害", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] } ] }, "poison_duration": { "stats": ["base_poison_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "增加 %1%%% 這個攻擊和召喚物造成的中毒持續時間", "formatters": [] }, { "matchers": [["#", -1]], "text": "減少 %1%%% 這個攻擊和召喚物造成的中毒持續時間", "formatters": [] } ] }, "melee_splash_radius": { "stats": ["melee_splash_area_of_effect_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊與召換物有 %1%%% 更多近戰擴散範圍", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊與召換物有 %1%%% 較少近戰擴散範圍", "formatters": [] } ] }, "ghost_chance": { "stats": ["chance_to_summon_support_ghost_on_killing_blow_%"], "translations": [ { "matchers": [[1, 99]], "text": "當此技能或非幻影召喚物造成致命一擊時,有 %1%%% 機率召喚 1 個幻影", "formatters": [] }, { "matchers": [[100, "#"]], "text": "當此技能或非幻影召喚物造成致命一擊時 1 個召喚幻影", "formatters": [] } ] }, "support_ruthless_count": { "stats": ["support_ruthless_big_hit_max_count"], "translations": [ { "matchers": ["#"], "text": "每使用 3 次此攻擊或召喚物攻擊,近戰擊中時會造成殘暴之擊", "formatters": [] } ] }, "support_ruthless_damage": { "stats": ["support_ruthless_big_hit_damage_+%_final"], "translations": [ { "matchers": ["#"], "text": "此攻擊或召喚物的殘暴之擊造成 %1%%% 更多近戰傷害", "formatters": [] } ] }, "support_ruthless_bleeding_damage": { "stats": [ "support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final" ], "translations": [ { "matchers": ["#"], "text": "此攻擊或召喚物的殘暴之擊造成 %1%%% 更多近戰擊中造成的流血傷害", "formatters": [] } ] }, "support_ruthless_stun": { "stats": ["support_ruthless_big_hit_stun_base_duration_override_ms"], "translations": [ { "matchers": ["#"], "text": "此攻擊或召喚物的殘暴之擊有基礎的 %1% 秒暈眩時間", "formatters": [ { "id": "milliseconds_to_seconds", "arg": 1 } ] } ] }, "poison_chance": { "stats": ["base_chance_to_poison_on_hit_%"], "translations": [ { "matchers": [[1, 99]], "text": "攻擊和召喚物擊中時有 %1%%% 機率造成中毒", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] }, { "matchers": [[100, "#"]], "text": "攻擊和召喚物擊中時造成中毒", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] } ] }, "deal_no_chaos": { "stats": ["base_deal_no_chaos_damage"], "translations": [ { "matchers": ["#"], "text": "攻擊和召喚物無法造成混沌傷害", "formatters": [] } ] }, "bleeding_chance": { "stats": [ "bleed_on_hit_with_attacks_%", "global_bleed_on_hit", "cannot_cause_bleeding" ], "translations": [ { "matchers": [[1, 99], 0, 0], "text": "攻擊和召喚物有 %1%%% 機率造成流血", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBleeding" } ] }, { "matchers": [[100, "#"], 0, 0], "text": "攻擊和召喚物造成流血", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBleeding" } ] }, { "matchers": ["#", "#", 0], "text": "攻擊和召喚物造成流血", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBleeding" } ] }, { "matchers": ["#", "#", "#"], "text": "攻擊和召喚物無法造成流血", "formatters": [] } ] }, "decay_on_hit": { "stats": ["deal_chaos_damage_per_second_for_10_seconds_on_hit"], "translations": [ { "matchers": ["#"], "text": "攻擊和召喚物擊中時造成腐化,每秒造成 %1% 混沌傷害,持續 8 秒", "formatters": [] } ] }, "deal_no_elemental": { "stats": ["deal_no_elemental_damage"], "translations": [ { "matchers": ["#"], "text": "攻擊和召喚物無法造成元素傷害", "formatters": [] } ] }, "ignites_apply_fire_res": { "stats": ["ignites_apply_fire_resistance_+"], "translations": [ { "matchers": ["#"], "text": "被此攻擊或召喚物點燃的敵人 %1$+d%% 火焰抗性", "formatters": [] } ] }, "maim_chance": { "stats": ["maim_on_hit_%"], "translations": [ { "matchers": [[1, 99]], "text": "攻擊和召喚物攻擊擊中有 %1%%% 機率造成癱瘓", "formatters": [] }, { "matchers": [[100, "#"]], "text": "攻擊和召喚物攻擊擊中造成癱瘓", "formatters": [] } ] }, "number_of_spirit_strikes": { "stats": ["melee_attack_number_of_spirit_strikes"], "translations": [ { "matchers": ["#"], "text": "此技能同時瞄準附近 %1% 個敵人", "formatters": [] } ] }, "brutality_phys_damage": { "stats": ["support_brutality_physical_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻擊和召喚物造成 %1%%% 更多物理傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻擊和召喚物造成 %1%%% 更少物理傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "hypothermia_cold_damage": { "stats": ["support_hypothermia_cold_damage_over_time_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻擊和召喚物造成 %1%%% 更多冰冷持續傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻擊和召喚物造成 %1%%% 更少冰冷持續傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "maimed_phys_damage_taken_incr": { "stats": ["support_maimed_enemies_physical_damage_taken_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "敵人被此攻擊和召喚物癱瘓時,承受 %1%%% 更多物理傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "敵人被此攻擊和召喚物癱瘓時,承受 %1%%% 更少物理傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "added_fire_against_burning": { "stats": [ "global_minimum_added_fire_damage_vs_burning_enemies", "global_maximum_added_fire_damage_vs_burning_enemies" ], "translations": [ { "matchers": ["#", "#"], "text": "攻擊和召喚物對燃燒敵人附加 %1% 至 %2% 火焰傷害", "formatters": [] } ] }, "power_charge_on_crit_damage": { "stats": [ "support_power_charge_on_crit_damage_+%_final_per_power_charge" ], "translations": [ { "matchers": [[1, "#"]], "text": "每顆暴擊球使此攻擊和召喚物造成 %1%%% 更多傷害", "formatters": [] }, { "matchers": [["#", -1]], "text": "每顆暴擊球使此攻擊和召喚物造成 %1%%% 更少傷害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] } } }