poe-i18n
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i18n utility for Path of Exile
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{
"meta": {
"include": "skill_stat_descriptions",
"hasIdentifiers": false
},
"data": {
"num_additional_traps": {
"stats": ["number_of_additional_traps_to_throw"],
"translations": [
{
"matchers": [1],
"text": "召唤生物可投掷最多 1 个额外陷阱",
"formatters": []
},
{
"matchers": ["#"],
"text": "召唤生物可投掷最多 %1% 个额外陷阱",
"formatters": []
}
]
},
"num_additional_mines": {
"stats": ["number_of_additional_mines_to_place"],
"translations": [
{
"matchers": [1],
"text": "召唤生物可放置 1 个额外地雷",
"formatters": []
},
{
"matchers": ["#"],
"text": "召唤生物可放置 %1% 个额外地雷",
"formatters": []
}
]
},
"num_additional_traps_allowed": {
"stats": ["number_of_additional_traps_allowed"],
"translations": [
{
"matchers": [1],
"text": "召唤生物同时可多放置 1 个陷阱",
"formatters": []
},
{
"matchers": ["#"],
"text": "召唤生物同时可多放置 %1% 个陷阱",
"formatters": []
}
]
},
"num_additional_mines_allowed": {
"stats": ["number_of_additional_remote_mines_allowed"],
"translations": [
{
"matchers": [1],
"text": "召唤生物同时可多放置 1 个地雷",
"formatters": []
},
{
"matchers": ["#"],
"text": "召唤生物同时可多放置 %1% 个地雷",
"formatters": []
}
]
},
"trap_throw_random": {
"stats": ["throw_traps_in_circle_radius"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "陷阱投掷至随机处",
"formatters": []
}
]
},
"cast_speed_incr": {
"stats": ["base_cast_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的施法速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的施法速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"multicast_cast_speed_incr": {
"stats": ["support_multicast_cast_speed_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的总施法速度额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的总施法速度额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"attack_speed_incr": {
"stats": ["attack_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的攻击速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的攻击速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"accuracy_rating": {
"stats": ["accuracy_rating"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的命中值提高 %1%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的命中值降低 %1%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"accuracy_rating_incr": {
"stats": ["accuracy_rating_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的总命中值提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的总命中值降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"critical_strike_chance_incr": {
"stats": ["critical_strike_chance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的暴击率提高 %1%%%",
"formatters": []
}
]
},
"critical_strike_multiplier_incr": {
"stats": ["base_critical_strike_multiplier_+"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物获得 %1$+d%% 攻击和法术暴击伤害加成",
"formatters": []
}
]
},
"life_gain_per_target": {
"stats": ["life_gain_per_target"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每击中一个敌人,召唤生物获得 %1% 生命回复",
"formatters": []
}
]
},
"life_leech_from_any": {
"stats": ["life_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物获得 %1%%% 生命偷取",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"mana_leech_from_any": {
"stats": ["mana_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物获得 %1%%% 魔力偷取",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"knockback_chance": {
"stats": ["base_global_chance_to_knockback_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "召唤生物击中时有额外 %1%%% 几率击退敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKnockback"
}
]
},
{
"matchers": [[100, "#"]],
"text": "召唤生物击中时会击退敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKnockback"
}
]
}
]
},
"knockback_distance": {
"stats": ["knockback_distance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的击退距离延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的击退距离缩短 %1%%%",
"formatters": []
}
]
},
"stun_threshold_reduction_incr": {
"stats": ["base_stun_threshold_reduction_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物使敌人晕眩门槛降低 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
},
{
"matchers": [["#", -1]],
"text": "召唤生物使敌人晕眩门槛提高 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
}
]
},
"killed_monster_dropped_item_rarity_incr": {
"stats": ["killed_monster_dropped_item_rarity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "被此召唤生物击败的怪物,其物品稀有度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "被此召唤生物击败的怪物,其物品稀有度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"killed_monster_dropped_item_quantity_incr": {
"stats": ["killed_monster_dropped_item_quantity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "被此召唤生物击败的怪物提高 %1%%% 物品掉落数量",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "被此召唤生物击败的怪物降低 %1%%% 物品掉落数量",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"freeze_chance": {
"stats": ["base_chance_to_freeze_%", "always_freeze"],
"translations": [
{
"matchers": ["#", [1, "#"]],
"text": "召唤生物必定冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[100, "#"], 0],
"text": "召唤生物必定冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[1, 99], 0],
"text": "召唤生物有 %1%%% 几率冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
}
]
},
"shock_chance": {
"stats": ["base_chance_to_shock_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物有 %1%%% 几率使敌人感电",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextShock"
}
]
}
]
},
"burn_chance": {
"stats": ["base_chance_to_ignite_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的火焰伤害有 %1%%% 几率点燃敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextIgnite"
}
]
}
]
},
"chance_to_flee": {
"stats": ["global_hit_causes_monster_flee_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物击中时有 %1%%% 几率使敌人逃跑",
"formatters": []
}
]
},
"area_of_effect_incr": {
"stats": ["base_skill_area_of_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的范围效果扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"concentrated_area_of_effect": {
"stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的范围效果总面积额外扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的范围效果总面积额外缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"aura_area_of_effect_incr": {
"stats": ["base_aura_area_of_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的光环范围扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的光环范围缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"aura_effect_incr": {
"stats": ["aura_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的光环效果提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的光环效果降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"projectile_speed_incr": {
"stats": ["base_projectile_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的投射物速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的投射物速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"additional_projectiles": {
"stats": ["number_of_additional_projectiles"],
"translations": [
{
"matchers": [1],
"text": "召唤生物发射 %1% 个额外投射物",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "召唤生物发射 %1% 个额外投射物",
"formatters": []
}
]
},
"life_leech_speed": {
"stats": ["life_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的生命偷取速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "召唤生物的生命偷取速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"mana_leech_speed": {
"stats": ["mana_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的魔力偷取速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "召唤生物的魔力偷取速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"stun_duration_incr": {
"stats": ["base_stun_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物使敌人晕眩的时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物使敌人晕眩的时间缩短 %1%%%",
"formatters": []
}
]
},
"chill_effect": {
"stats": ["chill_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物对敌人的冰缓效果提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物对敌人的冰缓效果降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"burn_duration": {
"stats": ["ignite_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物点燃敌人的持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物点燃敌人的持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chill_duration": {
"stats": ["chill_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物使敌人冰缓的时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物使敌人冰缓的时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"freeze_duration": {
"stats": ["freeze_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物使敌人冰冻的时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物使敌人冰冻的时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"shock_duration": {
"stats": ["shock_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物对敌人造成的感电状态时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物对敌人造成的感电状态时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"elemental_status_aura": {
"stats": ["elemental_status_effect_aura_radius"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物造成的元素异常状态,也会影响到其他附近的敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextElementalStatusAilments"
}
]
}
]
},
"ignite_aura": {
"stats": ["support_ignite_proliferation_radius"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物造成的点燃效果会扩散至附近的敌人",
"formatters": []
}
]
},
"support_melee_physical_damage_final_incr": {
"stats": ["support_melee_physical_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的近战物理总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的近战物理总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_melee_physical_damage_ailment_damage_final_incr": {
"stats": [
"support_melee_physical_damage_poison_and_bleeding_damage_+%_final_from_melee_hits"
],
"translations": [
{
"matchers": [[1, "#"]],
"text":
"召唤生物的近战攻击击中后,所造成的流血和中毒总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text":
"召唤生物的近战攻击击中后,所造成的流血和中毒总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_damage_full_life_incr": {
"stats": ["support_damage_while_on_full_life_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "满血时,召唤生物的攻击技能总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "满血时,召唤生物的攻击技能总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"attack_damage_incr": {
"stats": ["attack_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的攻击技能伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的攻击技能伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"unused_identifier_physical_damage": {
"stats": ["physical_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的物理伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的物理伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"unused_identifier_physical_damage_final": {
"stats": ["active_skill_physical_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的物理总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的物理总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"unused_identifier_elemental_damage_final": {
"stats": ["active_skill_elemental_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的火焰、冰霜、闪电总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的火焰、冰霜、闪电总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"multiple_projectile_damage_final": {
"stats": ["support_multiple_projectile_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"lesser_multiple_projectile_damage_final": {
"stats": ["support_lesser_multiple_projectile_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"area_concentrate_damage_final": {
"stats": ["support_area_concentrate_area_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的范围总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的范围总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"added_physical_attack_damage": {
"stats": [
"attack_minimum_added_physical_damage",
"attack_maximum_added_physical_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "召唤生物的攻击额外造成 %1% - %2% 物理伤害",
"formatters": []
}
]
},
"added_cold_damage": {
"stats": [
"global_minimum_added_cold_damage",
"global_maximum_added_cold_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "召唤生物额外造成 %1% - %2% 冰霜伤害",
"formatters": []
}
]
},
"added_lightning_damage": {
"stats": [
"global_minimum_added_lightning_damage",
"global_maximum_added_lightning_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "召唤生物额外造成 %1% - %2% 闪电伤害",
"formatters": []
}
]
},
"added_chaos_damage": {
"stats": [
"global_minimum_added_chaos_damage",
"global_maximum_added_chaos_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "召唤生物额外造成 %1% - %2% 混沌伤害",
"formatters": []
}
]
},
"melee_physical_damage_incr": {
"stats": ["melee_physical_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的近战物理伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的近战物理伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"physical_damage_to_add_as_fire": {
"stats": ["physical_damage_%_to_add_as_fire"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的 %1%%% 物理伤害转化为额外火焰伤害",
"formatters": []
}
]
},
"cold_damage_to_convert_to_fire": {
"stats": ["skill_cold_damage_%_to_convert_to_fire"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的 %1%%% 冰霜伤害转化为火焰伤害",
"formatters": []
}
]
},
"physical_damage_to_add_as_lightning": {
"stats": ["physical_damage_%_to_add_as_lightning"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的 %1%%% 物理伤害转化为额外闪电伤害",
"formatters": []
}
]
},
"physical_damage_to_convert_to_lightning": {
"stats": ["skill_physical_damage_%_to_convert_to_lightning"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的 %1%%% 物理伤害转化为闪电伤害",
"formatters": []
}
]
},
"damage_incr": {
"stats": ["damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"fire_damage_incr": {
"stats": ["fire_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的火焰伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的火焰伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"cold_damage_incr": {
"stats": ["cold_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的冰霜伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的冰霜伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"lightning_damage_incr": {
"stats": ["lightning_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的闪电伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的闪电伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chaos_damage_incr": {
"stats": ["chaos_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的混沌伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的混沌伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_attack_elemental_damage_final": {
"stats": ["support_attack_skills_elemental_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的攻击技能会使火焰、冰霜、闪电总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的攻击技能会使火焰、冰霜、闪电总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"weapon_elemental_damage_incr": {
"stats": ["weapon_elemental_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的武器火焰、冰霜、闪电伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的武器火焰、冰霜、闪电伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"elemental_damage_incr": {
"stats": ["elemental_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的火焰、冰霜、闪电伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的火焰、冰霜、闪电伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_more_minion_damage": {
"stats": ["support_minion_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"controlled_destruction": {
"stats": ["support_controlled_destruction_spell_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的法术总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的法术总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_efficacy_spell_damage": {
"stats": ["support_efficacy_spell_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的法术总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的法术总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"spell_damage_incr": {
"stats": ["spell_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的法术伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的法术伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_better_ailments_bonus": {
"stats": ["support_better_ailments_ailment_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "对异常状态下的敌人,召唤生物的总伤害额外提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
},
{
"matchers": [["#", -1]],
"text": "对异常状态下的敌人,召唤生物的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
}
]
},
"support_better_ailments_malus": {
"stats": ["support_better_ailments_hit_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物击中时总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物击中时总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_chance_to_ignite_damage": {
"stats": ["support_chance_to_ignite_fire_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的火焰总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的火焰总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"ignite_prolif_damage": {
"stats": ["support_ignite_prolif_ignite_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的点燃总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的点燃总伤害额外降低 %1%%%",
"formatters": []
}
]
},
"rapid_decay": {
"stats": ["support_rapid_decay_damage_over_time_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的持续性总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的持续性总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_efficacy_dot": {
"stats": ["support_efficacy_damage_over_time_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的持续性总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的持续性总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_debilitate_hit_damage": {
"stats": [
"support_debilitate_hit_damage_+%_final_per_poison_stack",
"support_debilitate_hit_damage_max_poison_stacks"
],
"translations": [
{
"matchers": [[1, "#"], "#"],
"text":
"敌人每有一层中毒状态,召唤生物击中时的总伤害便额外提高 %1%%%,最多 %2%",
"formatters": []
},
{
"matchers": [["#", -1], "#"],
"text":
"敌人每有一层中毒状态,召唤生物击中时的总伤害便额外降低%1%%%,最多 %2%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_debilitate_poison_damage": {
"stats": ["support_debilitate_poison_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的中毒总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的中毒总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_poison_poison_damage": {
"stats": ["support_poison_poison_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的中毒总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的中毒总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"damage_over_time_incr": {
"stats": ["damage_over_time_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的持续伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的持续伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"minion_damage_final": {
"stats": ["active_skill_minion_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"number_of_zombies": {
"stats": ["number_of_zombies_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个魔卫",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "最多可同时拥有 %1% 个魔卫",
"formatters": []
}
]
},
"number_of_spectres": {
"stats": ["number_of_spectres_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个灵体",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "最多可同时拥有 %1% 个灵体",
"formatters": []
}
]
},
"number_of_raging_spirits": {
"stats": ["number_of_raging_spirits_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个愤怒狂灵",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "最多可同时拥有 %1% 个愤怒狂灵",
"formatters": []
}
]
},
"number_of_animated_weapons": {
"stats": ["number_of_animated_weapons_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时召唤 %1% 个幻化武器",
"formatters": []
},
{
"matchers": [[1, "#"]],
"text": "最多可同时召唤 %1% 个幻化武器",
"formatters": []
}
]
},
"number_of_beasts": {
"stats": ["base_number_of_beast_minions_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个兽化召唤生物",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "最多可同时拥有 %1% 个兽化召唤生物",
"formatters": []
}
]
},
"display_one_harbinger_allowed": {
"stats": ["display_one_harbinger_allowed"],
"translations": [
{
"matchers": ["#"],
"text": "最多可同时拥有 1 个先驱者",
"formatters": []
}
]
},
"number_of_golems": {
"stats": ["number_of_golems_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个魔像",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "最多可同时拥有 %1% 个魔像",
"formatters": []
}
]
},
"display_minion_life": {
"stats": ["display_minion_maximum_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物拥有 %1% 最大生命",
"formatters": []
}
]
},
"number_of_skeletons_allowed": {
"stats": ["number_of_skeletons_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个魔侍",
"formatters": []
},
{
"matchers": [[1, "#"]],
"text": "最多可同时拥有 %1% 个魔侍",
"formatters": []
}
]
},
"number_of_spiders": {
"stats": ["number_of_spider_minions_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个蜘蛛",
"formatters": []
},
{
"matchers": [[1, "#"]],
"text": "最多可同时拥有 %1% 个蜘蛛",
"formatters": []
}
]
},
"melee_skeletons_to_summon": {
"stats": ["number_of_melee_skeletons_to_summon"],
"translations": [
{
"matchers": [1],
"text": "召唤 %1% 个魔侍战士",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "召唤 %1% 个魔侍战士",
"formatters": []
}
]
},
"archer_skeletons_to_summon": {
"stats": ["number_of_archer_skeletons_to_summon"],
"translations": [
{
"matchers": [1],
"text": "召唤 %1% 个魔侍弓箭手",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "召唤 %1% 个魔侍弓箭手",
"formatters": []
}
]
},
"mage_skeletons_to_summon": {
"stats": ["number_of_mage_skeletons_to_summon"],
"translations": [
{
"matchers": [1],
"text": "召唤 %1% 个魔侍法师",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "召唤 %1% 个魔侍法师",
"formatters": []
}
]
},
"leader_skeletons_to_summon": {
"stats": ["number_of_leader_skeletons_to_summon"],
"translations": [
{
"matchers": [1],
"text": "召唤 %1% 个魔侍将军",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "召唤 %1% 个魔侍将军",
"formatters": []
}
]
},
"number_of_converted_allowed": {
"stats": ["number_of_converted_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个被支配的敌人",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "最多可同时拥有 %1% 个被支配的敌人",
"formatters": []
}
]
},
"culling_strike": {
"stats": ["kill_enemy_on_hit_if_under_10%_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物带有【终结】效果",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextCullingStrike"
}
]
}
]
},
"point_blank": {
"stats": ["keystone_point_blank"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物带有【零点射击】效果",
"formatters": []
}
]
},
"chance_to_blind": {
"stats": ["global_chance_to_blind_on_hit_%"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物击中时有 %1%%% 几率使敌人致盲",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBlind"
}
]
}
]
},
"blind_duration_incr": {
"stats": ["blind_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的致盲时间延长 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的致盲时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"fire_penetration": {
"stats": ["base_reduce_enemy_fire_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物穿透 %1%%% 火焰抗性",
"formatters": []
}
]
},
"cold_penetration": {
"stats": ["base_reduce_enemy_cold_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物穿透 %1%%% 冰霜抗性",
"formatters": []
}
]
},
"elemental_penetration": {
"stats": ["reduce_enemy_elemental_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物穿透 %1%%% 火焰、冰霜、闪电抗性",
"formatters": []
}
]
},
"lightning_penetration": {
"stats": ["base_reduce_enemy_lightning_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物穿透 %1%%% 闪电抗性",
"formatters": []
}
]
},
"chain_num": {
"stats": ["virtual_number_of_additional_projectiles_in_chain"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物的投射物可以连锁弹射 %1$+d 次",
"formatters": []
}
]
},
"split_num": {
"stats": ["projectile_number_to_split"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物的投射物可以分裂为 %1% 个",
"formatters": []
}
]
},
"fork": {
"stats": ["projectiles_fork"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物的投射物击中后分裂",
"formatters": []
}
]
},
"return": {
"stats": ["projectiles_return", "projectiles_return_if_no_hit_object"],
"translations": [
{
"matchers": ["#", 0],
"text": "召唤生物的投射物在击中目标后返回己方",
"formatters": []
},
{
"matchers": [0, "#"],
"text": "召唤生物的投射物在战斗结束时返回己方",
"formatters": []
},
{
"matchers": ["#", "#"],
"text": "召唤生物的投射物会返回己方",
"formatters": []
}
]
},
"melee_splash": {
"stats": ["melee_splash"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物的单体近战攻击会对周围目标造成溅射伤害",
"formatters": []
}
]
},
"melee_mulitple_attacks": {
"stats": ["base_melee_attack_repeat_count"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物的近战攻击技能可额外重复 %1% 次",
"formatters": []
}
]
},
"base_multicast": {
"stats": ["base_spell_repeat_count"],
"translations": [
{
"matchers": [1],
"text": "召唤生物的法术可额外重复 1 次",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "召唤生物的法术可额外重复 %1% 次",
"formatters": []
}
]
},
"power_charge_on_crit_chance": {
"stats": ["add_power_charge_on_critical_strike_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "召唤生物暴击时有 %1%%% 几率获得暴击球",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "召唤生物暴击时会获得暴击球",
"formatters": []
}
]
},
"multiple_attacks_speed": {
"stats": ["support_multiple_attacks_melee_attack_speed_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的近战总攻击速度额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的近战总攻击速度额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"multiple_attack_damage": {
"stats": ["support_multiple_attack_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的攻击总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的攻击总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"burn_damage": {
"stats": ["burn_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的燃烧伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的燃烧伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"mine_damage": {
"stats": ["support_gem_mine_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"totem_damage": {
"stats": ["support_totem_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"echo_damage": {
"stats": ["support_echo_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"multithrow_damage": {
"stats": ["support_multithrow_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"cast_on_damage_taken_damage": {
"stats": ["cast_on_damage_taken_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chain_damage": {
"stats": ["support_chain_hit_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的击中总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的击中总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"split_damage": {
"stats": ["support_split_projectile_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"fork_damage": {
"stats": ["support_fork_projectile_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"endurance_charge_on_stun": {
"stats": ["gain_endurance_charge_on_melee_stun"],
"translations": [
{
"matchers": ["#"],
"text": "当召唤生物使用近战伤害晕眩敌人时,获得耐力球",
"formatters": []
}
]
},
"movement_speed_incr": {
"stats": ["base_movement_velocity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的移动速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的移动速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"skill_duration_incr": {
"stats": ["skill_effect_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"attack_speed_incr_on_low_life": {
"stats": ["attack_speed_+%_when_on_low_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物低血时,其攻击速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
},
{
"matchers": [["#", -1]],
"text": "召唤生物低血时,其攻击速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
}
]
},
"cast_speed_incr_on_low_life": {
"stats": ["cast_speed_+%_when_on_low_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物低血时,其施法速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
},
{
"matchers": [["#", -1]],
"text": "召唤生物低血时,其施法速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
}
]
},
"support_projectile_attack_phys_ailment_damage_incr": {
"stats": [
"support_phys_proj_attack_damage_bleeing_and_poison_damage_+%_final_from_projectile_hits"
],
"translations": [
{
"matchers": [[1, "#"]],
"text":
"召唤生物的攻击技能在投射物击中后,所造成的流血和中毒总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text":
"召唤生物的攻击技能在投射物击中后,所造成的流血和中毒总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_projectile_attack_phys_incr": {
"stats": ["support_projectile_attack_physical_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的投射物攻击总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的投射物攻击总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_projectile_attack_speed_incr": {
"stats": ["support_projectile_attack_speed_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的投射物总攻击速度额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的投射物总攻击速度额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"projectile_damage_incr": {
"stats": ["projectile_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成投射物伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的投射物伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"blood_magic": {
"stats": ["base_use_life_in_place_of_mana"],
"translations": [
{
"matchers": ["#"],
"text": "此技能和召唤生物的魔力消耗转为生命消耗",
"formatters": []
}
]
},
"bloodlust_damage": {
"stats": [
"support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物对流血敌人造成的近战物理总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物对流血敌人造成的近战物理总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"bloodlust_damage_incr": {
"stats": ["melee_damage_vs_bleeding_enemies_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物对流血敌人造成的近战物理伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物对流血敌人造成的近战物理伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chance_to_fortify_on_melee_hit": {
"stats": ["chance_to_fortify_on_melee_hit_+%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "召唤生物的近战攻击击中时,有 %1%%% 几率获得护体效果",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
},
{
"matchers": [[100, "#"]],
"text": "召唤生物的近战攻击击中时会获得护体效果",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
}
]
},
"mine_laying_speed_incr": {
"stats": ["mine_laying_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "地雷放置速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "地雷放置速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"freeze_chance_vs_chilled": {
"stats": ["additional_chance_to_freeze_chilled_enemies_%"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物有 %1$d%% 几率冰冻被冰缓的敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
}
]
},
"hypothermia_damage": {
"stats": ["support_hypothermia_damage_+%_vs_chilled_enemies_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text":
"敌人被冰缓时,召唤生物的总伤害(击中和异常状态)额外提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
},
{
"matchers": [["#", -1]],
"text":
"敌人被冰缓时,召唤生物的总伤害(击中和异常状态)额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
}
]
},
"trap_throw_speed_incr": {
"stats": ["trap_throwing_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "陷阱投掷速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "陷阱投掷速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"trap_mine_damage": {
"stats": ["support_trap_and_mine_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的陷阱与地雷总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的陷阱与地雷总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"cluster_trap_damage_incr": {
"stats": ["support_clustertrap_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"minefield_damage": {
"stats": ["support_minefield_mine_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的地雷总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的地雷总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"void_manipulation": {
"stats": ["support_void_manipulation_chaos_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的混沌总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的混沌总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"elemental_focus_damage": {
"stats": ["support_gem_elemental_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的火焰、冰霜、闪电总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的火焰、冰霜、闪电总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"cannot_inflict_ailments": {
"stats": ["cannot_inflict_status_ailments"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物无法造成元素异常状态",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextElementalStatusAilments"
}
]
}
]
},
"poison_on_hit": {
"stats": ["global_poison_on_hit"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物击中敌人时会使其中毒",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"poison_damage": {
"stats": ["base_poison_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的中毒伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的中毒伤害降低 %1%%%",
"formatters": []
}
]
},
"poison_duration": {
"stats": ["base_poison_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的中毒持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的中毒持续时间缩短 %1%%%",
"formatters": []
}
]
},
"melee_splash_radius": {
"stats": ["melee_splash_area_of_effect_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的近战技能溅射总范围额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的近战技能溅射总范围额外降低 %1%%%",
"formatters": []
}
]
},
"support_ruthless_count": {
"stats": ["support_ruthless_big_hit_max_count"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物每打出 3 次近战攻击,就会触发 1 次【无情一击】",
"formatters": []
}
]
},
"support_ruthless_damage": {
"stats": ["support_ruthless_big_hit_damage_+%_final"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物的【无情一击】会使近战总伤害额外提高 %1%%%",
"formatters": []
}
]
},
"support_ruthless_bleeding_damage": {
"stats": [
"support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"
],
"translations": [
{
"matchers": ["#"],
"text":
"召唤生物的近战攻击击中时,所触发的【无情一击】会使流血总伤害额外提高 %1%%%",
"formatters": []
}
]
},
"support_ruthless_stun": {
"stats": ["support_ruthless_big_hit_stun_base_duration_override_ms"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物的【无情一击】有 %1% 秒基础晕眩时间",
"formatters": [
{
"id": "milliseconds_to_seconds",
"arg": 1
}
]
}
]
},
"minion_added_damage": {
"stats": ["active_skill_minion_added_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的附加总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的附加总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"ailment_duration_incr": {
"stats": ["base_all_ailment_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text":
"召唤生物会使敌人受到的冰缓、点燃、冰冻和感电状态持续时间延长 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextStatusAilments"
}
]
},
{
"matchers": [["#", -1]],
"text":
"召唤生物会使敌人受到的冰缓、点燃、冰冻和感电状态持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextStatusAilments"
}
]
}
]
},
"poison_chance": {
"stats": ["base_chance_to_poison_on_hit_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "召唤生物在击中时有 %1%%% 几率使敌人中毒",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
},
{
"matchers": [[100, "#"]],
"text": "召唤生物在击中时必定使敌人中毒",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"deal_no_chaos": {
"stats": ["base_deal_no_chaos_damage"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物无法造成混沌伤害",
"formatters": []
}
]
},
"bleeding_chance": {
"stats": [
"bleed_on_hit_with_attacks_%",
"global_bleed_on_hit",
"cannot_cause_bleeding"
],
"translations": [
{
"matchers": [[1, 99], 0, 0],
"text": "召唤生物的攻击有 %1%%% 几率使敌人流血",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBleeding"
}
]
},
{
"matchers": [[100, "#"], 0, 0],
"text": "召唤生物的攻击会使敌人流血",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBleeding"
}
]
},
{
"matchers": ["#", "#", 0],
"text": "召唤生物的攻击会使敌人流血",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBleeding"
}
]
},
{
"matchers": ["#", "#", "#"],
"text": "召唤生物无法造成流血",
"formatters": []
}
]
},
"ghost_chance": {
"stats": ["chance_to_summon_support_ghost_on_killing_blow_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "当非幻灵召唤生物击败敌人时,有 %1%%% 几率召唤 1 个幻灵",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "当非幻灵召唤生物击败敌人时,召唤 1 个幻灵",
"formatters": []
}
]
},
"decay_on_hit": {
"stats": ["deal_chaos_damage_per_second_for_10_seconds_on_hit"],
"translations": [
{
"matchers": ["#"],
"text":
"召唤生物的攻击击中时附加腐蚀状态,每秒造成 %1% 混沌伤害,持续 8 秒",
"formatters": []
}
]
},
"deal_no_elemental": {
"stats": ["deal_no_elemental_damage"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物无法造成火焰、冰霜、闪电伤害",
"formatters": []
}
]
},
"ignites_apply_fire_res": {
"stats": ["ignites_apply_fire_resistance_+"],
"translations": [
{
"matchers": ["#"],
"text": "被召唤生物点燃的敌人,其火焰抗性提高 %1$+d%%",
"formatters": []
}
]
},
"maim_chance": {
"stats": ["maim_on_hit_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "召唤生物的攻击有 %1%%% 几率使敌人瘫痪",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "召唤生物的攻击必定使敌人瘫痪",
"formatters": []
}
]
},
"support_ice_bite_damage": {
"stats": [
"minimum_added_cold_damage_per_frenzy_charge",
"maximum_added_cold_damage_per_frenzy_charge"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "每个狂怒球使召唤生物附加 %1% - %2% 基础冰霜伤害",
"formatters": []
}
]
},
"minion_grants_rampage_on_hit": {
"stats": [
"minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%"
],
"translations": [
{
"matchers": [[1, 99]],
"text": "召唤生物击中传奇敌人时,有 %1%%% 几率获得 1 层暴走状态",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "召唤生物击中传奇敌人时,获得一层暴走状态",
"formatters": []
}
]
},
"minions_cannot_taunt": {
"stats": ["minions_cannot_taunt_enemies"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物无法嘲讽敌人",
"formatters": []
}
]
},
"ailment_non_damaging_incr_effect": {
"stats": ["non_damaging_ailment_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物对敌人施加的非伤害性异常状态效果提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextNonDamagingAilments"
}
]
},
{
"matchers": [["#", -1]],
"text": "召唤生物对敌人施加的非伤害性异常状态效果降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextNonDamagingAilments"
}
]
}
]
},
"frenzy_charge_on_trap_trig": {
"stats": ["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"],
"translations": [
{
"matchers": ["#"],
"text":
"当你的陷阱被敌人触发时,此技能和召唤生物有 %1%%% 的机会获得 1 个狂怒球",
"formatters": []
},
{
"matchers": [100],
"text": "当你的陷阱被敌人触发时,此技能和召唤生物获得 1 个狂怒球",
"formatters": []
}
]
},
"power_charge_on_trap_trig": {
"stats": ["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"],
"translations": [
{
"matchers": ["#"],
"text":
"当你的陷阱被敌人触发时,此技能和召唤生物有 %1%%% 的机会获得 1 个暴击球",
"formatters": []
},
{
"matchers": [100],
"text": "当你的陷阱被敌人触发时,此技能和召唤生物获得 1 个暴击球",
"formatters": []
}
]
},
"base_pierce_num": {
"stats": ["projectile_base_number_of_targets_to_pierce"],
"translations": [
{
"matchers": [1],
"text": "召唤生物的投射物会穿透 1 个额外目标",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "召唤生的投射物会穿透 %1% 个额外目标",
"formatters": []
}
]
},
"skill_and_damaging_ailment_duration_incr": {
"stats": ["skill_effect_and_damaging_ailment_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的技能和异常状态持续时间延长 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
},
{
"matchers": [["#", -1]],
"text": "召唤生物技能和异常状态持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
}
]
},
"brutality_phys_damage": {
"stats": ["support_brutality_physical_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的物理总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的物理总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"hypothermia_cold_damage": {
"stats": ["support_hypothermia_cold_damage_over_time_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的持续性冰霜总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的持续性冰霜总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"maim_phys_damage": {
"stats": ["support_maim_chance_physical_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的物理总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的物理总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"maimed_phys_damage_taken_incr": {
"stats": ["support_maimed_enemies_physical_damage_taken_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "被召唤生物使敌人瘫痪时,敌人受到的物理伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "被召唤生物使敌人瘫痪时,敌人受到的物理伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"added_fire_against_burning": {
"stats": [
"global_minimum_added_fire_damage_vs_burning_enemies",
"global_maximum_added_fire_damage_vs_burning_enemies"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "召唤生物对燃烧的敌人附加 %1% - %2% 火焰伤害",
"formatters": []
}
]
},
"minion_totem_resistance_support_damage": {
"stats": ["support_minion_totem_resistance_elemental_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "该图腾使用的召唤生物和技能总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "该图腾使用的召唤生物和技能总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_parallel_projectiles": {
"stats": ["support_parallel_projectile_number_of_points_per_side"],
"translations": [
{
"matchers": [1],
"text": "召唤生物会从它们身体两侧发射投射物,最多 %1% 个发射点",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "召唤生物会从它们身体两侧发射投射物,最多 %1% 个发射点",
"formatters": []
}
]
},
"parallel_projectiles_damage_final": {
"stats": ["support_parallel_projectiles_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"power_charge_on_crit_damage": {
"stats": [
"support_power_charge_on_crit_damage_+%_final_per_power_charge"
],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每个暴击球可使召唤生物的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "每个暴击球可使召唤生物的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_less_duration": {
"stats": ["support_reduced_duration_skill_effect_duration_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物的技能总持续时间额外延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "召唤生物的技能总持续时间额外缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_scion_chance": {
"stats": [
"support_scion_onslaught_on_killing_blow_%_chance",
"support_scion_onslaught_on_killing_blow_duration_ms"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "召唤生物击败敌人时有 %1%%% 几率获得【猛攻】,持续 %2% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds",
"arg": 2
},
{
"id": "reminderstring",
"arg": "ReminderTextOnslaught"
}
]
}
]
},
"storm_barrier_power_charge": {
"stats": [
"support_storm_barrier_gain_power_charge_when_hit_%",
"support_storm_barrier_lightning_damage_taken_when_hit_+%_final",
"support_storm_barrier_physical_damage_taken_when_hit_+%_final"
],
"translations": [
{
"matchers": ["#", "#", "#"],
"text":
"吟唱时,召唤生物击中目标后有 %1%%% 几率获得暴击球\\n吟唱时,召唤生物击中目标后有 %2%%% 几率获得暴击球\\n吟唱时,召唤生物击中目标后有 %3%%% 几率获得暴击球",
"formatters": [
{
"id": "negate",
"arg": 2
},
{
"id": "negate",
"arg": 3
}
]
}
]
},
"ailment_damage_incr": {
"stats": ["support_unbound_ailments_ailment_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物对冰缓、冰冻、点燃和感电状态的总伤害额外提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
},
{
"matchers": [["#", -1]],
"text": "召唤生物对冰缓、冰冻、点燃和感电状态的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
}
]
},
"trap_crit_per_power_charge": {
"stats": ["trap_critical_strike_multiplier_+_per_power_charge"],
"translations": [
{
"matchers": ["#"],
"text":
"使用陷阱时,每个暴击球可使该技能和召唤生物的技能获得 %1$+d%% 暴击伤害加成",
"formatters": []
}
]
}
}
}