poe-i18n
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i18n utility for Path of Exile
2,050 lines (2,049 loc) • 52 kB
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{
"meta": {
"include": "gem_stat_descriptions",
"hasIdentifiers": false
},
"data": {
"off_hand_local_minimum_added_physical_damage": {
"stats": [
"off_hand_local_minimum_added_physical_damage",
"off_hand_local_maximum_added_physical_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "%1% - %2% 基础副手物理伤害",
"formatters": []
}
]
},
"off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating": {
"stats": [
"off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating",
"off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "盾牌上每有 15 点护甲或闪避值,则附加 %1% - %2% 物理伤害",
"formatters": []
}
]
},
"off_hand_base_weapon_attack_duration_ms": {
"stats": ["off_hand_base_weapon_attack_duration_ms"],
"translations": [
{
"matchers": ["#"],
"text": "基础副手攻击时间 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds",
"arg": 1
}
]
}
]
},
"global_minimum_added_physical_damage": {
"stats": [
"global_minimum_added_physical_damage",
"global_maximum_added_physical_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "附加 %1% - %2% 基础物理伤害",
"formatters": []
}
]
},
"global_minimum_added_fire_damage": {
"stats": [
"global_minimum_added_fire_damage",
"global_maximum_added_fire_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "附加 %1% - %2% 基础火焰伤害",
"formatters": []
}
]
},
"global_minimum_added_cold_damage": {
"stats": [
"global_minimum_added_cold_damage",
"global_maximum_added_cold_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "附加 %1% - %2% 基础冰霜伤害",
"formatters": []
}
]
},
"global_minimum_added_lightning_damage": {
"stats": [
"global_minimum_added_lightning_damage",
"global_maximum_added_lightning_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "附加 %1% - %2% 基础闪电伤害",
"formatters": []
}
]
},
"global_minimum_added_chaos_damage": {
"stats": [
"global_minimum_added_chaos_damage",
"global_maximum_added_chaos_damage"
],
"translations": [
{
"matchers": ["#", "#"],
"text": "附加 %1% - %2% 基础混沌伤害",
"formatters": []
}
]
},
"active_skill_damage_+%_final": {
"stats": ["active_skill_damage_+%_final"],
"translations": [
{
"matchers": ["#"],
"text": "造成 %1%%% 基础伤害",
"formatters": [
{
"id": "multiplicative_damage_modifier",
"arg": 1
}
]
}
]
},
"active_skill_physical_damage_+%_final": {
"stats": ["active_skill_physical_damage_+%_final"],
"translations": [
{
"matchers": ["#"],
"text": "造成 %1%%% 基础物理伤害",
"formatters": [
{
"id": "multiplicative_damage_modifier",
"arg": 1
}
]
}
]
},
"active_skill_attack_damage_+%_final": {
"stats": ["active_skill_attack_damage_+%_final"],
"translations": [
{
"matchers": ["#"],
"text": "造成 %1%%% 基础攻击伤害",
"formatters": [
{
"id": "multiplicative_damage_modifier",
"arg": 1
}
]
}
]
},
"cleave_damage_+%_final_while_dual_wielding": {
"stats": ["cleave_damage_+%_final_while_dual_wielding"],
"translations": [
{
"matchers": ["#"],
"text": "双持武器时,每把武器造成 %1%%% 伤害",
"formatters": [
{
"id": "multiplicative_damage_modifier",
"arg": 1
}
]
}
]
},
"active_skill_minion_damage_+%_final": {
"stats": ["active_skill_minion_damage_+%_final"],
"translations": [
{
"matchers": ["#"],
"text": "召唤生物造成 %1%%% 基础伤害",
"formatters": [
{
"id": "multiplicative_damage_modifier",
"arg": 1
}
]
}
]
},
"physical_damage_+%_per_frenzy_charge": {
"stats": ["physical_damage_+%_per_frenzy_charge"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每个狂怒球可使物理伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "每个狂怒球可使物理伤害减少 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_number_of_zombies_allowed": {
"stats": ["base_number_of_zombies_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个魔卫",
"formatters": []
},
{
"matchers": [[1, "#"]],
"text": "最多可同时拥有 %1% 个魔卫",
"formatters": []
}
]
},
"base_number_of_spectres_allowed": {
"stats": ["base_number_of_spectres_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个灵体",
"formatters": []
},
{
"matchers": [[1, "#"]],
"text": " 最多可同时拥有 %1% 个灵体",
"formatters": []
}
]
},
"base_number_of_skeletons_allowed": {
"stats": ["base_number_of_skeletons_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个魔侍",
"formatters": []
},
{
"matchers": [[1, "#"]],
"text": "最多可同时拥有 %1% 个魔侍",
"formatters": []
}
]
},
"base_number_of_raging_spirits_allowed": {
"stats": ["base_number_of_raging_spirits_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多可同时拥有 %1% 个愤怒狂灵",
"formatters": []
},
{
"matchers": [[1, "#"]],
"text": "最多可同时拥有 %1% 个愤怒狂灵",
"formatters": []
}
]
},
"base_aura_area_of_effect_+%": {
"stats": ["base_aura_area_of_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "光环范围效果扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "光环范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"buff_duration_+%": {
"stats": ["buff_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "增益和减益持续时间延长 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "增益和减益持续时间缩短 %1%%% ",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"aura_effect_+%": {
"stats": ["aura_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "光环强度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "光环强度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_skill_effect_duration": {
"stats": ["base_skill_effect_duration"],
"translations": [
{
"matchers": ["#"],
"text": "基础持续时间为 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"offering_skill_effect_duration_per_corpse": {
"stats": ["offering_skill_effect_duration_per_corpse"],
"translations": [
{
"matchers": ["#"],
"text": "每消耗 1 具灵柩,基础持续时间延长 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"base_buff_duration_ms_+_per_endurance_charge": {
"stats": ["base_buff_duration_ms_+_per_endurance_charge"],
"translations": [
{
"matchers": ["#"],
"text": "每个耐力球可使基础持续时间延长 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"display_minion_base_maximum_life": {
"stats": ["display_minion_base_maximum_life"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "召唤生物拥有 %1% 基础最大生命",
"formatters": []
}
]
},
"active_skill_area_damage_+%_final": {
"stats": ["active_skill_area_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "范围攻击总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "范围攻击总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"active_skill_attack_damage_final_permyriad": {
"stats": ["active_skill_attack_damage_final_permyriad"],
"translations": [
{
"matchers": ["#"],
"text": "造成 %1%%% 基础伤害",
"formatters": [
{
"id": "multiplicative_permyriad_damage_modifier",
"arg": 1
}
]
}
]
},
"base_spell_repeat_count": {
"stats": ["base_spell_repeat_count"],
"translations": [
{
"matchers": [1],
"text": "重复施放法术 1 次",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "重复施放法术 %1% 次",
"formatters": []
}
]
},
"base_secondary_skill_effect_duration": {
"stats": ["base_secondary_skill_effect_duration"],
"translations": [
{
"matchers": ["#"],
"text": "基础额外效果持续时间 %1% 秒",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"base_number_of_golems_allowed": {
"stats": ["base_number_of_golems_allowed"],
"translations": [
{
"matchers": [1],
"text": "每次最多同时召唤 %1% 个魔像",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "每次最多同时召唤 %1% 个魔像",
"formatters": []
}
]
},
"accuracy_rating": {
"stats": ["accuracy_rating"],
"translations": [
{
"matchers": ["#"],
"text": "%1$+d 命中值",
"formatters": []
}
]
},
"accuracy_rating_+%": {
"stats": ["accuracy_rating_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "命中值提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "命中值降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"active_skill_if_used_through_frostbolt_damage_+%_final": {
"stats": ["active_skill_if_used_through_frostbolt_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "在【寒冰弹】上施放时总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "在【寒冰弹】上施放时总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"additional_base_critical_strike_chance": {
"stats": ["additional_base_critical_strike_chance"],
"translations": [
{
"matchers": ["#"],
"text": "附加 %1$+d%% 攻击和法术基础暴击率",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
}
]
}
]
},
"area_damage_+%": {
"stats": ["area_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "范围伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "范围伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"area_of_effect_+%_while_dead": {
"stats": ["area_of_effect_+%_while_dead"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "死亡时范围效果扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "死亡时范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"attack_speed_+%": {
"stats": ["attack_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻击速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻击速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_blade_vortex_hit_rate_ms": {
"stats": ["base_blade_vortex_hit_rate_ms"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每 %1% 秒对敌人造成一次伤害",
"formatters": [
{
"id": "milliseconds_to_seconds_2dp",
"arg": 1
}
]
}
]
},
"base_cast_speed_+%": {
"stats": ["base_cast_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "施法速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "施法速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_chance_to_freeze_%": {
"stats": ["base_chance_to_freeze_%", "always_freeze"],
"translations": [
{
"matchers": ["#", [1, "#"]],
"text": "击中时必定冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[100, "#"], 0],
"text": "冰霜伤害击中时必定冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
},
{
"matchers": [[1, 99], 0],
"text": "冰霜伤害击中时有 %1%%% 的几率冰冻敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFreeze"
}
]
}
]
},
"base_chance_to_ignite_%": {
"stats": ["base_chance_to_ignite_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "火焰伤害击中时有 %1%%% 几率点燃敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextIgnite"
}
]
},
{
"matchers": [[100, "#"]],
"text": "火焰伤害击中时必定点燃敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextIgnite"
}
]
}
]
},
"base_chance_to_shock_%": {
"stats": ["base_chance_to_shock_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "闪电伤害击中时有 %1%%% 几率使敌人受到感电效果影响",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextShock"
}
]
},
{
"matchers": [[100, "#"]],
"text": "闪电伤害击中时必定使敌人受到感电效果影响",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextShock"
}
]
}
]
},
"base_critical_strike_multiplier_+": {
"stats": ["base_critical_strike_multiplier_+"],
"translations": [
{
"matchers": ["#"],
"text": "%1$+d%% 暴击伤害加成",
"formatters": []
}
]
},
"base_curse_duration_+%": {
"stats": ["base_curse_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "诅咒持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "诅咒持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_global_chance_to_knockback_%": {
"stats": ["base_global_chance_to_knockback_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "击中时有 %1%%% 几率击退敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextKnockback"
}
]
}
]
},
"base_killed_monster_dropped_item_rarity_+%": {
"stats": ["base_killed_monster_dropped_item_rarity_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "击败敌人后掉落物品的稀有度提高 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "击败敌人后掉落物品的稀有度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_life_gain_per_target": {
"stats": ["base_life_gain_per_target"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "你的攻击击中每个敌人会回复 %1$+d 生命",
"formatters": []
}
]
},
"base_mana_cost_-%": {
"stats": ["base_mana_cost_-%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "技能魔耗降低 %1%%%(不包括魔力保留类技能)",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "技能魔耗提高 %1%%% (不包括魔力保留类技能)",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_number_of_additional_arrows": {
"stats": ["base_number_of_additional_arrows"],
"translations": [
{
"matchers": [1],
"text": "额外获得 1 个箭矢",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "额外获得 %1% 个箭矢",
"formatters": []
}
]
},
"base_physical_damage_%_to_convert_to_lightning": {
"stats": ["base_physical_damage_%_to_convert_to_lightning"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "物理伤害的 %1%%% 转换为闪电伤害",
"formatters": []
}
]
},
"base_poison_duration_+%": {
"stats": ["base_poison_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "中毒持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "中毒持续时间缩短 %1%%%",
"formatters": []
}
]
},
"base_projectile_speed_+%": {
"stats": ["base_projectile_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "投射物速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "投射物速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_reduce_enemy_cold_resistance_%": {
"stats": ["base_reduce_enemy_cold_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "%1%%% 冰霜抗性穿透",
"formatters": []
}
]
},
"base_reduce_enemy_fire_resistance_%": {
"stats": ["base_reduce_enemy_fire_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "%1%%% 火焰抗性穿透",
"formatters": []
}
]
},
"base_reduce_enemy_lightning_resistance_%": {
"stats": ["base_reduce_enemy_lightning_resistance_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "%1%%% 闪电抗性穿透",
"formatters": []
}
]
},
"base_skill_area_of_effect_+%": {
"stats": ["base_skill_area_of_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "范围效果扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_stun_duration_+%": {
"stats": ["base_stun_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人被晕眩时间延长 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "敌人被晕眩时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"base_use_life_in_place_of_mana": {
"stats": ["base_use_life_in_place_of_mana"],
"translations": [
{
"matchers": ["#"],
"text": "施放技能消耗生命,而非魔力",
"formatters": []
}
]
},
"blind_duration_+%": {
"stats": ["blind_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "致盲持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "致盲持续时间缩短 %1%%%",
"formatters": []
}
]
},
"burn_damage_+%": {
"stats": ["burn_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "燃烧伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "燃烧伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chance_to_fortify_on_melee_hit_+%": {
"stats": ["chance_to_fortify_on_melee_hit_+%"],
"translations": [
{
"matchers": [[100, "#"]],
"text": "近战击中时获得护体效果",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
},
{
"matchers": [[1, 99]],
"text": "近战击中时有 %1%%% 几率获得护体效果",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
}
]
},
"chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": {
"stats": ["chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"],
"translations": [
{
"matchers": [[1, 99]],
"text": "击败被冰冻的敌人时有 %1%%% 几率获得 1 个狂怒球",
"formatters": []
},
{
"matchers": [[100, "#"]],
"text": "击败被冰冻的敌人时获得 1 个狂怒球",
"formatters": []
}
]
},
"chaos_damage_+%": {
"stats": ["chaos_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "混沌伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "混沌伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chill_duration_+%": {
"stats": ["chill_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人被冰缓的持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "敌人被冰缓的时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"chill_effect_+%": {
"stats": ["chill_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "对敌人的冰缓效果提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "对敌人的冰缓效果降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"cold_damage_%_to_add_as_fire": {
"stats": ["cold_damage_%_to_add_as_fire"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "获得额外火焰伤害, 其数值等同于冰霜伤害的 %1%%%",
"formatters": []
}
]
},
"cold_damage_+%": {
"stats": ["cold_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "冰霜伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "冰霜伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"corpse_erruption_base_maximum_number_of_geyers": {
"stats": ["corpse_erruption_base_maximum_number_of_geyers"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "最多制造 %1% 个火泉",
"formatters": []
}
]
},
"critical_strike_chance_+%": {
"stats": ["critical_strike_chance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "攻击和法术暴击率提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "攻击和法术暴击率降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"damage_over_time_+%": {
"stats": ["damage_over_time_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "持续伤害效果提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "持续伤害效果降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"damage_+%": {
"stats": ["damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"damage_+%_vs_frozen_enemies": {
"stats": ["damage_+%_vs_frozen_enemies"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "对被冰冻敌人的击中伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "对被冰冻敌人的击中伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"elemental_damage_+%": {
"stats": ["elemental_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "火焰、冰霜、闪电伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "火焰、冰霜、闪电伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"fire_damage_+%": {
"stats": ["fire_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "火焰伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "火焰伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"fortify_duration_+%": {
"stats": ["fortify_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "护体效果持续时间延长 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
},
{
"matchers": [["#", -1]],
"text": "护体效果持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextFortify"
}
]
}
]
},
"freeze_duration_+%": {
"stats": ["freeze_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人被冰冻的持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "敌人被冰冻的持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"global_chance_to_blind_on_hit_%": {
"stats": ["global_chance_to_blind_on_hit_%"],
"translations": [
{
"matchers": ["#"],
"text": "击中时有 %1%%% 几率致盲敌人",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextBlind"
}
]
}
]
},
"global_reduce_enemy_block_%": {
"stats": ["global_reduce_enemy_block_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人的攻击和法术格挡率降低 %1%%%",
"formatters": []
}
]
},
"ignite_duration_+%": {
"stats": ["ignite_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人被点燃的持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "敌人被点燃的持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"knockback_distance_+%": {
"stats": ["knockback_distance_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "击退距离延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "击退距离缩短 %1%%%",
"formatters": []
}
]
},
"life_leech_from_any_damage_permyriad": {
"stats": ["life_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "伤害的 %1%%% 转化为生命偷取",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"life_leech_speed_+%": {
"stats": ["life_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每秒生命偷取提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "每秒生命偷取降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextLifeLeech"
}
]
}
]
},
"lightning_damage_+%": {
"stats": ["lightning_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "闪电伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "闪电伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"lightning_tower_trap_base_interval_duration_ms": {
"stats": ["lightning_tower_trap_base_interval_duration_ms"],
"translations": [
{
"matchers": ["#"],
"text": "每 %1% 秒攻击一次",
"formatters": [
{
"id": "milliseconds_to_seconds",
"arg": 1
}
]
}
]
},
"mana_leech_from_any_damage_permyriad": {
"stats": ["mana_leech_from_any_damage_permyriad"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "伤害的 %1%%% 转化为魔力偷取",
"formatters": [
{
"id": "divide_by_one_hundred",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"mana_leech_speed_+%": {
"stats": ["mana_leech_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "每秒魔力偷取提高 %1%%%",
"formatters": [
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
},
{
"matchers": [["#", -1]],
"text": "每秒魔力偷取提高 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
},
{
"id": "reminderstring",
"arg": "ReminderTextManaLeech"
}
]
}
]
},
"melee_damage_vs_bleeding_enemies_+%": {
"stats": ["melee_damage_vs_bleeding_enemies_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "对流血敌人的近战伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "对流血敌人的近战伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"melee_physical_damage_+%": {
"stats": ["melee_physical_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "近战物理伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "近战物理伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"mine_detonation_radius_+%": {
"stats": ["mine_detonation_radius_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "地雷引爆的范围效果扩大 %1%%% ",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "地雷引爆的范围效果缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"mine_duration_+%": {
"stats": ["mine_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "地雷持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "地雷持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"mine_laying_speed_+%": {
"stats": ["mine_laying_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "地雷放置速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "地雷放置速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"non_curse_aura_effect_+%": {
"stats": ["non_curse_aura_effect_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "光环效果提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "光环效果降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"number_of_additional_projectiles": {
"stats": ["number_of_additional_projectiles"],
"translations": [
{
"matchers": [1],
"text": "额外发射 1 个投射物",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "额外发射 %1% 个投射物",
"formatters": []
}
]
},
"number_of_additional_projectiles_in_chain": {
"stats": ["number_of_additional_projectiles_in_chain"],
"translations": [
{
"matchers": ["#"],
"text": "投射物连锁弹射 %1$+d 次",
"formatters": []
}
]
},
"number_of_additional_remote_mines_allowed": {
"stats": ["number_of_additional_remote_mines_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多同时可额外放置 %1% 个遥控地雷",
"formatters": []
},
{
"matchers": ["#"],
"text": "最多同时可额外放置 %1% 个遥控地雷",
"formatters": []
}
]
},
"number_of_additional_traps_allowed": {
"stats": ["number_of_additional_traps_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多同时可额外放置 %1% 个陷阱",
"formatters": []
},
{
"matchers": ["#"],
"text": "最多同时可额外放置 %1% 个陷阱",
"formatters": []
}
]
},
"number_of_additional_traps_to_throw": {
"stats": ["number_of_additional_traps_to_throw"],
"translations": [
{
"matchers": [1],
"text": "额外投掷最多 1 个陷阱",
"formatters": []
},
{
"matchers": ["#"],
"text": "额外投掷最多 %1% 个陷阱",
"formatters": []
}
]
},
"number_of_animated_weapons_allowed": {
"stats": ["number_of_animated_weapons_allowed"],
"translations": [
{
"matchers": [1],
"text": "最多同时召唤 %1% 个幻化武器",
"formatters": []
},
{
"matchers": [[1, "#"]],
"text": "最多同时召唤 %1% 个幻化武器",
"formatters": []
}
]
},
"phys_cascade_trap_base_interval_duration_ms": {
"stats": ["phys_cascade_trap_base_interval_duration_ms"],
"translations": [
{
"matchers": ["#"],
"text": "每 %1% 秒释放一次",
"formatters": [
{
"id": "milliseconds_to_seconds",
"arg": 1
}
]
}
]
},
"physical_damage_%_to_add_as_fire": {
"stats": ["physical_damage_%_to_add_as_fire"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "获得额外火焰伤害, 其数值等同于物理伤害的 %1%%%",
"formatters": []
}
]
},
"physical_damage_%_to_add_as_lightning": {
"stats": ["physical_damage_%_to_add_as_lightning"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "获得额外闪电伤害, 其数值等同于物理伤害的 %1%%%",
"formatters": []
}
]
},
"physical_damage_+%": {
"stats": ["physical_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "物理伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "物理伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"placing_traps_cooldown_recovery_+%": {
"stats": ["placing_traps_cooldown_recovery_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "陷阱冷却回复速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "陷阱冷却回复速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"projectile_damage_+%": {
"stats": ["projectile_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "投射物伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "投射物伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"projectile_number_to_split": {
"stats": ["projectile_number_to_split"],
"translations": [
{
"matchers": ["#"],
"text": "投射物分裂为 %1% 个",
"formatters": []
}
]
},
"projectiles_fork": {
"stats": ["projectiles_fork"],
"translations": [
{
"matchers": ["#"],
"text": "投射物会分裂",
"formatters": []
}
]
},
"projectiles_return": {
"stats": ["projectiles_return", "projectiles_return_if_no_hit_object"],
"translations": [
{
"matchers": ["#", 0],
"text": "投射物在击中目标后返回己方",
"formatters": []
},
{
"matchers": [0, "#"],
"text": "投射物在战斗结束时返回己方",
"formatters": []
},
{
"matchers": ["#", "#"],
"text": "投射物会返回己方",
"formatters": []
}
]
},
"reduce_enemy_dodge_%": {
"stats": ["reduce_enemy_dodge_%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "敌人的躲避几率降低 %1%%%",
"formatters": []
}
]
},
"shock_duration_+%": {
"stats": ["shock_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "对敌人的感电效果持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "对敌人的感电效果持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"skill_cold_damage_%_to_convert_to_fire": {
"stats": ["skill_cold_damage_%_to_convert_to_fire"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "%1%%% 的冰霜伤害转换为火焰伤害",
"formatters": []
}
]
},
"skill_effect_duration_+%": {
"stats": ["skill_effect_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "技能效果持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "技能效果持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"skill_physical_damage_%_to_convert_to_lightning": {
"stats": ["skill_physical_damage_%_to_convert_to_lightning"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "物理伤害的 %1%%% 转换为闪电伤害",
"formatters": []
}
]
},
"spell_damage_+%": {
"stats": ["spell_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "法术伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "法术伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"support_trap_damage_+%_final": {
"stats": ["support_trap_damage_+%_final"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "陷阱总伤害额外提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "陷阱总伤害额外降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"tornado_shot_num_of_secondary_projectiles": {
"stats": ["tornado_shot_num_of_secondary_projectiles"],
"translations": [
{
"matchers": [1],
"text": "额外发射 1 个附属投射物",
"formatters": []
},
{
"matchers": [[2, "#"]],
"text": "额外发射 %1% 个附属投射物",
"formatters": []
}
]
},
"trap_damage_+%": {
"stats": ["trap_damage_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "陷阱伤害提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "陷阱伤害降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"trap_duration_+%": {
"stats": ["trap_duration_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "陷阱持续时间延长 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "陷阱持续时间缩短 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"trap_throwing_speed_+%": {
"stats": ["trap_throwing_speed_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "陷阱投掷速度提高 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "陷阱投掷速度降低 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"trap_trigger_radius_+%": {
"stats": ["trap_trigger_radius_+%"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "陷阱触发范围扩大 %1%%%",
"formatters": []
},
{
"matchers": [["#", -1]],
"text": "陷阱触发范围缩小 %1%%%",
"formatters": [
{
"id": "negate",
"arg": 1
}
]
}
]
},
"unearth_base_corpse_level": {
"stats": ["unearth_base_corpse_level"],
"translations": [
{
"matchers": [[1, "#"]],
"text": "制造 %1% 级的灵柩",
"formatters": []
}
]
},
"volatile_dead_base_number_of_corpses_to_consume": {
"stats": ["volatile_dead_base_number_of_corpses_to_consume"],
"translations": [
{
"matchers": [1],
"text": "摧毁最多 1 个灵柩",
"formatters": []
},
{
"matchers": ["#"],
"text": "摧毁最多 %1% 个灵柩",
"formatters": []
}
]
}
}
}