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poe-i18n

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i18n utility for Path of Exile

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{ "meta": { "include": "minion_skill_stat_descriptions", "hasIdentifiers": false }, "data": { "attack_speed_incr": { "stats": ["attack_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的攻击速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物的攻击速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "accuracy_rating": { "stats": ["accuracy_rating"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的命中值 +%1%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物的命中值 -%1%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "accuracy_rating_incr": { "stats": ["accuracy_rating_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的命中值提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物的命中值降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "critical_strike_chance_incr": { "stats": ["critical_strike_chance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的暴击率提高 %1%%%", "formatters": [] } ] }, "critical_strike_multiplier_incr": { "stats": ["base_critical_strike_multiplier_+"], "translations": [ { "matchers": ["#"], "text": "此攻击和召唤生物获得 %1$+d%% 基础暴击伤害加成", "formatters": [] } ] }, "reduce_block": { "stats": ["global_reduce_enemy_block_%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物可以使敌人的攻击和法术格挡率降低 %1%%%", "formatters": [] } ] }, "life_gain_per_target": { "stats": ["life_gain_per_target"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物击中回复 %1% 生命", "formatters": [] } ] }, "life_leech_from_any": { "stats": ["life_leech_from_any_damage_permyriad"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物造成 %1%%% 生命偷取", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] } ] }, "mana_leech_from_any": { "stats": ["mana_leech_from_any_damage_permyriad"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物造成 %1%%% 魔力偷取", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] } ] }, "knockback_chance": { "stats": ["base_global_chance_to_knockback_%"], "translations": [ { "matchers": [[1, 99]], "text": "此攻击和召唤生物有额外 %1%%% 几率击退敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextKnockback" } ] }, { "matchers": [[100, "#"]], "text": "此攻击和召唤生物击中时击退敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextKnockback" } ] } ] }, "knockback_distance": { "stats": ["knockback_distance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的击退距离延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物的击退距离缩短 %1%%%", "formatters": [] } ] }, "stun_threshold_reduction_incr": { "stats": ["base_stun_threshold_reduction_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物会使敌人的晕眩门槛降低 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextStunThreshold" } ] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物会使敌人的晕眩门槛提高 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextStunThreshold" } ] } ] }, "killed_monster_dropped_item_rarity_incr": { "stats": ["killed_monster_dropped_item_rarity_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物会使物品稀有度提高 %1%%% ", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物会使物品稀有度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "killed_monster_dropped_item_quantity_incr": { "stats": ["killed_monster_dropped_item_quantity_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物会使物品掉落数量提高 %1%%% ", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物会使物品掉落数量降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "freeze_chance": { "stats": ["base_chance_to_freeze_%", "always_freeze"], "translations": [ { "matchers": ["#", [1, "#"]], "text": "此攻击与召唤生物击中时必定冰冻敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] }, { "matchers": [[100, "#"], 0], "text": "此攻击与召唤生物击中时必定冰冻敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] }, { "matchers": [[1, 99], 0], "text": "此攻击与召唤生物击中时有 %1%%% 几率冰冻敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] } ] }, "shock_chance": { "stats": ["base_chance_to_shock_%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物击中时有 %1%%% 几率使敌人附加感电状态", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextShock" } ] } ] }, "burn_chance": { "stats": ["base_chance_to_ignite_%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物造成的火焰伤害有 %1%%% 几率点燃敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextIgnite" } ] } ] }, "chance_to_flee": { "stats": ["global_hit_causes_monster_flee_%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物击中时有 %1%%% 几率使敌人逃跑", "formatters": [] } ] }, "life_leech_speed": { "stats": ["life_leech_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的生命偷取速度提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物的生命偷取速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] } ] }, "mana_leech_speed": { "stats": ["mana_leech_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的魔力偷取速度提高 %1%%% ", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物的魔力偷取速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] } ] }, "stun_duration_incr": { "stats": ["base_stun_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物对敌人的晕眩时间延长 %1%%% ", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物对敌人的晕眩时间缩短 %1%%%", "formatters": [] } ] }, "burn_duration": { "stats": ["ignite_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物对敌人的点燃时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物对敌人的点燃时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chill_effect": { "stats": ["chill_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物对敌人的冰缓效果提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物对敌人的冰缓效果降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chill_duration": { "stats": ["chill_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物对敌人的冰缓时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物对敌人的冰缓时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "freeze_duration": { "stats": ["freeze_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物对敌人的冰冻时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物对敌人的冰冻时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "shock_duration": { "stats": ["shock_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物对敌人的感电时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物对敌人的感电时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "elemental_status_aura": { "stats": ["elemental_status_effect_aura_radius"], "translations": [ { "matchers": ["#"], "text": "此攻击与召唤生物造成的元素异常状态,也会影响到其他附近的敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextElementalStatusAilments" } ] } ] }, "ignite_aura": { "stats": ["support_ignite_proliferation_radius"], "translations": [ { "matchers": ["#"], "text": "被辅助的攻击技能或召唤生物造成的点燃效果会扩散至附近的敌人", "formatters": [] } ] }, "culling_strike": { "stats": ["kill_enemy_on_hit_if_under_10%_life"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物带有【终结】效果", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextCullingStrike" } ] } ] }, "point_blank": { "stats": ["keystone_point_blank"], "translations": [ { "matchers": ["#"], "text": "此攻击与召唤生物带有【零点射击】效果", "formatters": [] } ] }, "fire_penetration": { "stats": ["base_reduce_enemy_fire_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物穿透 %1%%% 火焰抗性", "formatters": [] } ] }, "cold_penetration": { "stats": ["base_reduce_enemy_cold_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物穿透 %1%%% 冰冷抗性", "formatters": [] } ] }, "elemental_penetration": { "stats": ["reduce_enemy_elemental_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物穿透 %1%%% 冰冷抗性", "formatters": [] } ] }, "lightning_penetration": { "stats": ["base_reduce_enemy_lightning_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物穿透 %1%%% 闪电抗性", "formatters": [] } ] }, "chance_to_blind": { "stats": ["global_chance_to_blind_on_hit_%"], "translations": [ { "matchers": ["#"], "text": "此攻击与召唤生物击中时有 %1%%% 几率致盲敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBlind" } ] } ] }, "blind_duration_incr": { "stats": ["blind_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物造成的致盲时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物造成的致盲时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "melee_splash": { "stats": ["melee_splash"], "translations": [ { "matchers": ["#"], "text": "此攻击与召唤生物的单体近战攻击会对周围目标造成溅射伤害", "formatters": [] } ] }, "power_charge_on_crit_chance": { "stats": ["add_power_charge_on_critical_strike_%"], "translations": [ { "matchers": [[1, 99]], "text": "此攻击与召唤生物造成暴击时有 %1%%% 几率获得暴击球", "formatters": [] }, { "matchers": [[100, "#"]], "text": "此攻击与召唤生物造成暴击时获得暴击球", "formatters": [] } ] }, "multiple_attacks_speed": { "stats": ["support_multiple_attacks_melee_attack_speed_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的近战攻击总速度额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物的近战攻击总速度额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "area_of_effect_incr": { "stats": ["base_skill_area_of_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物会使范围效果扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物会使范围效果缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "concentrated_area_of_effect": { "stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物会使效果总范围额外扩大 %1%%% ", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物会使效果总范围额外缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "burn_damage": { "stats": ["burn_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物会使燃烧伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物会使燃烧伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "endurance_charge_on_stun": { "stats": ["gain_endurance_charge_on_melee_stun"], "translations": [ { "matchers": ["#"], "text": "此攻击与召唤生物使用近战伤害晕眩敌人时,会获得耐力球", "formatters": [] } ] }, "attack_speed_incr_on_low_life": { "stats": ["attack_speed_+%_when_on_low_life"], "translations": [ { "matchers": [[1, "#"]], "text": "濒血时攻击与召唤生物的攻击速度提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextLowLife" } ] }, { "matchers": [["#", -1]], "text": "濒血时攻击与召唤生物的攻击速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLowLife" } ] } ] }, "totem_attack_speed": { "stats": ["support_attack_totem_attack_speed_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的总攻击速度额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物的总攻击速度额外降低 %1%%%", "formatters": [] } ] }, "bloodlust_damage": { "stats": [ "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies" ], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物攻击流血敌人时,近战物理总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物攻击流血敌人时,近战物理总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "bloodlust_damage_incr": { "stats": ["melee_damage_vs_bleeding_enemies_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物对流血的敌人提高 %1%%% 近战伤害", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物对流血的敌人降低 %1%%% 近战伤害", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chance_to_fortify_on_melee_hit": { "stats": ["chance_to_fortify_on_melee_hit_+%"], "translations": [ { "matchers": [[1, 99]], "text": "此攻击与召唤生物在近战击中时有 %1%%% 几率获得护体效果", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFortify" } ] }, { "matchers": [[100, "#"]], "text": "此攻击与召唤生物在近战击中时会获得护体效果", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFortify" } ] } ] }, "freeze_chance_vs_chilled": { "stats": ["additional_chance_to_freeze_chilled_enemies_%"], "translations": [ { "matchers": ["#"], "text": "此攻击与召唤生物有 %1$d%% 几率冰冻被冰缓的敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] } ] }, "hypothermia_damage": { "stats": ["support_hypothermia_damage_+%_vs_chilled_enemies_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物攻击被冰缓的敌人时,击中和异常状态总伤害额外提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物攻击被冰缓的敌人时,击中和异常状态总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] } ] }, "spirit_strike_damage": { "stats": ["support_spirit_strike_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此技能和召唤生物造成的总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此技能和召唤生物造成的总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "trap_mine_damage": { "stats": ["support_trap_and_mine_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤生物的陷阱与地雷总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤生物的陷阱与地雷总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_better_ailments_bonus": { "stats": ["support_better_ailments_ailment_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物额外提高 %1%%% 异常状态总伤害", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物额外降低 %1%%% 异常状态总伤害", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextDamagingAilments" } ] } ] }, "support_better_ailments_malus": { "stats": ["support_better_ailments_hit_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物的击中总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物的击中总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_chance_to_ignite_damage": { "stats": ["support_chance_to_ignite_fire_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物的火焰总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物的火焰总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "ignite_prolif_damage": { "stats": ["support_ignite_prolif_ignite_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物的点燃总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物的点燃总伤害额外降低 %1%%%", "formatters": [] } ] }, "rapid_decay": { "stats": ["support_rapid_decay_damage_over_time_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤物的持续性总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤物的持续性总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_debilitate_hit_damage": { "stats": [ "support_debilitate_hit_damage_+%_final_per_poison_stack", "support_debilitate_hit_damage_max_poison_stacks" ], "translations": [ { "matchers": [[1, "#"], "#"], "text": "敌人每有一层中毒效果,此攻击和召唤生物的击中总伤害就额外提高 %1%%%,最多 %2%", "formatters": [] }, { "matchers": [["#", -1], "#"], "text": "敌人每有一层中毒效果,此攻击和召唤生物的击中总伤害就额外降低 %1%%%,最多 %2%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_debilitate_poison_damage": { "stats": ["support_debilitate_poison_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物的中毒总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物的中毒总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_efficacy_dot": { "stats": ["support_efficacy_damage_over_time_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤物的持续性总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤物的持续性总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_poison_poison_damage": { "stats": ["support_poison_poison_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物的中毒总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物的中毒总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "elemental_focus_damage": { "stats": ["support_gem_elemental_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物的火焰、冰霜、闪电总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物的火焰、冰霜、闪电总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "cannot_inflict_ailments": { "stats": ["cannot_inflict_status_ailments"], "translations": [ { "matchers": ["#"], "text": "此攻击和召唤生物无法造成元素异常状态", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextElementalStatusAilments" } ] } ] }, "damage_over_time_incr": { "stats": ["damage_over_time_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物的持续性伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物的持续性伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "poison_on_hit": { "stats": ["global_poison_on_hit"], "translations": [ { "matchers": ["#"], "text": "此攻击和召唤生物击中时会使敌人中毒", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] } ] }, "poison_damage": { "stats": ["base_poison_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物造成的中毒伤害提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物造成的中毒伤害降低 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] } ] }, "poison_duration": { "stats": ["base_poison_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物造成的中毒持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物造成的中毒持续时间缩短 %1%%%", "formatters": [] } ] }, "melee_splash_radius": { "stats": ["melee_splash_area_of_effect_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物的近战溅射总范围额外扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物的近战溅射总范围额外缩小 %1%%%", "formatters": [] } ] }, "ghost_chance": { "stats": ["chance_to_summon_support_ghost_on_killing_blow_%"], "translations": [ { "matchers": [[1, 99]], "text": "当此技能或非幻灵召唤生物击败敌人时,有 %1%%% 几率召唤 1 个幻灵", "formatters": [] }, { "matchers": [[100, "#"]], "text": "当此技能或非幻灵召唤生物击败敌人时,召唤 1 个幻灵", "formatters": [] } ] }, "support_ruthless_count": { "stats": ["support_ruthless_big_hit_max_count"], "translations": [ { "matchers": ["#"], "text": "此攻击技能或召唤生物每打出 3 次近战攻击,就会触发 1 次【无情一击】", "formatters": [] } ] }, "support_ruthless_damage": { "stats": ["support_ruthless_big_hit_damage_+%_final"], "translations": [ { "matchers": ["#"], "text": "此攻击技能或召唤生物的【无情一击】会使近战总伤害额外提高 %1%%%", "formatters": [] } ] }, "support_ruthless_bleeding_damage": { "stats": [ "support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final" ], "translations": [ { "matchers": ["#"], "text": "此攻击技能或召唤生物的近战攻击击中时,所触发的【无情一击】会使流血总伤害额外提高 %1%%%", "formatters": [] } ] }, "support_ruthless_stun": { "stats": ["support_ruthless_big_hit_stun_base_duration_override_ms"], "translations": [ { "matchers": ["#"], "text": "此攻击技能或召唤生物的【无情一击】有 %1% 秒基础晕眩时间", "formatters": [ { "id": "milliseconds_to_seconds", "arg": 1 } ] } ] }, "poison_chance": { "stats": ["base_chance_to_poison_on_hit_%"], "translations": [ { "matchers": [[1, 99]], "text": "此攻击和召唤生物击中敌人后有 %1%%% 几率使其中毒", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] }, { "matchers": [[100, "#"]], "text": "此攻击和召唤生物击中敌人后会使其中毒", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextPoison" } ] } ] }, "deal_no_chaos": { "stats": ["base_deal_no_chaos_damage"], "translations": [ { "matchers": ["#"], "text": "此攻击和召唤生物无法造成混沌伤害", "formatters": [] } ] }, "bleeding_chance": { "stats": [ "bleed_on_hit_with_attacks_%", "global_bleed_on_hit", "cannot_cause_bleeding" ], "translations": [ { "matchers": [[1, 99], 0, 0], "text": "此攻击和召唤生物有 %1%%% 几率造成流血", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBleeding" } ] }, { "matchers": [[100, "#"], 0, 0], "text": "此攻击和召唤生物击中时造成流血", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBleeding" } ] }, { "matchers": ["#", "#", 0], "text": "此攻击和召唤生物击中时造成流血", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBleeding" } ] }, { "matchers": ["#", "#", "#"], "text": "此攻击和召唤生物无法造成流血", "formatters": [] } ] }, "decay_on_hit": { "stats": ["deal_chaos_damage_per_second_for_10_seconds_on_hit"], "translations": [ { "matchers": ["#"], "text": "此攻击和召唤生物击中时附加腐蚀状态,每秒造成 %1% 混沌伤害,持续 8 秒", "formatters": [] } ] }, "deal_no_elemental": { "stats": ["deal_no_elemental_damage"], "translations": [ { "matchers": ["#"], "text": "此攻击和召唤生物无法造成火焰、冰霜、闪电伤害", "formatters": [] } ] }, "ignites_apply_fire_res": { "stats": ["ignites_apply_fire_resistance_+"], "translations": [ { "matchers": ["#"], "text": "被此攻击或召唤生物点燃的敌人,其火焰抗性提高 %1$+d%%", "formatters": [] } ] }, "maim_chance": { "stats": ["maim_on_hit_%"], "translations": [ { "matchers": [[1, 99]], "text": "此攻击和召唤生物击中敌人时有 %1%%% 几率使其瘫痪", "formatters": [] }, { "matchers": [[100, "#"]], "text": "此攻击和召唤生物击中敌人时会使其瘫痪", "formatters": [] } ] }, "number_of_spirit_strikes": { "stats": ["melee_attack_number_of_spirit_strikes"], "translations": [ { "matchers": ["#"], "text": "此技能可以额外攻击 %1% 个周围敌人", "formatters": [] } ] }, "brutality_phys_damage": { "stats": ["support_brutality_physical_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击和召唤生物的物理总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击和召唤生物的物理总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "hypothermia_cold_damage": { "stats": ["support_hypothermia_cold_damage_over_time_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "此攻击与召唤物的持续性冰霜总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "此攻击与召唤物的持续性冰霜总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "maimed_phys_damage_taken_incr": { "stats": ["support_maimed_enemies_physical_damage_taken_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "被此攻击和召唤生物瘫痪的敌人,所受到的物理总伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "被此攻击和召唤生物瘫痪的敌人,所受到的物理总伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "added_fire_against_burning": { "stats": [ "global_minimum_added_fire_damage_vs_burning_enemies", "global_maximum_added_fire_damage_vs_burning_enemies" ], "translations": [ { "matchers": ["#", "#"], "text": "此攻击和召唤生物对燃烧的敌人附加 %1% - %2% 火焰伤害", "formatters": [] } ] }, "power_charge_on_crit_damage": { "stats": [ "support_power_charge_on_crit_damage_+%_final_per_power_charge" ], "translations": [ { "matchers": [[1, "#"]], "text": "每个暴击球可使此攻击与召唤物的总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "每个暴击球可使此攻击与召唤物的总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] } } }