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poe-i18n

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i18n utility for Path of Exile

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{ "meta": { "include": "active_skill_gem_stat_descriptions", "hasIdentifiers": false }, "data": { "base_actor_scale_+%": { "no_description": true, "stats": [], "translations": {} }, "skeletal_chains_aoe_health_percent": { "stats": ["skeletal_chains_aoe_%_health_dealt_as_chaos_damage"], "translations": [ { "matchers": ["#"], "text": "牺牲 %1%%% 魔侍的生命,并造成等量混沌伤害", "formatters": [] } ] }, "cast_speed_incr_skill_granted": { "stats": ["cast_speed_+%_granted_from_skill"], "translations": [ { "matchers": [[1, "#"]], "text": "施法速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "施法速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "spell_physical_damage_range": { "stats": [ "spell_minimum_physical_damage", "spell_maximum_physical_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 物理伤害", "formatters": [] } ] }, "spell_fire_damage_range": { "stats": ["spell_minimum_fire_damage", "spell_maximum_fire_damage"], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 火焰伤害", "formatters": [] } ] }, "spell_cold_damage_range": { "stats": ["spell_minimum_cold_damage", "spell_maximum_cold_damage"], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 冰霜伤害", "formatters": [] } ] }, "spell_lightning_damage_range": { "stats": [ "spell_minimum_lightning_damage", "spell_maximum_lightning_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 闪电伤害", "formatters": [] } ] }, "spell_chaos_damage_range": { "stats": ["spell_minimum_chaos_damage", "spell_maximum_chaos_damage"], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 混沌伤害", "formatters": [] } ] }, "secondary_physical_damage_range": { "stats": [ "secondary_minimum_physical_damage", "secondary_maximum_physical_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 物理伤害", "formatters": [] } ] }, "secondary_fire_damage_range": { "stats": [ "secondary_minimum_fire_damage", "secondary_maximum_fire_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 火焰伤害", "formatters": [] } ] }, "secondary_cold_damage_range": { "stats": [ "secondary_minimum_cold_damage", "secondary_maximum_cold_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 冰霜伤害", "formatters": [] } ] }, "secondary_lightning_damage_range": { "stats": [ "secondary_minimum_lightning_damage", "secondary_maximum_lightning_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 闪电伤害", "formatters": [] } ] }, "secondary_chaos_damage_range": { "stats": [ "secondary_minimum_chaos_damage", "secondary_maximum_chaos_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "造成 %1% - %2% 混沌伤害", "formatters": [] } ] }, "lightning_damage_per_power_charge_range": { "stats": [ "spell_minimum_base_lightning_damage_per_power_charge", "spell_maximum_base_lightning_damage_per_power_charge" ], "translations": [ { "matchers": ["#", "#"], "text": "每个暴击球造成 %1% - %2% 基础闪电伤害", "formatters": [] } ] }, "fire_damage_per_endurance_charge_range": { "stats": [ "spell_minimum_base_fire_damage_per_endurance_charge", "spell_maximum_base_fire_damage_per_endurance_charge" ], "translations": [ { "matchers": ["#", "#"], "text": "每个耐力球造成 %1% - %2% 基础火焰伤害", "formatters": [] } ] }, "offering_duration_per_corpse": { "stats": ["offering_skill_effect_duration_per_corpse"], "translations": [ { "matchers": ["#"], "text": "每消耗 1 具灵柩,基础持续时间延长 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "cold_damage_per_frenzy_charge_range": { "stats": [ "spell_minimum_base_cold_damage_per_frenzy_charge", "spell_maximum_base_cold_damage_per_frenzy_charge" ], "translations": [ { "matchers": ["#", "#"], "text": "每个狂怒球造成 %1% - %2% 基础冰霜伤害", "formatters": [] } ] }, "attack_added_cold": { "stats": [ "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "攻击附加 %1% - %2% 基础冰霜伤害", "formatters": [] } ] }, "attack_added_lightning": { "stats": [ "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "攻击附加 %1% - %2% 基础闪电伤害", "formatters": [] } ] }, "cold_damage_per_int": { "stats": [ "spell_minimum_base_cold_damage_+_per_10_intelligence", "spell_maximum_base_cold_damage_+_per_10_intelligence" ], "translations": [ { "matchers": ["#", "#"], "text": "每 10 点智慧造成 %1% - %2% 基础冰霜伤害", "formatters": [] } ] }, "corpse_life_percentage": { "stats": ["corpse_explosion_monster_life_%"], "translations": [ { "matchers": [[1, "#"]], "text": "爆炸造成的火焰伤害等同于灵柩最大生命的 %1%%%", "formatters": [] } ] }, "spell_damage_over_time": { "stats": ["spell_damage_modifiers_apply_to_skill_dot"], "translations": [ { "matchers": ["#"], "text": "法术伤害的词缀效果同样套用于持续伤害", "formatters": [] } ] }, "projectile_damage_over_time": { "stats": ["projectile_damage_modifiers_apply_to_skill_dot"], "translations": [ { "matchers": ["#"], "text": "投射物伤害的词缀效果同样套用于持续伤害", "formatters": [] } ] }, "light_raidus_is_area": { "stats": ["light_radius_increases_apply_to_area_of_effect"], "translations": [ { "matchers": ["#"], "text": "照亮范围的扩大和缩小也同样作用于该技能的范围效果", "formatters": [] } ] }, "mine": { "stats": ["is_remote_mine", "number_of_mines_to_place"], "translations": [ { "matchers": [[1, "#"], 1], "text": "放置 1 个遥控地雷,引爆时激活此技能", "formatters": [] }, { "matchers": [[1, "#"], [2, "#"]], "text": "放置 %2% 个遥控地雷,引爆时激活此技能", "formatters": [] } ] }, "trap": { "stats": ["is_trap", "number_of_traps_to_throw"], "translations": [ { "matchers": [[1, "#"], 1], "text": "投掷 1 个陷阱,该陷阱在触发时会施放被辅助的技能", "formatters": [] }, { "matchers": [[1, "#"], [2, "#"]], "text": "最多投掷 %2% 个陷阱,陷阱在触发时会施放被辅助的技能", "formatters": [] } ] }, "trap_throw_random": { "stats": ["throw_traps_in_circle_radius"], "translations": [ { "matchers": [[1, "#"]], "text": "在玩家周围随机位置投掷陷阱", "formatters": [] } ] }, "totem": { "stats": ["is_totem"], "translations": [ { "matchers": ["#"], "text": "召唤 1 个图腾,图腾会使用此技能", "formatters": [] } ] }, "trap_radius": { "stats": ["trap_trigger_radius_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "陷阱触发范围扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "陷阱触发范围缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "mine_radius": { "stats": ["mine_detonation_radius_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "地雷引爆的范围效果扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "地雷引爆的范围效果缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "disable_melee": { "stats": ["display_disable_melee_weapons"], "translations": [ { "matchers": ["#"], "text": "无法用近战武器使用此技能", "formatters": [] } ] }, "multicast": { "stats": ["spell_repeat_count"], "translations": [ { "matchers": [1], "text": "重复施放法术 1 次", "formatters": [] }, { "matchers": [[2, "#"]], "text": "重复施放法术 %1% 次", "formatters": [] } ] }, "damage_infusion": { "stats": ["damage_infusion_%"], "translations": [ { "matchers": ["#"], "text": "将周围敌人受到伤害的 %1%%% 转移到目标身上", "formatters": [] } ] }, "attack_speed_incr": { "stats": ["attack_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻击速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻击速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "attack_speed_incr_on_low_life": { "stats": ["attack_speed_+%_when_on_low_life"], "translations": [ { "matchers": [[1, "#"]], "text": "低血时攻击速度提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextLowLife" } ] }, { "matchers": [["#", -1]], "text": "低血时攻击速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLowLife" } ] } ] }, "ancestor_totem_grants_attack_speed": { "stats": ["melee_ancestor_totem_grant_owner_attack_speed_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "当图腾存在时,玩家总攻击速度额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "当图腾存在时,玩家总攻击速度额外降低 %1%%%", "formatters": [] } ] }, "ancestor_totem_grants_melee_damage": { "stats": ["slam_ancestor_totem_grant_owner_melee_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "当图腾存在时,玩家近战总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "当图腾存在时,玩家近战总伤害额外降低 %1%%%", "formatters": [] } ] }, "ancestor_totem_grants_fire_damage": { "stats": [ "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%" ], "translations": [ { "matchers": [[1, "#"]], "text": "当图腾存在时,获得额外火焰伤害, 其数值等同于自身物理伤害的 %1%%%", "formatters": [] } ] }, "ancestor_totem_grants_attack_speed_incr": { "stats": ["melee_ancestor_totem_grant_owner_attack_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "当图腾存在时,攻击速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "当图腾存在时,攻击速度降低 %1%%%", "formatters": [] } ] }, "ancestor_totem_grants_melee_damage_incr": { "stats": ["slam_ancestor_totem_grant_owner_melee_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "当图腾存在时,对流血敌人的近战伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "当图腾存在时,对流血敌人的近战伤害降低 %1%%%", "formatters": [] } ] }, "cast_speed_incr_on_low_life": { "stats": ["cast_speed_+%_when_on_low_life"], "translations": [ { "matchers": [[1, "#"]], "text": "低血时施法速度提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextLowLife" } ] }, { "matchers": [["#", -1]], "text": "低血时施法速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLowLife" } ] } ] }, "cast_speed_incr": { "stats": ["base_cast_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "施法速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "施法速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "multicast_cast_speed_incr": { "stats": ["support_multicast_cast_speed_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "总施法速度额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "总施法速度额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "life_leech_from_any": { "stats": ["life_leech_from_any_damage_permyriad"], "translations": [ { "matchers": [[1, "#"]], "text": "伤害的 %1%%% 转化为生命偷取", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] } ] }, "life_leech_from_physical": { "stats": ["life_leech_from_physical_attack_damage_permyriad"], "translations": [ { "matchers": [[1, "#"]], "text": "攻击造成物理伤害的 %1%%% 转化为生命", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] } ] }, "life_leech_speed": { "stats": ["life_leech_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "生命偷取速度提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] }, { "matchers": [["#", -1]], "text": "生命偷取速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] } ] }, "mana_leech_from_any": { "stats": ["mana_leech_from_any_damage_permyriad"], "translations": [ { "matchers": [[1, "#"]], "text": "伤害的 %1%%% 转化为魔力偷取", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] } ] }, "mana_leech_speed": { "stats": ["mana_leech_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "魔力偷取速度提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] }, { "matchers": [["#", -1]], "text": "魔力偷取速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] } ] }, "knockback": { "stats": ["global_chance_to_knockback_%"], "translations": [ { "matchers": [[1, 99]], "text": "击中时有额外 %1%%% 几率击退敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextKnockback" } ] }, { "matchers": [[100, "#"]], "text": "击中时会击退敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextKnockback" } ] } ] }, "knockback_distance": { "stats": ["knockback_distance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "击退距离延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "击退距离缩短 %1%%%", "formatters": [] } ] }, "stun_threshold_reduction_incr": { "stats": ["base_stun_threshold_reduction_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人晕眩门槛降低 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextStunThreshold" } ] }, { "matchers": [["#", -1]], "text": "敌人晕眩门槛提高 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextStunThreshold" } ] } ] }, "radius_add": { "stats": ["active_skill_base_radius_+"], "translations": [ { "matchers": ["#"], "text": "%1$+d 范围", "formatters": [] } ] }, "area_of_effect_incr": { "stats": ["base_skill_area_of_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "范围效果扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "范围效果缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "area_of_effect_incr_while_dead": { "stats": ["area_of_effect_+%_while_dead"], "translations": [ { "matchers": [[1, "#"]], "text": "死亡时产生的范围效果扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "死亡时产生的范围效果缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "concentrated_area_of_effect": { "stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "总范围效果额外扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "总范围效果额外缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "aura_area_of_effect_incr": { "stats": ["base_aura_area_of_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "光环范围效果扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "光环范围效果缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "aura_effect_incr": { "stats": ["aura_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "光环强度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "光环强度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "attack_speed_per_frenzy_charge": { "stats": ["base_attack_speed_+%_per_frenzy_charge"], "translations": [ { "matchers": [[1, "#"]], "text": "每个狂怒球可使攻击速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "每个狂怒球可使攻击速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "curse_duration": { "stats": ["curse_effect_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "诅咒持续 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "buff_duration": { "stats": ["buff_effect_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "增益效果持续 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "secondary_buff_duration": { "stats": ["secondary_buff_effect_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "附加增益效果持续 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "skill_duration": { "stats": ["skill_effect_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "技能效果持续 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "secondary_skill_duration": { "stats": ["secondary_skill_effect_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "额外效果持续时间 %1% seconds", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "projectile_ground_effect_duration": { "stats": ["projectile_ground_effect_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "地面效果持续 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "bleeding_skill_duration": { "stats": ["bleeding_skill_effect_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "流血持续 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextPoison" } ] } ] }, "poison_skill_duration": { "stats": ["poison_skill_effect_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "中毒持续 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextPoison" } ] } ] }, "minion_duration": { "stats": ["minion_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "召唤生物存在 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "spectre_duration": { "stats": ["spectre_duration"], "translations": [ { "matchers": [[1, "#"]], "text": "灵体存在 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "enduring_cry_charges": { "stats": [ "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry" ], "translations": [ { "matchers": ["#"], "text": "周围每 100 个敌人会给予玩家 %1% 个耐力球", "formatters": [] } ] }, "shield_charge_stun_threshold": { "stats": [ "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range" ], "translations": [ { "matchers": [[1, "#"]], "text": "到达最大冲锋距离时,晕眩门槛减免效果提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextStunThreshold" } ] }, { "matchers": [["#", -1]], "text": "到达最大冲锋距离时,晕眩门槛减免效果降低 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextStunThreshold" } ] } ] }, "shield_charge_stun": { "stats": ["shield_charge_stun_duration_+%_maximum"], "translations": [ { "matchers": [[1, "#"]], "text": "到达最大冲锋距离时,敌人晕眩时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "到达最大冲锋距离时,敌人晕眩时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "shield_charge_damage": { "stats": ["shield_charge_damage_+%_maximum"], "translations": [ { "matchers": [[1, "#"]], "text": "到达最大冲锋距离时,击中总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "到达最大冲锋距离时,击中总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "pierce_num": { "stats": [ "projectile_number_of_targets_to_pierce", "virtual_always_pierce", "arrow_number_of_targets_to_pierce", "arrows_always_pierce" ], "translations": [ { "matchers": [1, 0, 0, 0], "text": "投射物穿透 1 个目标", "formatters": [] }, { "matchers": [[2, "#"], 0, 0, 0], "text": "投射物穿透 %1% 个目标", "formatters": [] }, { "matchers": ["#", "#", 0, 0], "text": "投射物穿透所有目标", "formatters": [] }, { "matchers": ["#", "#", 1, 0], "text": "箭矢穿透 1 个目标", "formatters": [] }, { "matchers": ["#", "#", [2, "#"], 0], "text": "箭矢穿透 %1% 个目标", "formatters": [] }, { "matchers": ["#", "#", "#", "#"], "text": "箭矢穿透所有目标", "formatters": [] } ] }, "projectile_speed_incr": { "stats": ["base_projectile_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "投射物速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "投射物速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "freeze_chance": { "stats": ["base_chance_to_freeze_%", "always_freeze"], "translations": [ { "matchers": ["#", [1, "#"]], "text": "必定冰冻敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] }, { "matchers": [[100, "#"], 0], "text": "必定冰冻敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] }, { "matchers": [[1, 99], 0], "text": "%1%%% 的几率冰冻敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] } ] }, "shock_chance": { "stats": ["base_chance_to_shock_%"], "translations": [ { "matchers": [[1, "#"]], "text": "%1%%% 几率使敌人感电", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextShock" } ] } ] }, "burn_chance": { "stats": ["base_chance_to_ignite_%"], "translations": [ { "matchers": [[1, "#"]], "text": "%1%%% 几率点燃敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextIgnite" } ] } ] }, "freeze_duration": { "stats": ["freeze_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "冰冻敌人持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "冰冻敌人持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chill_duration": { "stats": ["chill_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人被冰缓的持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "敌人被冰缓的时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chill_effect": { "stats": ["chill_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "冰缓效果提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "冰缓效果降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "shock_duration": { "stats": ["shock_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "对敌人的感电效果持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "对敌人的感电效果持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "burn_duration": { "stats": ["ignite_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人被点燃的持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "敌人被点燃的持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "burn_damage": { "stats": ["burn_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "燃烧伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "燃烧伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "movement_speed_incr": { "stats": ["base_movement_velocity_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "移动速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "移动速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "no_movement_speed": { "stats": ["no_movement_speed"], "translations": [ { "matchers": ["#"], "text": "将敌人锁定在原地", "formatters": [] } ] }, "killed_monster_dropped_item_rarity_incr": { "stats": ["killed_monster_dropped_item_rarity_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "击败敌人后掉落物品的稀有度提高 %1%%% ", "formatters": [] }, { "matchers": [["#", -1]], "text": "击败敌人后掉落物品的稀有度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "killed_monster_dropped_item_quantity_incr": { "stats": ["killed_monster_dropped_item_quantity_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "击败敌人后物品掉落数量提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "击败敌人后物品掉落数量降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "accuracy_rating": { "stats": ["accuracy_rating"], "translations": [ { "matchers": [[1, "#"]], "text": "额外获得 %1% 命中值", "formatters": [] }, { "matchers": [["#", -1]], "text": "额外减去 %1% 命中值", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "accuracy_rating_incr": { "stats": ["accuracy_rating_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "命中值提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "命中值降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chaos_damage_percent_of_life_per_minute": { "stats": ["base_chaos_damage_%_of_maximum_life_to_deal_per_minute"], "translations": [ { "matchers": [[1, "#"]], "text": "每秒受到最大生命 %1%%% 的混沌伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "physical_damage_percent_of_life_per_minute": { "stats": ["base_physical_damage_%_of_maximum_life_to_deal_per_minute"], "translations": [ { "matchers": [[1, "#"]], "text": "每秒受到最大生命 %1%%% 的物理伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "physical_damage_percent_of_energy_shield_per_minute": { "stats": [ "base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute" ], "translations": [ { "matchers": [[1, "#"]], "text": "每秒受到最大能量护盾 %1%%% 的物理伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "frenzy_on_kill": { "stats": ["add_frenzy_charge_on_kill"], "translations": [ { "matchers": [[1, "#"]], "text": "击败敌人后获得狂怒球", "formatters": [] } ] }, "frenzy_on_kill_chance": { "stats": ["add_frenzy_charge_on_kill_%_chance"], "translations": [ { "matchers": [[1, 99]], "text": "击败敌人后有 %1%%% 几率获得 1 个狂怒球", "formatters": [] }, { "matchers": [[100, "#"]], "text": "击败敌人后获得 1 个狂怒球", "formatters": [] } ] }, "critical_strike_chance_incr": { "stats": ["critical_strike_chance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻击和法术暴击率提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻击和法术暴击率降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "mulpile_projectiles_critical_strike_chance_incr": { "stats": ["support_multiple_projectiles_critical_strike_chance_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "攻击和法术总暴击率额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻击和法术总暴击率额外降低 %1%%%", "formatters": [] } ] }, "critical_strike_multiplier_incr": { "stats": ["base_critical_strike_multiplier_+"], "translations": [ { "matchers": ["#"], "text": "%1$+d%% 攻击和法术暴击伤害加成", "formatters": [] } ] }, "life_gain_per_target": { "stats": ["life_gain_per_target"], "translations": [ { "matchers": [[1, "#"]], "text": "击中每个敌人回复 %1% 生命", "formatters": [] } ] }, "minion_damage_incr": { "stats": ["minion_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "召唤生物伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "召唤生物伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "doubles_have_move_speed": { "stats": ["doubles_have_movement_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "复生体移动速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "复生体移动速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "minion_movement_speed_incr": { "stats": ["minion_movement_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "召唤生物移动速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "召唤生物移动速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "minion_movement_speed_final": { "stats": ["active_skill_minion_movement_velocity_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "召唤生物的总移动速度额外增加 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "召唤生物的总移动速度额外减少 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "lightning_tendrils_pulse_interval": { "stats": ["lightning_tendrils_channelled_larger_pulse_interval"], "translations": [ { "matchers": ["#"], "text": "每 %1% 次脉冲会施放 1 次【强力脉冲】", "formatters": [] } ] }, "movement_velocity_cap": { "stats": ["movement_velocity_cap"], "translations": [ { "matchers": ["#"], "text": "召唤生物移动速度达到极限", "formatters": [] } ] }, "minion_life_final": { "stats": ["active_skill_minion_life_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "召唤生物的总生命额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "召唤生物的总生命额外提高 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "minion_energy_shield_final": { "stats": ["active_skill_minion_energy_shield_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "召唤生物的总能量护盾额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "召唤生物的总能量护盾额外提高 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "minion_life_incr_final": { "stats": ["support_minion_maximum_life_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "被辅助技能的召唤生物最大生命总值额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "被辅助技能的召唤生物最大生命总值额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "minion_life_incr": { "stats": ["minion_maximum_life_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "召唤生物最大生命提高 %1%%%", "formatters": [] } ] }, "minion_instability": { "stats": ["keystone_minion_instability"], "translations": [ { "matchers": ["#"], "text": "复仇之灵", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextKeystoneMinionInstability" } ] } ] }, "stun_duration_incr": { "stats": ["base_stun_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人被晕眩时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "敌人被晕眩时间缩短 %1%%%", "formatters": [] } ] }, "stun": { "stats": ["always_stun"], "translations": [ { "matchers": ["#"], "text": "必定击晕敌人", "formatters": [] } ] }, "backstab_damage": { "stats": ["backstab_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "偷袭成功时伤害提高 %1%%%", "formatters": [] } ] }, "wall_delay": { "stats": ["wall_expand_delay_ms"], "translations": [ { "matchers": [[1, "#"]], "text": "冰墙的出现会延迟 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds", "arg": 1 } ] } ] }, "wall_length": { "stats": ["wall_maximum_length"], "translations": [ { "matchers": [[1, "#"]], "text": "冰墙有 %1% 个单位长度", "formatters": [] } ] }, "viper_strike_orb_damage": { "stats": ["base_chaos_damage_taken_per_minute_per_viper_strike_orb"], "translations": [ { "matchers": [[1, "#"]], "text": "每次【毒蛇打击】会造成每秒 %1% 基础混沌伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "chaos_area_damage_per_minute": { "stats": ["chaos_area_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 混沌伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "chaos_damage_per_minute": { "stats": ["chaos_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 混沌伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "chaos_skill_dot_area_damage_per_minute": { "stats": ["chaos_skill_dot_area_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 混沌伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "chaos_skill_dot_damage_per_minute": { "stats": ["chaos_skill_dot_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 混沌伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "cold_area_damage_per_minute": { "stats": ["cold_area_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 冰霜伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "cold_damage_per_minute": { "stats": ["cold_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 冰霜伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "cold_skill_dot_area_damage_per_minute": { "stats": ["cold_skill_dot_area_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 冰霜伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "cold_skill_dot_damage_per_minute": { "stats": ["cold_skill_dot_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 冰霜伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "fire_area_damage_per_minute": { "stats": ["fire_area_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 火焰伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "fire_damage_per_minute": { "stats": ["fire_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 火焰伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "fire_skill_dot_area_damage_per_minute": { "stats": ["fire_skill_dot_area_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 火焰伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "fire_skill_dot_damage_per_minute": { "stats": ["fire_skill_dot_damage_to_deal_per_minute"], "translations": [ { "matchers": ["#"], "text": "每秒造成 %1% 火焰伤害", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "monster_response_time": { "stats": ["monster_response_time_ms"], "translations": [ { "matchers": [[1, "#"]], "text": "怪物反应时间延长 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds", "arg": 1 } ] } ] }, "phase_run_melee_physical_damage_incr_final": { "stats": ["phase_run_melee_physical_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "近战物理总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "近战物理总伤害额外降低 %1%%%", "formatters": [ { "id": "negate",