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poe-i18n

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i18n utility for Path of Exile

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{ "meta": { "include": "stat_descriptions" }, "data": { "damage_taken_+%_from_hits": { "no_description": true, "stats": [], "translations": {} }, "base_strength": { "stats": ["base_strength"], "translations": [ { "matchers": ["#"], "text": "%1$+d 力量", "formatters": [] } ] }, "base_dexterity": { "stats": ["base_dexterity"], "translations": [ { "matchers": ["#"], "text": "%1$+d 敏捷", "formatters": [] } ] }, "base_intelligence": { "stats": ["base_intelligence"], "translations": [ { "matchers": ["#"], "text": "%1$+d 智慧", "formatters": [] } ] }, "mana_regeneration_rate_per_minute_%": { "stats": ["mana_regeneration_rate_per_minute_%"], "translations": [ { "matchers": [[1, "#"]], "text": "每秒魔力回复额外提高 %1%%% ", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "mana_regeneration_rate_per_minute_%_per_power_charge": { "stats": ["mana_regeneration_rate_per_minute_%_per_power_charge"], "translations": [ { "matchers": [[1, "#"]], "text": "每个暴击球可使每秒魔力回复提高 %1%%% ", "formatters": [ { "id": "per_minute_to_per_second", "arg": 1 } ] } ] }, "max_endurance_charges": { "stats": ["max_endurance_charges"], "translations": [ { "matchers": ["#"], "text": "%1$+d 耐力球数量上限", "formatters": [] } ] }, "max_frenzy_charges": { "stats": ["max_frenzy_charges"], "translations": [ { "matchers": ["#"], "text": "%1$+d 狂怒球数量上限", "formatters": [] } ] }, "max_power_charges": { "stats": ["max_power_charges"], "translations": [ { "matchers": ["#"], "text": "%1$+d 暴击球数量上限", "formatters": [] } ] }, "physical_damage_+%_per_frenzy_charge": { "stats": ["physical_damage_+%_per_frenzy_charge"], "translations": [ { "matchers": [[1, "#"]], "text": "每个狂怒球可使物理伤害提高 %1%%%", "formatters": [] } ] }, "add_frenzy_charge_on_kill": { "stats": ["add_frenzy_charge_on_kill"], "translations": [ { "matchers": [[1, "#"]], "text": "击败敌人后获得狂怒球", "formatters": [] } ] }, "keystone_iron_reflexes": { "stats": ["keystone_iron_reflexes"], "translations": [ { "matchers": ["#"], "text": "将所有闪避值转换为护甲,敏捷不再提供闪避值加成", "formatters": [] } ] }, "keystone_avatar_of_fire": { "stats": ["keystone_avatar_of_fire"], "translations": [ { "matchers": ["#"], "text": "50%% 的物理、冰霜和闪电伤害转换为火焰伤害\\n只能造成火焰伤害", "formatters": [] } ] }, "keystone_eldritch_battery": { "stats": ["keystone_eldritch_battery"], "translations": [ { "matchers": ["#"], "text": "技能优先消耗能量护盾,而非魔力\\n能量护盾从生命护盾变成魔力护盾", "formatters": [] } ] }, "keystone_ancestral_bond": { "stats": ["keystone_ancestral_bond"], "translations": [ { "matchers": ["#"], "text": "你的技能无法造成伤害\\n最多同时可以额外召唤 1 个图腾", "formatters": [] } ] }, "convert_all_physical_damage_to_fire": { "stats": ["convert_all_physical_damage_to_fire"], "translations": [ { "matchers": ["#"], "text": "将所有物理伤害转换为火焰伤害", "formatters": [] } ] }, "base_number_of_zombies_allowed": { "stats": ["base_number_of_zombies_allowed"], "translations": [ { "matchers": ["#"], "text": "%1$+d 魔卫数量上限", "formatters": [] } ] }, "base_number_of_spectres_allowed": { "stats": ["base_number_of_spectres_allowed"], "translations": [ { "matchers": ["#"], "text": "%1$+d 灵体数量上限", "formatters": [] } ] }, "base_number_of_skeletons_allowed": { "stats": ["base_number_of_skeletons_allowed"], "translations": [ { "matchers": ["#"], "text": "%1$+d 魔侍数量上限", "formatters": [] } ] }, "base_number_of_raging_spirits_allowed": { "stats": ["base_number_of_raging_spirits_allowed"], "translations": [ { "matchers": ["#"], "text": "%1$+d 愤怒狂灵数量上限", "formatters": [] } ] }, "keystone_acrobatics": { "stats": ["keystone_acrobatics"], "translations": [ { "matchers": ["#"], "text": "30%% 几率躲避攻击击中、总护甲降低 50%%、总能量护盾降低 30%%、攻击与法术总格挡率降低 30%%", "formatters": [] } ] }, "keystone_phase_acrobatics": { "stats": ["keystone_phase_acrobatics"], "translations": [ { "matchers": ["#"], "text": "30%% 几率躲避法术击中", "formatters": [] } ] }, "keystone_pain_attunement": { "stats": ["keystone_pain_attunement"], "translations": [ { "matchers": ["#"], "text": "低血时法术总伤害额外提高 30%%", "formatters": [] } ] }, "keystone_strong_bowman": { "stats": ["keystone_strong_bowman"], "translations": [ { "matchers": ["#"], "text": "力量属性对近战攻击和投射物的物理伤害均会加成", "formatters": [] } ] }, "keystone_point_blank": { "stats": ["keystone_point_blank"], "translations": [ { "matchers": ["#"], "text": "投射物攻击近距离目标时造成的总伤害最多额外提高 50%%,但攻击远距离目标时总伤害则会额外降低", "formatters": [] } ] }, "keystone_conduit": { "stats": ["keystone_conduit"], "translations": [ { "matchers": ["#"], "text": "与周围队友分享耐力、狂怒与暴击球", "formatters": [] } ] }, "keystone_projectile_evasion": { "stats": ["keystone_projectile_evasion"], "translations": [ { "matchers": ["#"], "text": "对投射物攻击的总闪避率额外提高 40%% \\n对近战攻击的总闪避率额外降低 20%% ", "formatters": [] } ] }, "keystone_blood_magic": { "stats": ["keystone_blood_magic"], "translations": [ { "matchers": ["#"], "text": "移除魔力,施放所有技能改为消耗生命", "formatters": [] } ] }, "keystone_minion_instability": { "stats": ["keystone_minion_instability"], "translations": [ { "matchers": ["#"], "text": "召唤生物在低血时会爆炸,对周围敌人造成自身最大生命 33%% 的火焰伤害", "formatters": [] } ] }, "keystone_elemental_equilibrium": { "stats": ["keystone_elemental_equilibrium"], "translations": [ { "matchers": ["#"], "text": "被火焰、冰霜和闪电伤害击中的敌人暂时提高 25%% 的该属性抗性,其他属性抗性降低 50%%", "formatters": [] } ] }, "keystone_chaos_inoculation": { "stats": ["keystone_chaos_inoculation"], "translations": [ { "matchers": [[1, "#"]], "text": "最大生命上限变成 1,免疫混沌伤害", "formatters": [] } ] }, "keystone_vampirism": { "stats": ["keystone_vampirism"], "translations": [ { "matchers": ["#"], "text": "生命偷取会立即回复,不再获得生命回复效果。(无法立即回复【灵能护体】的护盾)", "formatters": [] } ] }, "keystone_vaal_pact": { "stats": ["keystone_vaal_pact"], "translations": [ { "matchers": ["#"], "text": "每秒生命偷取效果翻倍。\\n生命偷取速度上限翻倍。\\n不再获得生命回复效果。", "formatters": [] } ] }, "regenerate_energy_shield_instead_of_life": { "stats": ["regenerate_energy_shield_instead_of_life"], "translations": [ { "matchers": ["#"], "text": "不再获得生命回复,将其回复效果套用于能量护盾", "formatters": [] } ] }, "critical_strike_chance_+%": { "stats": ["critical_strike_chance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻击与法术暴击率提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻击与法术暴击率降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_critical_strike_multiplier_+": { "stats": ["base_critical_strike_multiplier_+"], "translations": [ { "matchers": [[1, "#"]], "text": "%1$+d%% 攻击和法术暴击伤害加成", "formatters": [] } ] }, "staff_block_%": { "stats": ["staff_block_%"], "translations": [ { "matchers": [[1, "#"]], "text": "持长杖时,攻击格挡率提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "持长杖时,攻击格挡率降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "keystone_mana_shield": { "stats": ["keystone_mana_shield"], "translations": [ { "matchers": ["#"], "text": "所承受伤害的前 30%% 会扣除魔力,而非生命", "formatters": [] } ] }, "mortal_conviction_mana_reservation_+%_final": { "stats": ["mortal_conviction_mana_reservation_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "总魔力保留额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "总魔力保留额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "resolute_technique": { "stats": ["resolute_technique"], "translations": [ { "matchers": ["#"], "text": "你的攻击和法术无法被闪避\\n无法造成暴击", "formatters": [] } ] }, "keystone_unwavering_stance": { "stats": ["keystone_unwavering_stance"], "translations": [ { "matchers": ["#"], "text": "无法闪避敌人攻击\\n免疫晕眩", "formatters": [] } ] }, "passive_can_be_allocated_without_connection": { "stats": ["passive_can_be_allocated_without_connection"], "translations": [ { "matchers": ["#"], "text": "可以点选天赋树中不相连的天赋点", "formatters": [] } ] }, "base_strength_and_dexterity": { "stats": ["base_strength_and_dexterity"], "translations": [ { "matchers": ["#"], "text": "%1$+d 力量和敏捷", "formatters": [] } ] }, "base_strength_and_intelligence": { "stats": ["base_strength_and_intelligence"], "translations": [ { "matchers": ["#"], "text": "%1$+d 力量和智慧", "formatters": [] } ] }, "base_dexterity_and_intelligence": { "stats": ["base_dexterity_and_intelligence"], "translations": [ { "matchers": ["#"], "text": "%1$+d 敏捷和智慧", "formatters": [] } ] }, "shield_block_%": { "stats": ["shield_block_%"], "translations": [ { "matchers": [[1, "#"]], "text": "持盾时攻击格挡率提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "持盾时攻击格挡率降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "has_fortify": { "stats": ["has_fortify"], "translations": [ { "matchers": ["#"], "text": "获得护体效果", "formatters": [] } ] }, "global_chance_to_blind_on_hit_%": { "stats": ["global_chance_to_blind_on_hit_%"], "translations": [ { "matchers": [["#", 99]], "text": "击中敌人后有 %1%%% 几率使其致盲", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBlind" } ] }, { "matchers": [[100, "#"]], "text": "击中后使敌人致盲", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBlind" } ] } ] }, "number_of_additional_projectiles": { "stats": ["number_of_additional_projectiles"], "translations": [ { "matchers": [1], "text": "技能可以额外发射 1 个投射物", "formatters": [] }, { "matchers": [[2, "#"]], "text": "技能可以额外发射 %1% 个投射物", "formatters": [] } ] }, "base_number_of_golems_allowed": { "stats": ["base_number_of_golems_allowed"], "translations": [ { "matchers": [1], "text": "最多可同时拥有额外 %1% 个魔像", "formatters": [] }, { "matchers": [[2, "#"]], "text": "最多可同时拥有额外 %1% 个魔像", "formatters": [] } ] }, "keystone_elemental_overload": { "stats": ["keystone_elemental_overload"], "translations": [ { "matchers": ["#"], "text": "暴击后的 8 秒内,火焰、冰霜和闪电总伤害额外提高 40%%\\n击中没有暴击伤害加成\\n异常状态没有暴击伤害加成", "formatters": [] } ] }, "display_can_take_character_start_point": { "stats": ["display_can_take_character_start_point"], "translations": [ { "matchers": [1], "text": "可以从野蛮人的起点配置天赋", "formatters": [] }, { "matchers": [2], "text": "可以从游侠的起点配置天赋", "formatters": [] }, { "matchers": [3], "text": "可以从女巫的起点配置天赋", "formatters": [] }, { "matchers": [4], "text": "可以从决斗者的起点配置天赋", "formatters": [] }, { "matchers": [5], "text": "可以从圣堂武僧的起点配置天赋", "formatters": [] }, { "matchers": [6], "text": "可以从暗影刺客的起点配置天赋", "formatters": [] } ] }, "consecrate_ground_on_kill_%_for_3_seconds": { "stats": ["consecrate_ground_on_kill_%_for_3_seconds"], "translations": [ { "matchers": [[1, 99]], "text": "击败敌人时有 %1%%% 几率产生【奉献地面】,持续 8 秒", "formatters": [] }, { "matchers": [[100, "#"]], "text": "击败敌人时会产生【奉献地面】,持续 8 秒", "formatters": [] } ] }, "chill_effect_+%": { "stats": ["chill_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "冰缓效果提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "冰缓效果降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "keystone_crimson_dance": { "stats": ["keystone_crimson_dance"], "translations": [ { "matchers": ["#"], "text": "你可以对 1 个敌人造成最多 8 次流血\\n当敌人移动时,你的流血无法造成额外伤害n流血伤害降低 50%%", "formatters": [] } ] }, "shock_effect_+%": { "stats": ["shock_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "感电效果提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "感电效果降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "keystone_ailment_crit": { "stats": ["keystone_ailment_crit"], "translations": [ { "matchers": ["#"], "text": "暴击伤害加成也会套用于异常状态的伤害加成,数值为 30%%\\n击中总伤害降低 30%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] } ] }, "keystone_ghost_reaver": { "stats": ["keystone_ghost_reaver"], "translations": [ { "matchers": ["#"], "text": "不再获得生命偷取,将其偷取效果套用于能量护盾\\n能量护盾回复总速度降低 50%%", "formatters": [] } ] } } }