poe-i18n
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i18n utility for Path of Exile
1,554 lines (1,553 loc) • 43 kB
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{
"meta": {
"include": "minion_skill_stat_descriptions",
"hasIdentifiers": false
},
"data": {
"attack_speed_incr": {
"stats": ["attack_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的攻击速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物的攻击速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"accuracy_rating": {
"stats": ["accuracy_rating"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的命中值 +%1%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物的命中值 -%1%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"accuracy_rating_incr": {
"stats": ["accuracy_rating_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的命中值提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物的命中值降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"critical_strike_chance_incr": {
"stats": ["critical_strike_chance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的暴击率提高 %1%%%",
"formatters": []
}
]
},
"critical_strike_multiplier_incr": {
"stats": ["base_critical_strike_multiplier_+"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击和召唤生物获得 %1$+d%% 基础暴击伤害加成",
"formatters": []
}
]
},
"reduce_block": {
"stats": ["global_reduce_enemy_block_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物可以使敌人的攻击和法术格挡率降低 %1%%%",
"formatters": []
}
]
},
"life_gain_per_target": {
"stats": ["life_gain_per_target"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物击中回复 %1% 生命",
"formatters": []
}
]
},
"life_leech_from_any": {
"stats": ["life_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物造成 %1%%% 生命偷取",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"mana_leech_from_any": {
"stats": ["mana_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物造成 %1%%% 魔力偷取",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"knockback_chance": {
"stats": ["base_global_chance_to_knockback_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "此攻击和召唤生物有额外 %1%%% 几率击退敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKnockback"
}
]
},
{
"matchers": [[100, "#"]],
"text": "此攻击和召唤生物击中时击退敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKnockback"
}
]
}
]
},
"knockback_distance": {
"stats": ["knockback_distance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的击退距离延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物的击退距离缩短 %1%%%",
"formatters": []
}
]
},
"stun_threshold_reduction_incr": {
"stats": ["base_stun_threshold_reduction_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物会使敌人的晕眩门槛降低 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物会使敌人的晕眩门槛提高 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextStunThreshold"
}
]
}
]
},
"killed_monster_dropped_item_rarity_incr": {
"stats": ["killed_monster_dropped_item_rarity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物会使物品稀有度提高 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物会使物品稀有度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"killed_monster_dropped_item_quantity_incr": {
"stats": ["killed_monster_dropped_item_quantity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物会使物品掉落数量提高 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物会使物品掉落数量降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"freeze_chance": {
"stats": ["base_chance_to_freeze_%", "always_freeze"],
"translations": [
{
"matchers": ["#", [1, "#"]],
"text": "此攻击与召唤生物击中时必定冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[100, "#"], 0],
"text": "此攻击与召唤生物击中时必定冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[1, 99], 0],
"text": "此攻击与召唤生物击中时有 %1%%% 几率冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
}
]
},
"shock_chance": {
"stats": ["base_chance_to_shock_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物击中时有 %1%%% 几率使敌人附加感电状态",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextShock"
}
]
}
]
},
"burn_chance": {
"stats": ["base_chance_to_ignite_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物造成的火焰伤害有 %1%%% 几率点燃敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextIgnite"
}
]
}
]
},
"chance_to_flee": {
"stats": ["global_hit_causes_monster_flee_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物击中时有 %1%%% 几率使敌人逃跑",
"formatters": []
}
]
},
"life_leech_speed": {
"stats": ["life_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的生命偷取速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物的生命偷取速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"mana_leech_speed": {
"stats": ["mana_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的魔力偷取速度提高 %1%%% ",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物的魔力偷取速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"stun_duration_incr": {
"stats": ["base_stun_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物对敌人的晕眩时间延长 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物对敌人的晕眩时间缩短 %1%%%",
"formatters": []
}
]
},
"burn_duration": {
"stats": ["ignite_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物对敌人的点燃时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物对敌人的点燃时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chill_effect": {
"stats": ["chill_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物对敌人的冰缓效果提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物对敌人的冰缓效果降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chill_duration": {
"stats": ["chill_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物对敌人的冰缓时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物对敌人的冰缓时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"freeze_duration": {
"stats": ["freeze_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物对敌人的冰冻时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物对敌人的冰冻时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"shock_duration": {
"stats": ["shock_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物对敌人的感电时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物对敌人的感电时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"elemental_status_aura": {
"stats": ["elemental_status_effect_aura_radius"],
"translations": [
{
"matchers": ["#"],
"text":
"此攻击与召唤生物造成的元素异常状态,也会影响到其他附近的敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextElementalStatusAilments"
}
]
}
]
},
"ignite_aura": {
"stats": ["support_ignite_proliferation_radius"],
"translations": [
{
"matchers": ["#"],
"text": "被辅助的攻击技能或召唤生物造成的点燃效果会扩散至附近的敌人",
"formatters": []
}
]
},
"culling_strike": {
"stats": ["kill_enemy_on_hit_if_under_10%_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物带有【终结】效果",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextCullingStrike"
}
]
}
]
},
"point_blank": {
"stats": ["keystone_point_blank"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击与召唤生物带有【零点射击】效果",
"formatters": []
}
]
},
"fire_penetration": {
"stats": ["base_reduce_enemy_fire_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物穿透 %1%%% 火焰抗性",
"formatters": []
}
]
},
"cold_penetration": {
"stats": ["base_reduce_enemy_cold_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物穿透 %1%%% 冰冷抗性",
"formatters": []
}
]
},
"elemental_penetration": {
"stats": ["reduce_enemy_elemental_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物穿透 %1%%% 冰冷抗性",
"formatters": []
}
]
},
"lightning_penetration": {
"stats": ["base_reduce_enemy_lightning_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物穿透 %1%%% 闪电抗性",
"formatters": []
}
]
},
"chance_to_blind": {
"stats": ["global_chance_to_blind_on_hit_%"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击与召唤生物击中时有 %1%%% 几率致盲敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBlind"
}
]
}
]
},
"blind_duration_incr": {
"stats": ["blind_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物造成的致盲时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物造成的致盲时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"melee_splash": {
"stats": ["melee_splash"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击与召唤生物的单体近战攻击会对周围目标造成溅射伤害",
"formatters": []
}
]
},
"power_charge_on_crit_chance": {
"stats": ["add_power_charge_on_critical_strike_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "此攻击与召唤生物造成暴击时有 %1%%% 几率获得暴击球",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "此攻击与召唤生物造成暴击时获得暴击球",
"formatters": []
}
]
},
"multiple_attacks_speed": {
"stats": ["support_multiple_attacks_melee_attack_speed_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的近战攻击总速度额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物的近战攻击总速度额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"area_of_effect_incr": {
"stats": ["base_skill_area_of_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物会使范围效果扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物会使范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"concentrated_area_of_effect": {
"stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物会使效果总范围额外扩大 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物会使效果总范围额外缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"burn_damage": {
"stats": ["burn_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物会使燃烧伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物会使燃烧伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"endurance_charge_on_stun": {
"stats": ["gain_endurance_charge_on_melee_stun"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击与召唤生物使用近战伤害晕眩敌人时,会获得耐力球",
"formatters": []
}
]
},
"attack_speed_incr_on_low_life": {
"stats": ["attack_speed_+%_when_on_low_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "濒血时攻击与召唤生物的攻击速度提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
},
{
"matchers": [["#", -1]],
"text": "濒血时攻击与召唤生物的攻击速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLowLife"
}
]
}
]
},
"totem_attack_speed": {
"stats": ["support_attack_totem_attack_speed_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的总攻击速度额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物的总攻击速度额外降低 %1%%%",
"formatters": []
}
]
},
"bloodlust_damage": {
"stats": [
"support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
],
"translations": [
{
"matchers": [[1, "#"]],
"text":
"此攻击与召唤生物攻击流血敌人时,近战物理总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text":
"此攻击与召唤生物攻击流血敌人时,近战物理总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"bloodlust_damage_incr": {
"stats": ["melee_damage_vs_bleeding_enemies_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物对流血的敌人提高 %1%%% 近战伤害",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物对流血的敌人降低 %1%%% 近战伤害",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chance_to_fortify_on_melee_hit": {
"stats": ["chance_to_fortify_on_melee_hit_+%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "此攻击与召唤生物在近战击中时有 %1%%% 几率获得护体效果",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
},
{
"matchers": [[100, "#"]],
"text": "此攻击与召唤生物在近战击中时会获得护体效果",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
}
]
},
"freeze_chance_vs_chilled": {
"stats": ["additional_chance_to_freeze_chilled_enemies_%"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击与召唤生物有 %1$d%% 几率冰冻被冰缓的敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
}
]
},
"hypothermia_damage": {
"stats": ["support_hypothermia_damage_+%_vs_chilled_enemies_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text":
"此攻击与召唤生物攻击被冰缓的敌人时,击中和异常状态总伤害额外提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
},
{
"matchers": [["#", -1]],
"text":
"此攻击与召唤生物攻击被冰缓的敌人时,击中和异常状态总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
}
]
},
"spirit_strike_damage": {
"stats": ["support_spirit_strike_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此技能和召唤生物造成的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此技能和召唤生物造成的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"trap_mine_damage": {
"stats": ["support_trap_and_mine_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤生物的陷阱与地雷总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤生物的陷阱与地雷总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_better_ailments_bonus": {
"stats": ["support_better_ailments_ailment_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物额外提高 %1%%% 异常状态总伤害",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物额外降低 %1%%% 异常状态总伤害",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextDamagingAilments"
}
]
}
]
},
"support_better_ailments_malus": {
"stats": ["support_better_ailments_hit_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物的击中总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物的击中总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_chance_to_ignite_damage": {
"stats": ["support_chance_to_ignite_fire_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物的火焰总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物的火焰总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"ignite_prolif_damage": {
"stats": ["support_ignite_prolif_ignite_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物的点燃总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物的点燃总伤害额外降低 %1%%%",
"formatters": []
}
]
},
"rapid_decay": {
"stats": ["support_rapid_decay_damage_over_time_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤物的持续性总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤物的持续性总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_debilitate_hit_damage": {
"stats": [
"support_debilitate_hit_damage_+%_final_per_poison_stack",
"support_debilitate_hit_damage_max_poison_stacks"
],
"translations": [
{
"matchers": [[1, "#"], "#"],
"text":
"敌人每有一层中毒效果,此攻击和召唤生物的击中总伤害就额外提高 %1%%%,最多 %2%",
"formatters": []
},
{
"matchers": [["#", -1], "#"],
"text":
"敌人每有一层中毒效果,此攻击和召唤生物的击中总伤害就额外降低 %1%%%,最多 %2%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_debilitate_poison_damage": {
"stats": ["support_debilitate_poison_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物的中毒总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物的中毒总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_efficacy_dot": {
"stats": ["support_efficacy_damage_over_time_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤物的持续性总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤物的持续性总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_poison_poison_damage": {
"stats": ["support_poison_poison_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物的中毒总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物的中毒总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"elemental_focus_damage": {
"stats": ["support_gem_elemental_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物的火焰、冰霜、闪电总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物的火焰、冰霜、闪电总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"cannot_inflict_ailments": {
"stats": ["cannot_inflict_status_ailments"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击和召唤生物无法造成元素异常状态",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextElementalStatusAilments"
}
]
}
]
},
"damage_over_time_incr": {
"stats": ["damage_over_time_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物的持续性伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物的持续性伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"poison_on_hit": {
"stats": ["global_poison_on_hit"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击和召唤生物击中时会使敌人中毒",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"poison_damage": {
"stats": ["base_poison_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物造成的中毒伤害提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物造成的中毒伤害降低 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"poison_duration": {
"stats": ["base_poison_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物造成的中毒持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物造成的中毒持续时间缩短 %1%%%",
"formatters": []
}
]
},
"melee_splash_radius": {
"stats": ["melee_splash_area_of_effect_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物的近战溅射总范围额外扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物的近战溅射总范围额外缩小 %1%%%",
"formatters": []
}
]
},
"ghost_chance": {
"stats": ["chance_to_summon_support_ghost_on_killing_blow_%"],
"translations": [
{
"matchers": [[1, 99]],
"text":
"当此技能或非幻灵召唤生物击败敌人时,有 %1%%% 几率召唤 1 个幻灵",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "当此技能或非幻灵召唤生物击败敌人时,召唤 1 个幻灵",
"formatters": []
}
]
},
"support_ruthless_count": {
"stats": ["support_ruthless_big_hit_max_count"],
"translations": [
{
"matchers": ["#"],
"text":
"此攻击技能或召唤生物每打出 3 次近战攻击,就会触发 1 次【无情一击】",
"formatters": []
}
]
},
"support_ruthless_damage": {
"stats": ["support_ruthless_big_hit_damage_+%_final"],
"translations": [
{
"matchers": ["#"],
"text":
"此攻击技能或召唤生物的【无情一击】会使近战总伤害额外提高 %1%%%",
"formatters": []
}
]
},
"support_ruthless_bleeding_damage": {
"stats": [
"support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"
],
"translations": [
{
"matchers": ["#"],
"text":
"此攻击技能或召唤生物的近战攻击击中时,所触发的【无情一击】会使流血总伤害额外提高 %1%%%",
"formatters": []
}
]
},
"support_ruthless_stun": {
"stats": ["support_ruthless_big_hit_stun_base_duration_override_ms"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击技能或召唤生物的【无情一击】有 %1% 秒基础晕眩时间",
"formatters": [
{
"id": "milliseconds_to_seconds",
"arg": 1
}
]
}
]
},
"poison_chance": {
"stats": ["base_chance_to_poison_on_hit_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "此攻击和召唤生物击中敌人后有 %1%%% 几率使其中毒",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
},
{
"matchers": [[100, "#"]],
"text": "此攻击和召唤生物击中敌人后会使其中毒",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextPoison"
}
]
}
]
},
"deal_no_chaos": {
"stats": ["base_deal_no_chaos_damage"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击和召唤生物无法造成混沌伤害",
"formatters": []
}
]
},
"bleeding_chance": {
"stats": [
"bleed_on_hit_with_attacks_%",
"global_bleed_on_hit",
"cannot_cause_bleeding"
],
"translations": [
{
"matchers": [[1, 99], 0, 0],
"text": "此攻击和召唤生物有 %1%%% 几率造成流血",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBleeding"
}
]
},
{
"matchers": [[100, "#"], 0, 0],
"text": "此攻击和召唤生物击中时造成流血",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBleeding"
}
]
},
{
"matchers": ["#", "#", 0],
"text": "此攻击和召唤生物击中时造成流血",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBleeding"
}
]
},
{
"matchers": ["#", "#", "#"],
"text": "此攻击和召唤生物无法造成流血",
"formatters": []
}
]
},
"decay_on_hit": {
"stats": ["deal_chaos_damage_per_second_for_10_seconds_on_hit"],
"translations": [
{
"matchers": ["#"],
"text":
"此攻击和召唤生物击中时附加腐蚀状态,每秒造成 %1% 混沌伤害,持续 8 秒",
"formatters": []
}
]
},
"deal_no_elemental": {
"stats": ["deal_no_elemental_damage"],
"translations": [
{
"matchers": ["#"],
"text": "此攻击和召唤生物无法造成火焰、冰霜、闪电伤害",
"formatters": []
}
]
},
"ignites_apply_fire_res": {
"stats": ["ignites_apply_fire_resistance_+"],
"translations": [
{
"matchers": ["#"],
"text": "被此攻击或召唤生物点燃的敌人,其火焰抗性提高 %1$+d%%",
"formatters": []
}
]
},
"maim_chance": {
"stats": ["maim_on_hit_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "此攻击和召唤生物击中敌人时有 %1%%% 几率使其瘫痪",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "此攻击和召唤生物击中敌人时会使其瘫痪",
"formatters": []
}
]
},
"number_of_spirit_strikes": {
"stats": ["melee_attack_number_of_spirit_strikes"],
"translations": [
{
"matchers": ["#"],
"text": "此技能可以额外攻击 %1% 个周围敌人",
"formatters": []
}
]
},
"brutality_phys_damage": {
"stats": ["support_brutality_physical_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击和召唤生物的物理总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击和召唤生物的物理总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"hypothermia_cold_damage": {
"stats": ["support_hypothermia_cold_damage_over_time_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "此攻击与召唤物的持续性冰霜总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "此攻击与召唤物的持续性冰霜总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"maimed_phys_damage_taken_incr": {
"stats": ["support_maimed_enemies_physical_damage_taken_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "被此攻击和召唤生物瘫痪的敌人,所受到的物理总伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "被此攻击和召唤生物瘫痪的敌人,所受到的物理总伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"added_fire_against_burning": {
"stats": [
"global_minimum_added_fire_damage_vs_burning_enemies",
"global_maximum_added_fire_damage_vs_burning_enemies"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "此攻击和召唤生物对燃烧的敌人附加 %1% - %2% 火焰伤害",
"formatters": []
}
]
},
"power_charge_on_crit_damage": {
"stats": [
"support_power_charge_on_crit_damage_+%_final_per_power_charge"
],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每个暴击球可使此攻击与召唤物的总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "每个暴击球可使此攻击与召唤物的总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
}
}
}