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poe-i18n

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i18n utility for Path of Exile

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{
  "meta": {
    "include": "skill_stat_descriptions",
    "hasIdentifiers": false
  },
  "data": {
    "num_additional_traps": {
      "stats": ["number_of_additional_traps_to_throw"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤生物可投掷最多 1 个额外陷阱",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "召唤生物可投掷最多 %1% 个额外陷阱",
          "formatters": []
        }
      ]
    },
    "num_additional_mines": {
      "stats": ["number_of_additional_mines_to_place"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤生物可放置 1 个额外地雷",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "召唤生物可放置 %1% 个额外地雷",
          "formatters": []
        }
      ]
    },
    "num_additional_traps_allowed": {
      "stats": ["number_of_additional_traps_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤生物同时可多放置 1 个陷阱",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "召唤生物同时可多放置 %1% 个陷阱",
          "formatters": []
        }
      ]
    },
    "num_additional_mines_allowed": {
      "stats": ["number_of_additional_remote_mines_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤生物同时可多放置 1 个地雷",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "召唤生物同时可多放置 %1% 个地雷",
          "formatters": []
        }
      ]
    },
    "trap_throw_random": {
      "stats": ["throw_traps_in_circle_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱投掷至随机处",
          "formatters": []
        }
      ]
    },
    "cast_speed_incr": {
      "stats": ["base_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "multicast_cast_speed_incr": {
      "stats": ["support_multicast_cast_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的总施法速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的总施法速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_incr": {
      "stats": ["attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating": {
      "stats": ["accuracy_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的命中值提高 %1%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的命中值降低 %1%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating_incr": {
      "stats": ["accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的总命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的总命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_incr": {
      "stats": ["critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的暴击率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "critical_strike_multiplier_incr": {
      "stats": ["base_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物获得 %1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "life_gain_per_target": {
      "stats": ["life_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每击中一个敌人,召唤生物获得 %1% 生命回复",
          "formatters": []
        }
      ]
    },
    "life_leech_from_any": {
      "stats": ["life_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物获得 %1%%% 生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_any": {
      "stats": ["mana_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物获得 %1%%% 魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "knockback_chance": {
      "stats": ["base_global_chance_to_knockback_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "召唤生物击中时有额外 %1%%% 几率击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "召唤生物击中时会击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "knockback_distance": {
      "stats": ["knockback_distance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的击退距离延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的击退距离缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "stun_threshold_reduction_incr": {
      "stats": ["base_stun_threshold_reduction_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物使敌人晕眩门槛降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物使敌人晕眩门槛提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_rarity_incr": {
      "stats": ["killed_monster_dropped_item_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被此召唤生物击败的怪物,其物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被此召唤生物击败的怪物,其物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_quantity_incr": {
      "stats": ["killed_monster_dropped_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被此召唤生物击败的怪物提高 %1%%% 物品掉落数量",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被此召唤生物击败的怪物降低 %1%%% 物品掉落数量",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_chance": {
      "stats": ["base_chance_to_freeze_%", "always_freeze"],
      "translations": [
        {
          "matchers": ["#", [1, "#"]],
          "text": "召唤生物必定冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0],
          "text": "召唤生物必定冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[1, 99], 0],
          "text": "召唤生物有 %1%%% 几率冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "shock_chance": {
      "stats": ["base_chance_to_shock_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物有 %1%%% 几率使敌人感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "burn_chance": {
      "stats": ["base_chance_to_ignite_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的火焰伤害有 %1%%% 几率点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "chance_to_flee": {
      "stats": ["global_hit_causes_monster_flee_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物击中时有 %1%%% 几率使敌人逃跑",
          "formatters": []
        }
      ]
    },
    "area_of_effect_incr": {
      "stats": ["base_skill_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "concentrated_area_of_effect": {
      "stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的范围效果总面积额外扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的范围效果总面积额外缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "aura_area_of_effect_incr": {
      "stats": ["base_aura_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的光环范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的光环范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "aura_effect_incr": {
      "stats": ["aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的光环效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的光环效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_speed_incr": {
      "stats": ["base_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "additional_projectiles": {
      "stats": ["number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤生物发射 %1% 个额外投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "召唤生物发射 %1% 个额外投射物",
          "formatters": []
        }
      ]
    },
    "life_leech_speed": {
      "stats": ["life_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的生命偷取速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的生命偷取速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_speed": {
      "stats": ["mana_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的魔力偷取速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的魔力偷取速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "stun_duration_incr": {
      "stats": ["base_stun_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物使敌人晕眩的时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物使敌人晕眩的时间缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "chill_effect": {
      "stats": ["chill_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物对敌人的冰缓效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物对敌人的冰缓效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "burn_duration": {
      "stats": ["ignite_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物点燃敌人的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物点燃敌人的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_duration": {
      "stats": ["chill_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物使敌人冰缓的时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物使敌人冰缓的时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_duration": {
      "stats": ["freeze_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物使敌人冰冻的时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物使敌人冰冻的时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_duration": {
      "stats": ["shock_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物对敌人造成的感电状态时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物对敌人造成的感电状态时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_status_aura": {
      "stats": ["elemental_status_effect_aura_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物造成的元素异常状态,也会影响到其他附近的敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "ignite_aura": {
      "stats": ["support_ignite_proliferation_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物造成的点燃效果会扩散至附近的敌人",
          "formatters": []
        }
      ]
    },
    "support_melee_physical_damage_final_incr": {
      "stats": ["support_melee_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的近战物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的近战物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_melee_physical_damage_ailment_damage_final_incr": {
      "stats": [
        "support_melee_physical_damage_poison_and_bleeding_damage_+%_final_from_melee_hits"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "召唤生物的近战攻击击中后,所造成的流血和中毒总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "召唤生物的近战攻击击中后,所造成的流血和中毒总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_damage_full_life_incr": {
      "stats": ["support_damage_while_on_full_life_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "满血时,召唤生物的攻击技能总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "满血时,召唤生物的攻击技能总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_damage_incr": {
      "stats": ["attack_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的攻击技能伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的攻击技能伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unused_identifier_physical_damage": {
      "stats": ["physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unused_identifier_physical_damage_final": {
      "stats": ["active_skill_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unused_identifier_elemental_damage_final": {
      "stats": ["active_skill_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的火焰、冰霜、闪电总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的火焰、冰霜、闪电总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "multiple_projectile_damage_final": {
      "stats": ["support_multiple_projectile_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lesser_multiple_projectile_damage_final": {
      "stats": ["support_lesser_multiple_projectile_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_concentrate_damage_final": {
      "stats": ["support_area_concentrate_area_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的范围总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的范围总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "added_physical_attack_damage": {
      "stats": [
        "attack_minimum_added_physical_damage",
        "attack_maximum_added_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物的攻击额外造成 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "added_cold_damage": {
      "stats": [
        "global_minimum_added_cold_damage",
        "global_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物额外造成 %1% - %2% 冰霜伤害",
          "formatters": []
        }
      ]
    },
    "added_lightning_damage": {
      "stats": [
        "global_minimum_added_lightning_damage",
        "global_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物额外造成 %1% - %2% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "added_chaos_damage": {
      "stats": [
        "global_minimum_added_chaos_damage",
        "global_maximum_added_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物额外造成 %1% - %2% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "melee_physical_damage_incr": {
      "stats": ["melee_physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的近战物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的近战物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_to_add_as_fire": {
      "stats": ["physical_damage_%_to_add_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的 %1%%% 物理伤害转化为额外火焰伤害",
          "formatters": []
        }
      ]
    },
    "cold_damage_to_convert_to_fire": {
      "stats": ["skill_cold_damage_%_to_convert_to_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的 %1%%% 冰霜伤害转化为火焰伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_to_add_as_lightning": {
      "stats": ["physical_damage_%_to_add_as_lightning"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的 %1%%% 物理伤害转化为额外闪电伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_to_convert_to_lightning": {
      "stats": ["skill_physical_damage_%_to_convert_to_lightning"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的 %1%%% 物理伤害转化为闪电伤害",
          "formatters": []
        }
      ]
    },
    "damage_incr": {
      "stats": ["damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_incr": {
      "stats": ["fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_incr": {
      "stats": ["cold_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_damage_incr": {
      "stats": ["lightning_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_incr": {
      "stats": ["chaos_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的混沌伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的混沌伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_attack_elemental_damage_final": {
      "stats": ["support_attack_skills_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的攻击技能会使火焰、冰霜、闪电总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的攻击技能会使火焰、冰霜、闪电总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "weapon_elemental_damage_incr": {
      "stats": ["weapon_elemental_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的武器火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的武器火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_incr": {
      "stats": ["elemental_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_more_minion_damage": {
      "stats": ["support_minion_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "controlled_destruction": {
      "stats": ["support_controlled_destruction_spell_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的法术总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的法术总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_efficacy_spell_damage": {
      "stats": ["support_efficacy_spell_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的法术总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的法术总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_incr": {
      "stats": ["spell_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_better_ailments_bonus": {
      "stats": ["support_better_ailments_ailment_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对异常状态下的敌人,召唤生物的总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对异常状态下的敌人,召唤生物的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "support_better_ailments_malus": {
      "stats": ["support_better_ailments_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物击中时总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物击中时总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_chance_to_ignite_damage": {
      "stats": ["support_chance_to_ignite_fire_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的火焰总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的火焰总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignite_prolif_damage": {
      "stats": ["support_ignite_prolif_ignite_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的点燃总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的点燃总伤害额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "rapid_decay": {
      "stats": ["support_rapid_decay_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的持续性总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的持续性总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_efficacy_dot": {
      "stats": ["support_efficacy_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的持续性总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的持续性总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_debilitate_hit_damage": {
      "stats": [
        "support_debilitate_hit_damage_+%_final_per_poison_stack",
        "support_debilitate_hit_damage_max_poison_stacks"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], "#"],
          "text":
            "敌人每有一层中毒状态,召唤生物击中时的总伤害便额外提高 %1%%%,最多 %2%",
          "formatters": []
        },
        {
          "matchers": [["#", -1], "#"],
          "text":
            "敌人每有一层中毒状态,召唤生物击中时的总伤害便额外降低%1%%%,最多 %2%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_debilitate_poison_damage": {
      "stats": ["support_debilitate_poison_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的中毒总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的中毒总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_poison_poison_damage": {
      "stats": ["support_poison_poison_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的中毒总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的中毒总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_over_time_incr": {
      "stats": ["damage_over_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的持续伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的持续伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_damage_final": {
      "stats": ["active_skill_minion_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "number_of_zombies": {
      "stats": ["number_of_zombies_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个魔卫",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时拥有 %1% 个魔卫",
          "formatters": []
        }
      ]
    },
    "number_of_spectres": {
      "stats": ["number_of_spectres_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个灵体",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时拥有 %1% 个灵体",
          "formatters": []
        }
      ]
    },
    "number_of_raging_spirits": {
      "stats": ["number_of_raging_spirits_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个愤怒狂灵",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时拥有 %1% 个愤怒狂灵",
          "formatters": []
        }
      ]
    },
    "number_of_animated_weapons": {
      "stats": ["number_of_animated_weapons_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时召唤 %1% 个幻化武器",
          "formatters": []
        },
        {
          "matchers": [[1, "#"]],
          "text": "最多可同时召唤 %1% 个幻化武器",
          "formatters": []
        }
      ]
    },
    "number_of_beasts": {
      "stats": ["base_number_of_beast_minions_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个兽化召唤生物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时拥有 %1% 个兽化召唤生物",
          "formatters": []
        }
      ]
    },
    "display_one_harbinger_allowed": {
      "stats": ["display_one_harbinger_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 1 个先驱者",
          "formatters": []
        }
      ]
    },
    "number_of_golems": {
      "stats": ["number_of_golems_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个魔像",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时拥有 %1% 个魔像",
          "formatters": []
        }
      ]
    },
    "display_minion_life": {
      "stats": ["display_minion_maximum_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物拥有 %1% 最大生命",
          "formatters": []
        }
      ]
    },
    "number_of_skeletons_allowed": {
      "stats": ["number_of_skeletons_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个魔侍",
          "formatters": []
        },
        {
          "matchers": [[1, "#"]],
          "text": "最多可同时拥有 %1% 个魔侍",
          "formatters": []
        }
      ]
    },
    "number_of_spiders": {
      "stats": ["number_of_spider_minions_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个蜘蛛",
          "formatters": []
        },
        {
          "matchers": [[1, "#"]],
          "text": "最多可同时拥有 %1% 个蜘蛛",
          "formatters": []
        }
      ]
    },
    "melee_skeletons_to_summon": {
      "stats": ["number_of_melee_skeletons_to_summon"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤 %1% 个魔侍战士",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "召唤 %1% 个魔侍战士",
          "formatters": []
        }
      ]
    },
    "archer_skeletons_to_summon": {
      "stats": ["number_of_archer_skeletons_to_summon"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤 %1% 个魔侍弓箭手",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "召唤 %1% 个魔侍弓箭手",
          "formatters": []
        }
      ]
    },
    "mage_skeletons_to_summon": {
      "stats": ["number_of_mage_skeletons_to_summon"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤 %1% 个魔侍法师",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "召唤 %1% 个魔侍法师",
          "formatters": []
        }
      ]
    },
    "leader_skeletons_to_summon": {
      "stats": ["number_of_leader_skeletons_to_summon"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤 %1% 个魔侍将军",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "召唤 %1% 个魔侍将军",
          "formatters": []
        }
      ]
    },
    "number_of_converted_allowed": {
      "stats": ["number_of_converted_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个被支配的敌人",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时拥有 %1% 个被支配的敌人",
          "formatters": []
        }
      ]
    },
    "culling_strike": {
      "stats": ["kill_enemy_on_hit_if_under_10%_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物带有【终结】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "point_blank": {
      "stats": ["keystone_point_blank"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物带有【零点射击】效果",
          "formatters": []
        }
      ]
    },
    "chance_to_blind": {
      "stats": ["global_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物击中时有 %1%%% 几率使敌人致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "blind_duration_incr": {
      "stats": ["blind_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的致盲时间延长 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的致盲时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_penetration": {
      "stats": ["base_reduce_enemy_fire_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "cold_penetration": {
      "stats": ["base_reduce_enemy_cold_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物穿透 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "elemental_penetration": {
      "stats": ["reduce_enemy_elemental_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "lightning_penetration": {
      "stats": ["base_reduce_enemy_lightning_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物穿透 %1%%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "chain_num": {
      "stats": ["virtual_number_of_additional_projectiles_in_chain"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物的投射物可以连锁弹射 %1$+d 次",
          "formatters": []
        }
      ]
    },
    "split_num": {
      "stats": ["projectile_number_to_split"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物的投射物可以分裂为 %1% 个",
          "formatters": []
        }
      ]
    },
    "fork": {
      "stats": ["projectiles_fork"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物的投射物击中后分裂",
          "formatters": []
        }
      ]
    },
    "return": {
      "stats": ["projectiles_return", "projectiles_return_if_no_hit_object"],
      "translations": [
        {
          "matchers": ["#", 0],
          "text": "召唤生物的投射物在击中目标后返回己方",
          "formatters": []
        },
        {
          "matchers": [0, "#"],
          "text": "召唤生物的投射物在战斗结束时返回己方",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "召唤生物的投射物会返回己方",
          "formatters": []
        }
      ]
    },
    "melee_splash": {
      "stats": ["melee_splash"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物的单体近战攻击会对周围目标造成溅射伤害",
          "formatters": []
        }
      ]
    },
    "melee_mulitple_attacks": {
      "stats": ["base_melee_attack_repeat_count"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物的近战攻击技能可额外重复 %1% 次",
          "formatters": []
        }
      ]
    },
    "base_multicast": {
      "stats": ["base_spell_repeat_count"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤生物的法术可额外重复 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "召唤生物的法术可额外重复 %1% 次",
          "formatters": []
        }
      ]
    },
    "power_charge_on_crit_chance": {
      "stats": ["add_power_charge_on_critical_strike_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "召唤生物暴击时有 %1%%% 几率获得暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "召唤生物暴击时会获得暴击球",
          "formatters": []
        }
      ]
    },
    "multiple_attacks_speed": {
      "stats": ["support_multiple_attacks_melee_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的近战总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的近战总攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "multiple_attack_damage": {
      "stats": ["support_multiple_attack_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的攻击总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的攻击总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "burn_damage": {
      "stats": ["burn_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的燃烧伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的燃烧伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_damage": {
      "stats": ["support_gem_mine_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_damage": {
      "stats": ["support_totem_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "echo_damage": {
      "stats": ["support_echo_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "multithrow_damage": {
      "stats": ["support_multithrow_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_on_damage_taken_damage": {
      "stats": ["cast_on_damage_taken_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chain_damage": {
      "stats": ["support_chain_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的击中总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的击中总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "split_damage": {
      "stats": ["support_split_projectile_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fork_damage": {
      "stats": ["support_fork_projectile_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "endurance_charge_on_stun": {
      "stats": ["gain_endurance_charge_on_melee_stun"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当召唤生物使用近战伤害晕眩敌人时,获得耐力球",
          "formatters": []
        }
      ]
    },
    "movement_speed_incr": {
      "stats": ["base_movement_velocity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_duration_incr": {
      "stats": ["skill_effect_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_incr_on_low_life": {
      "stats": ["attack_speed_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物低血时,其攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物低血时,其攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "cast_speed_incr_on_low_life": {
      "stats": ["cast_speed_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物低血时,其施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物低血时,其施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "support_projectile_attack_phys_ailment_damage_incr": {
      "stats": [
        "support_phys_proj_attack_damage_bleeing_and_poison_damage_+%_final_from_projectile_hits"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "召唤生物的攻击技能在投射物击中后,所造成的流血和中毒总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "召唤生物的攻击技能在投射物击中后,所造成的流血和中毒总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_projectile_attack_phys_incr": {
      "stats": ["support_projectile_attack_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的投射物攻击总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的投射物攻击总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_projectile_attack_speed_incr": {
      "stats": ["support_projectile_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的投射物总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的投射物总攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_damage_incr": {
      "stats": ["projectile_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成投射物伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的投射物伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blood_magic": {
      "stats": ["base_use_life_in_place_of_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此技能和召唤生物的魔力消耗转为生命消耗",
          "formatters": []
        }
      ]
    },
    "bloodlust_damage": {
      "stats": [
        "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物对流血敌人造成的近战物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物对流血敌人造成的近战物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bloodlust_damage_incr": {
      "stats": ["melee_damage_vs_bleeding_enemies_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物对流血敌人造成的近战物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物对流血敌人造成的近战物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_fortify_on_melee_hit": {
      "stats": ["chance_to_fortify_on_melee_hit_+%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "召唤生物的近战攻击击中时,有 %1%%% 几率获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "召唤生物的近战攻击击中时会获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "mine_laying_speed_incr": {
      "stats": ["mine_laying_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷放置速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷放置速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_chance_vs_chilled": {
      "stats": ["additional_chance_to_freeze_chilled_enemies_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物有 %1$d%% 几率冰冻被冰缓的敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "hypothermia_damage": {
      "stats": ["support_hypothermia_damage_+%_vs_chilled_enemies_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "敌人被冰缓时,召唤生物的总伤害(击中和异常状态)额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "敌人被冰缓时,召唤生物的总伤害(击中和异常状态)额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "trap_throw_speed_incr": {
      "stats": ["trap_throwing_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱投掷速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱投掷速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trap_mine_damage": {
      "stats": ["support_trap_and_mine_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的陷阱与地雷总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的陷阱与地雷总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cluster_trap_damage_incr": {
      "stats": ["support_clustertrap_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minefield_damage": {
      "stats": ["support_minefield_mine_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的地雷总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的地雷总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "void_manipulation": {
      "stats": ["support_void_manipulation_chaos_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的混沌总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的混沌总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_focus_damage": {
      "stats": ["support_gem_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的火焰、冰霜、闪电总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的火焰、冰霜、闪电总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_inflict_ailments": {
      "stats": ["cannot_inflict_status_ailments"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物无法造成元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "poison_on_hit": {
      "stats": ["global_poison_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物击中敌人时会使其中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "poison_damage": {
      "stats": ["base_poison_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的中毒伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的中毒伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "poison_duration": {
      "stats": ["base_poison_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的中毒持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的中毒持续时间缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "melee_splash_radius": {
      "stats": ["melee_splash_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的近战技能溅射总范围额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的近战技能溅射总范围额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "support_ruthless_count": {
      "stats": ["support_ruthless_big_hit_max_count"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物每打出 3 次近战攻击,就会触发 1 次【无情一击】",
          "formatters": []
        }
      ]
    },
    "support_ruthless_damage": {
      "stats": ["support_ruthless_big_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物的【无情一击】会使近战总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "support_ruthless_bleeding_damage": {
      "stats": [
        "support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "召唤生物的近战攻击击中时,所触发的【无情一击】会使流血总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "support_ruthless_stun": {
      "stats": ["support_ruthless_big_hit_stun_base_duration_override_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物的【无情一击】有 %1% 秒基础晕眩时间",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_added_damage": {
      "stats": ["active_skill_minion_added_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的附加总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的附加总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ailment_duration_incr": {
      "stats": ["base_all_ailment_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "召唤生物会使敌人受到的冰缓、点燃、冰冻和感电状态持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStatusAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "召唤生物会使敌人受到的冰缓、点燃、冰冻和感电状态持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStatusAilments"
            }
          ]
        }
      ]
    },
    "poison_chance": {
      "stats": ["base_chance_to_poison_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "召唤生物在击中时有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "召唤生物在击中时必定使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "deal_no_chaos": {
      "stats": ["base_deal_no_chaos_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物无法造成混沌伤害",
          "formatters": []
        }
      ]
    },
    "bleeding_chance": {
      "stats": [
        "bleed_on_hit_with_attacks_%",
        "global_bleed_on_hit",
        "cannot_cause_bleeding"
      ],
      "translations": [
        {
          "matchers": [[1, 99], 0, 0],
          "text": "召唤生物的攻击有 %1%%% 几率使敌人流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0, 0],
          "text": "召唤生物的攻击会使敌人流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", 0],
          "text": "召唤生物的攻击会使敌人流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", "#"],
          "text": "召唤生物无法造成流血",
          "formatters": []
        }
      ]
    },
    "ghost_chance": {
      "stats": ["chance_to_summon_support_ghost_on_killing_blow_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当非幻灵召唤生物击败敌人时,有 %1%%% 几率召唤 1 个幻灵",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当非幻灵召唤生物击败敌人时,召唤 1 个幻灵",
          "formatters": []
        }
      ]
    },
    "decay_on_hit": {
      "stats": ["deal_chaos_damage_per_second_for_10_seconds_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "召唤生物的攻击击中时附加腐蚀状态,每秒造成 %1% 混沌伤害,持续 8 秒",
          "formatters": []
        }
      ]
    },
    "deal_no_elemental": {
      "stats": ["deal_no_elemental_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物无法造成火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "ignites_apply_fire_res": {
      "stats": ["ignites_apply_fire_resistance_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被召唤生物点燃的敌人,其火焰抗性提高 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "maim_chance": {
      "stats": ["maim_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "召唤生物的攻击有 %1%%% 几率使敌人瘫痪",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "召唤生物的攻击必定使敌人瘫痪",
          "formatters": []
        }
      ]
    },
    "support_ice_bite_damage": {
      "stats": [
        "minimum_added_cold_damage_per_frenzy_charge",
        "maximum_added_cold_damage_per_frenzy_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个狂怒球使召唤生物附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "minion_grants_rampage_on_hit": {
      "stats": [
        "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "召唤生物击中传奇敌人时,有 %1%%% 几率获得 1 层暴走状态",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "召唤生物击中传奇敌人时,获得一层暴走状态",
          "formatters": []
        }
      ]
    },
    "minions_cannot_taunt": {
      "stats": ["minions_cannot_taunt_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物无法嘲讽敌人",
          "formatters": []
        }
      ]
    },
    "ailment_non_damaging_incr_effect": {
      "stats": ["non_damaging_ailment_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物对敌人施加的非伤害性异常状态效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextNonDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物对敌人施加的非伤害性异常状态效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextNonDamagingAilments"
            }
          ]
        }
      ]
    },
    "frenzy_charge_on_trap_trig": {
      "stats": ["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你的陷阱被敌人触发时,此技能和召唤生物有 %1%%% 的机会获得 1 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "当你的陷阱被敌人触发时,此技能和召唤生物获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "power_charge_on_trap_trig": {
      "stats": ["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你的陷阱被敌人触发时,此技能和召唤生物有 %1%%% 的机会获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "当你的陷阱被敌人触发时,此技能和召唤生物获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "base_pierce_num": {
      "stats": ["projectile_base_number_of_targets_to_pierce"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤生物的投射物会穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "召唤生的投射物会穿透 %1% 个额外目标",
          "formatters": []
        }
      ]
    },
    "skill_and_damaging_ailment_duration_incr": {
      "stats": ["skill_effect_and_damaging_ailment_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的技能和异常状态持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物技能和异常状态持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "brutality_phys_damage": {
      "stats": ["support_brutality_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hypothermia_cold_damage": {
      "stats": ["support_hypothermia_cold_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的持续性冰霜总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的持续性冰霜总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maim_phys_damage": {
      "stats": ["support_maim_chance_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maimed_phys_damage_taken_incr": {
      "stats": ["support_maimed_enemies_physical_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被召唤生物使敌人瘫痪时,敌人受到的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被召唤生物使敌人瘫痪时,敌人受到的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "added_fire_against_burning": {
      "stats": [
        "global_minimum_added_fire_damage_vs_burning_enemies",
        "global_maximum_added_fire_damage_vs_burning_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物对燃烧的敌人附加 %1% - %2% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "minion_totem_resistance_support_damage": {
      "stats": ["support_minion_totem_resistance_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该图腾使用的召唤生物和技能总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该图腾使用的召唤生物和技能总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_parallel_projectiles": {
      "stats": ["support_parallel_projectile_number_of_points_per_side"],
      "translations": [
        {
          "matchers": [1],
          "text": "召唤生物会从它们身体两侧发射投射物,最多 %1% 个发射点",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "召唤生物会从它们身体两侧发射投射物,最多 %1% 个发射点",
          "formatters": []
        }
      ]
    },
    "parallel_projectiles_damage_final": {
      "stats": ["support_parallel_projectiles_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物造成的投射物总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物造成的投射物总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "power_charge_on_crit_damage": {
      "stats": [
        "support_power_charge_on_crit_damage_+%_final_per_power_charge"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使召唤生物的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球可使召唤生物的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_less_duration": {
      "stats": ["support_reduced_duration_skill_effect_duration_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的技能总持续时间额外延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的技能总持续时间额外缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_scion_chance": {
      "stats": [
        "support_scion_onslaught_on_killing_blow_%_chance",
        "support_scion_onslaught_on_killing_blow_duration_ms"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物击败敌人时有 %1%%% 几率获得【猛攻】,持续 %2% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "storm_barrier_power_charge": {
      "stats": [
        "support_storm_barrier_gain_power_charge_when_hit_%",
        "support_storm_barrier_lightning_damage_taken_when_hit_+%_final",
        "support_storm_barrier_physical_damage_taken_when_hit_+%_final"
      ],
      "translations": [
        {
          "matchers": ["#", "#", "#"],
          "text":
            "吟唱时,召唤生物击中目标后有 %1%%% 几率获得暴击球\\n吟唱时,召唤生物击中目标后有 %2%%% 几率获得暴击球\\n吟唱时,召唤生物击中目标后有 %3%%% 几率获得暴击球",
          "formatters": [
            {
              "id": "negate",
              "arg": 2
            },
            {
              "id": "negate",
              "arg": 3
            }
          ]
        }
      ]
    },
    "ailment_damage_incr": {
      "stats": ["support_unbound_ailments_ailment_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物对冰缓、冰冻、点燃和感电状态的总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物对冰缓、冰冻、点燃和感电状态的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "trap_crit_per_power_charge": {
      "stats": ["trap_critical_strike_multiplier_+_per_power_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "使用陷阱时,每个暴击球可使该技能和召唤生物的技能获得 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    }
  }
}