poe-i18n
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i18n utility for Path of Exile
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{
"meta": {
"include": "active_skill_gem_stat_descriptions",
"hasIdentifiers": false
},
"data": {
"base_actor_scale_+%": {
"no_description": true,
"stats": [],
"translations": {}
},
"skeletal_chains_aoe_health_percent": {
"stats": ["skeletal_chains_aoe_%_health_dealt_as_chaos_damage"],
"translations": [
{
"matchers": ["#"],
"text": "牺牲 %1%%% 魔侍的生命,并造成等量混沌伤害",
"formatters": []
}
]
},
"cast_speed_incr_skill_granted": {
"stats": ["cast_speed_+%_granted_from_skill"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "施法速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "施法速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"spell_physical_damage_range": {
"stats": [
"spell_minimum_physical_damage",
"spell_maximum_physical_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 物理伤害",
"formatters": []
}
]
},
"spell_fire_damage_range": {
"stats": ["spell_minimum_fire_damage", "spell_maximum_fire_damage"],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 火焰伤害",
"formatters": []
}
]
},
"spell_cold_damage_range": {
"stats": ["spell_minimum_cold_damage", "spell_maximum_cold_damage"],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 冰霜伤害",
"formatters": []
}
]
},
"spell_lightning_damage_range": {
"stats": [
"spell_minimum_lightning_damage",
"spell_maximum_lightning_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 闪电伤害",
"formatters": []
}
]
},
"spell_chaos_damage_range": {
"stats": ["spell_minimum_chaos_damage", "spell_maximum_chaos_damage"],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 混沌伤害",
"formatters": []
}
]
},
"secondary_physical_damage_range": {
"stats": [
"secondary_minimum_physical_damage",
"secondary_maximum_physical_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 物理伤害",
"formatters": []
}
]
},
"secondary_fire_damage_range": {
"stats": [
"secondary_minimum_fire_damage",
"secondary_maximum_fire_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 火焰伤害",
"formatters": []
}
]
},
"secondary_cold_damage_range": {
"stats": [
"secondary_minimum_cold_damage",
"secondary_maximum_cold_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 冰霜伤害",
"formatters": []
}
]
},
"secondary_lightning_damage_range": {
"stats": [
"secondary_minimum_lightning_damage",
"secondary_maximum_lightning_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 闪电伤害",
"formatters": []
}
]
},
"secondary_chaos_damage_range": {
"stats": [
"secondary_minimum_chaos_damage",
"secondary_maximum_chaos_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "造成 %1% - %2% 混沌伤害",
"formatters": []
}
]
},
"lightning_damage_per_power_charge_range": {
"stats": [
"spell_minimum_base_lightning_damage_per_power_charge",
"spell_maximum_base_lightning_damage_per_power_charge"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "每个暴击球造成 %1% - %2% 基础闪电伤害",
"formatters": []
}
]
},
"fire_damage_per_endurance_charge_range": {
"stats": [
"spell_minimum_base_fire_damage_per_endurance_charge",
"spell_maximum_base_fire_damage_per_endurance_charge"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "每个耐力球造成 %1% - %2% 基础火焰伤害",
"formatters": []
}
]
},
"offering_duration_per_corpse": {
"stats": ["offering_skill_effect_duration_per_corpse"],
"translations": [
{
"matchers": ["#"],
"text": "每消耗 1 具灵柩,基础持续时间延长 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"cold_damage_per_frenzy_charge_range": {
"stats": [
"spell_minimum_base_cold_damage_per_frenzy_charge",
"spell_maximum_base_cold_damage_per_frenzy_charge"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "每个狂怒球造成 %1% - %2% 基础冰霜伤害",
"formatters": []
}
]
},
"attack_added_cold": {
"stats": [
"attack_minimum_added_cold_damage",
"attack_maximum_added_cold_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "攻击附加 %1% - %2% 基础冰霜伤害",
"formatters": []
}
]
},
"attack_added_lightning": {
"stats": [
"attack_minimum_added_lightning_damage",
"attack_maximum_added_lightning_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "攻击附加 %1% - %2% 基础闪电伤害",
"formatters": []
}
]
},
"cold_damage_per_int": {
"stats": [
"spell_minimum_base_cold_damage_+_per_10_intelligence",
"spell_maximum_base_cold_damage_+_per_10_intelligence"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "每 10 点智慧造成 %1% - %2% 基础冰霜伤害",
"formatters": []
}
]
},
"corpse_life_percentage": {
"stats": ["corpse_explosion_monster_life_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "爆炸造成的火焰伤害等同于灵柩最大生命的 %1%%%",
"formatters": []
}
]
},
"spell_damage_over_time": {
"stats": ["spell_damage_modifiers_apply_to_skill_dot"],
"translations": [
{
"matchers": ["#"],
"text": "法术伤害的词缀效果同样套用于持续伤害",
"formatters": []
}
]
},
"projectile_damage_over_time": {
"stats": ["projectile_damage_modifiers_apply_to_skill_dot"],
"translations": [
{
"matchers": ["#"],
"text": "投射物伤害的词缀效果同样套用于持续伤害",
"formatters": []
}
]
},
"light_raidus_is_area": {
"stats": ["light_radius_increases_apply_to_area_of_effect"],
"translations": [
{
"matchers": ["#"],
"text": "照亮范围的扩大和缩小也同样作用于该技能的范围效果",
"formatters": []
}
]
},
"mine": {
"stats": ["is_remote_mine", "number_of_mines_to_place"],
"translations": [
{
"matchers": [[1, "#"], 1],
"text": "放置 1 个遥控地雷,引爆时激活此技能",
"formatters": []
},
{
"matchers": [[1, "#"], [2, "#"]],
"text": "放置 %2% 个遥控地雷,引爆时激活此技能",
"formatters": []
}
]
},
"trap": {
"stats": ["is_trap", "number_of_traps_to_throw"],
"translations": [
{
"matchers": [[1, "#"], 1],
"text": "投掷 1 个陷阱,该陷阱在触发时会施放被辅助的技能",
"formatters": []
},
{
"matchers": [[1, "#"], [2, "#"]],
"text": "最多投掷 %2% 个陷阱,陷阱在触发时会施放被辅助的技能",
"formatters": []
}
]
},
"trap_throw_random": {
"stats": ["throw_traps_in_circle_radius"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "在玩家周围随机位置投掷陷阱",
"formatters": []
}
]
},
"totem": {
"stats": ["is_totem"],
"translations": [
{
"matchers": ["#"],
"text": "召唤 1 个图腾,图腾会使用此技能",
"formatters": []
}
]
},
"trap_radius": {
"stats": ["trap_trigger_radius_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "陷阱触发范围扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "陷阱触发范围缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"mine_radius": {
"stats": ["mine_detonation_radius_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "地雷引爆的范围效果扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "地雷引爆的范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"disable_melee": {
"stats": ["display_disable_melee_weapons"],
"translations": [
{
"matchers": ["#"],
"text": "无法用近战武器使用此技能",
"formatters": []
}
]
},
"multicast": {
"stats": ["spell_repeat_count"],
"translations": [
{
"matchers": [1],
"text": "重复施放法术 1 次",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "重复施放法术 %1% 次",
"formatters": []
}
]
},
"damage_infusion": {
"stats": ["damage_infusion_%"],
"translations": [
{
"matchers": ["#"],
"text": "将周围敌人受到伤害的 %1%%% 转移到目标身上",
"formatters": []
}
]
},
"attack_speed_incr": {
"stats": ["attack_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻击速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻击速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"attack_speed_incr_on_low_life": {
"stats": ["attack_speed_+%_when_on_low_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "低血时攻击速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
},
{
"matchers": [["#", -1]],
"text": "低血时攻击速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
}
]
},
"ancestor_totem_grants_attack_speed": {
"stats": ["melee_ancestor_totem_grant_owner_attack_speed_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "当图腾存在时,玩家总攻击速度额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "当图腾存在时,玩家总攻击速度额外降低 %1%%%",
"formatters": []
}
]
},
"ancestor_totem_grants_melee_damage": {
"stats": ["slam_ancestor_totem_grant_owner_melee_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "当图腾存在时,玩家近战总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "当图腾存在时,玩家近战总伤害额外降低 %1%%%",
"formatters": []
}
]
},
"ancestor_totem_grants_fire_damage": {
"stats": [
"slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"
],
"translations": [
{
"matchers": [[1, "#"]],
"text":
"当图腾存在时,获得额外火焰伤害, 其数值等同于自身物理伤害的 %1%%%",
"formatters": []
}
]
},
"ancestor_totem_grants_attack_speed_incr": {
"stats": ["melee_ancestor_totem_grant_owner_attack_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "当图腾存在时,攻击速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "当图腾存在时,攻击速度降低 %1%%%",
"formatters": []
}
]
},
"ancestor_totem_grants_melee_damage_incr": {
"stats": ["slam_ancestor_totem_grant_owner_melee_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "当图腾存在时,对流血敌人的近战伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "当图腾存在时,对流血敌人的近战伤害降低 %1%%%",
"formatters": []
}
]
},
"cast_speed_incr_on_low_life": {
"stats": ["cast_speed_+%_when_on_low_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "低血时施法速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
},
{
"matchers": [["#", -1]],
"text": "低血时施法速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
}
]
},
"cast_speed_incr": {
"stats": ["base_cast_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "施法速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "施法速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"multicast_cast_speed_incr": {
"stats": ["support_multicast_cast_speed_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "总施法速度额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "总施法速度额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"life_leech_from_any": {
"stats": ["life_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "伤害的 %1%%% 转化为生命偷取",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"life_leech_from_physical": {
"stats": ["life_leech_from_physical_attack_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻击造成物理伤害的 %1%%% 转化为生命",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"life_leech_speed": {
"stats": ["life_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "生命偷取速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "生命偷取速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"mana_leech_from_any": {
"stats": ["mana_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "伤害的 %1%%% 转化为魔力偷取",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"mana_leech_speed": {
"stats": ["mana_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "魔力偷取速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "魔力偷取速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"knockback": {
"stats": ["global_chance_to_knockback_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "击中时有额外 %1%%% 几率击退敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKnockback"
}
]
},
{
"matchers": [[100, "#"]],
"text": "击中时会击退敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKnockback"
}
]
}
]
},
"knockback_distance": {
"stats": ["knockback_distance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "击退距离延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "击退距离缩短 %1%%%",
"formatters": []
}
]
},
"stun_threshold_reduction_incr": {
"stats": ["base_stun_threshold_reduction_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人晕眩门槛降低 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
},
{
"matchers": [["#", -1]],
"text": "敌人晕眩门槛提高 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
}
]
},
"radius_add": {
"stats": ["active_skill_base_radius_+"],
"translations": [
{
"matchers": ["#"],
"text": "%1$+d 范围",
"formatters": []
}
]
},
"area_of_effect_incr": {
"stats": ["base_skill_area_of_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "范围效果扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"area_of_effect_incr_while_dead": {
"stats": ["area_of_effect_+%_while_dead"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "死亡时产生的范围效果扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "死亡时产生的范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"concentrated_area_of_effect": {
"stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "总范围效果额外扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "总范围效果额外缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"aura_area_of_effect_incr": {
"stats": ["base_aura_area_of_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "光环范围效果扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "光环范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"aura_effect_incr": {
"stats": ["aura_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "光环强度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "光环强度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"attack_speed_per_frenzy_charge": {
"stats": ["base_attack_speed_+%_per_frenzy_charge"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每个狂怒球可使攻击速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "每个狂怒球可使攻击速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"curse_duration": {
"stats": ["curse_effect_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "诅咒持续 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"buff_duration": {
"stats": ["buff_effect_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "增益效果持续 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"secondary_buff_duration": {
"stats": ["secondary_buff_effect_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "附加增益效果持续 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"skill_duration": {
"stats": ["skill_effect_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "技能效果持续 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"secondary_skill_duration": {
"stats": ["secondary_skill_effect_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "额外效果持续时间 %1% seconds",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"projectile_ground_effect_duration": {
"stats": ["projectile_ground_effect_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "地面效果持续 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"bleeding_skill_duration": {
"stats": ["bleeding_skill_effect_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "流血持续 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"poison_skill_duration": {
"stats": ["poison_skill_effect_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "中毒持续 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"minion_duration": {
"stats": ["minion_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物存在 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"spectre_duration": {
"stats": ["spectre_duration"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "灵体存在 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"enduring_cry_charges": {
"stats": [
"endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry"
],
"translations": [
{
"matchers": ["#"],
"text": "周围每 100 个敌人会给予玩家 %1% 个耐力球",
"formatters": []
}
]
},
"shield_charge_stun_threshold": {
"stats": [
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range"
],
"translations": [
{
"matchers": [[1, "#"]],
"text": "到达最大冲锋距离时,晕眩门槛减免效果提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
},
{
"matchers": [["#", -1]],
"text": "到达最大冲锋距离时,晕眩门槛减免效果降低 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
}
]
},
"shield_charge_stun": {
"stats": ["shield_charge_stun_duration_+%_maximum"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "到达最大冲锋距离时,敌人晕眩时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "到达最大冲锋距离时,敌人晕眩时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"shield_charge_damage": {
"stats": ["shield_charge_damage_+%_maximum"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "到达最大冲锋距离时,击中总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "到达最大冲锋距离时,击中总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"pierce_num": {
"stats": [
"projectile_number_of_targets_to_pierce",
"virtual_always_pierce",
"arrow_number_of_targets_to_pierce",
"arrows_always_pierce"
],
"translations": [
{
"matchers": [1, 0, 0, 0],
"text": "投射物穿透 1 个目标",
"formatters": []
},
{
"matchers": [[2, "#"], 0, 0, 0],
"text": "投射物穿透 %1% 个目标",
"formatters": []
},
{
"matchers": ["#", "#", 0, 0],
"text": "投射物穿透所有目标",
"formatters": []
},
{
"matchers": ["#", "#", 1, 0],
"text": "箭矢穿透 1 个目标",
"formatters": []
},
{
"matchers": ["#", "#", [2, "#"], 0],
"text": "箭矢穿透 %1% 个目标",
"formatters": []
},
{
"matchers": ["#", "#", "#", "#"],
"text": "箭矢穿透所有目标",
"formatters": []
}
]
},
"projectile_speed_incr": {
"stats": ["base_projectile_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "投射物速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "投射物速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"freeze_chance": {
"stats": ["base_chance_to_freeze_%", "always_freeze"],
"translations": [
{
"matchers": ["#", [1, "#"]],
"text": "必定冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[100, "#"], 0],
"text": "必定冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[1, 99], 0],
"text": "%1%%% 的几率冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
}
]
},
"shock_chance": {
"stats": ["base_chance_to_shock_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "%1%%% 几率使敌人感电",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextShock"
}
]
}
]
},
"burn_chance": {
"stats": ["base_chance_to_ignite_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "%1%%% 几率点燃敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextIgnite"
}
]
}
]
},
"freeze_duration": {
"stats": ["freeze_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "冰冻敌人持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "冰冻敌人持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chill_duration": {
"stats": ["chill_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人被冰缓的持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "敌人被冰缓的时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chill_effect": {
"stats": ["chill_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "冰缓效果提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "冰缓效果降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"shock_duration": {
"stats": ["shock_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "对敌人的感电效果持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "对敌人的感电效果持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"burn_duration": {
"stats": ["ignite_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人被点燃的持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "敌人被点燃的持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"burn_damage": {
"stats": ["burn_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "燃烧伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "燃烧伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"movement_speed_incr": {
"stats": ["base_movement_velocity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "移动速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "移动速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"no_movement_speed": {
"stats": ["no_movement_speed"],
"translations": [
{
"matchers": ["#"],
"text": "将敌人锁定在原地",
"formatters": []
}
]
},
"killed_monster_dropped_item_rarity_incr": {
"stats": ["killed_monster_dropped_item_rarity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "击败敌人后掉落物品的稀有度提高 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "击败敌人后掉落物品的稀有度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"killed_monster_dropped_item_quantity_incr": {
"stats": ["killed_monster_dropped_item_quantity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "击败敌人后物品掉落数量提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "击败敌人后物品掉落数量降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"accuracy_rating": {
"stats": ["accuracy_rating"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "额外获得 %1% 命中值",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "额外减去 %1% 命中值",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"accuracy_rating_incr": {
"stats": ["accuracy_rating_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "命中值提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "命中值降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chaos_damage_percent_of_life_per_minute": {
"stats": ["base_chaos_damage_%_of_maximum_life_to_deal_per_minute"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每秒受到最大生命 %1%%% 的混沌伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"physical_damage_percent_of_life_per_minute": {
"stats": ["base_physical_damage_%_of_maximum_life_to_deal_per_minute"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每秒受到最大生命 %1%%% 的物理伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"physical_damage_percent_of_energy_shield_per_minute": {
"stats": [
"base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute"
],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每秒受到最大能量护盾 %1%%% 的物理伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"frenzy_on_kill": {
"stats": ["add_frenzy_charge_on_kill"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "击败敌人后获得狂怒球",
"formatters": []
}
]
},
"frenzy_on_kill_chance": {
"stats": ["add_frenzy_charge_on_kill_%_chance"],
"translations": [
{
"matchers": [[1, 99]],
"text": "击败敌人后有 %1%%% 几率获得 1 个狂怒球",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "击败敌人后获得 1 个狂怒球",
"formatters": []
}
]
},
"critical_strike_chance_incr": {
"stats": ["critical_strike_chance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻击和法术暴击率提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻击和法术暴击率降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"mulpile_projectiles_critical_strike_chance_incr": {
"stats": ["support_multiple_projectiles_critical_strike_chance_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻击和法术总暴击率额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻击和法术总暴击率额外降低 %1%%%",
"formatters": []
}
]
},
"critical_strike_multiplier_incr": {
"stats": ["base_critical_strike_multiplier_+"],
"translations": [
{
"matchers": ["#"],
"text": "%1$+d%% 攻击和法术暴击伤害加成",
"formatters": []
}
]
},
"life_gain_per_target": {
"stats": ["life_gain_per_target"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "击中每个敌人回复 %1% 生命",
"formatters": []
}
]
},
"minion_damage_incr": {
"stats": ["minion_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"doubles_have_move_speed": {
"stats": ["doubles_have_movement_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "复生体移动速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "复生体移动速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"minion_movement_speed_incr": {
"stats": ["minion_movement_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物移动速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物移动速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"minion_movement_speed_final": {
"stats": ["active_skill_minion_movement_velocity_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的总移动速度额外增加 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的总移动速度额外减少 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"lightning_tendrils_pulse_interval": {
"stats": ["lightning_tendrils_channelled_larger_pulse_interval"],
"translations": [
{
"matchers": ["#"],
"text": "每 %1% 次脉冲会施放 1 次【强力脉冲】",
"formatters": []
}
]
},
"movement_velocity_cap": {
"stats": ["movement_velocity_cap"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物移动速度达到极限",
"formatters": []
}
]
},
"minion_life_final": {
"stats": ["active_skill_minion_life_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的总生命额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的总生命额外提高 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"minion_energy_shield_final": {
"stats": ["active_skill_minion_energy_shield_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的总能量护盾额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的总能量护盾额外提高 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"minion_life_incr_final": {
"stats": ["support_minion_maximum_life_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "被辅助技能的召唤生物最大生命总值额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "被辅助技能的召唤生物最大生命总值额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"minion_life_incr": {
"stats": ["minion_maximum_life_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物最大生命提高 %1%%%",
"formatters": []
}
]
},
"minion_instability": {
"stats": ["keystone_minion_instability"],
"translations": [
{
"matchers": ["#"],
"text": "复仇之灵",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKeystoneMinionInstability"
}
]
}
]
},
"stun_duration_incr": {
"stats": ["base_stun_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人被晕眩时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "敌人被晕眩时间缩短 %1%%%",
"formatters": []
}
]
},
"stun": {
"stats": ["always_stun"],
"translations": [
{
"matchers": ["#"],
"text": "必定击晕敌人",
"formatters": []
}
]
},
"backstab_damage": {
"stats": ["backstab_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "偷袭成功时伤害提高 %1%%%",
"formatters": []
}
]
},
"wall_delay": {
"stats": ["wall_expand_delay_ms"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "冰墙的出现会延迟 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds",
"arg": 1
}
]
}
]
},
"wall_length": {
"stats": ["wall_maximum_length"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "冰墙有 %1% 个单位长度",
"formatters": []
}
]
},
"viper_strike_orb_damage": {
"stats": ["base_chaos_damage_taken_per_minute_per_viper_strike_orb"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每次【毒蛇打击】会造成每秒 %1% 基础混沌伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"chaos_area_damage_per_minute": {
"stats": ["chaos_area_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 混沌伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"chaos_damage_per_minute": {
"stats": ["chaos_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 混沌伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"chaos_skill_dot_area_damage_per_minute": {
"stats": ["chaos_skill_dot_area_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 混沌伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"chaos_skill_dot_damage_per_minute": {
"stats": ["chaos_skill_dot_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 混沌伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"cold_area_damage_per_minute": {
"stats": ["cold_area_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 冰霜伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"cold_damage_per_minute": {
"stats": ["cold_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 冰霜伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"cold_skill_dot_area_damage_per_minute": {
"stats": ["cold_skill_dot_area_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 冰霜伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"cold_skill_dot_damage_per_minute": {
"stats": ["cold_skill_dot_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 冰霜伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"fire_area_damage_per_minute": {
"stats": ["fire_area_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 火焰伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"fire_damage_per_minute": {
"stats": ["fire_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 火焰伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"fire_skill_dot_area_damage_per_minute": {
"stats": ["fire_skill_dot_area_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 火焰伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"fire_skill_dot_damage_per_minute": {
"stats": ["fire_skill_dot_damage_to_deal_per_minute"],
"translations": [
{
"matchers": ["#"],
"text": "每秒造成 %1% 火焰伤害",
"formatters": [
{
"id": "per_minute_to_per_second",
"arg": 1
}
]
}
]
},
"monster_response_time": {
"stats": ["monster_response_time_ms"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "怪物反应时间延长 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds",
"arg": 1
}
]
}
]
},
"phase_run_melee_physical_damage_incr_final": {
"stats": ["phase_run_melee_physical_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "近战物理总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "近战物理总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",