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poe-i18n

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i18n utility for Path of Exile

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{ "meta": { "include": "gem_stat_descriptions", "hasIdentifiers": false }, "data": { "off_hand_local_minimum_added_physical_damage": { "stats": [ "off_hand_local_minimum_added_physical_damage", "off_hand_local_maximum_added_physical_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "%1% - %2% 基础副手物理伤害", "formatters": [] } ] }, "off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating": { "stats": [ "off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating", "off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating" ], "translations": [ { "matchers": ["#", "#"], "text": "盾牌上每有 15 点护甲或闪避值,则附加 %1% - %2% 物理伤害", "formatters": [] } ] }, "off_hand_base_weapon_attack_duration_ms": { "stats": ["off_hand_base_weapon_attack_duration_ms"], "translations": [ { "matchers": ["#"], "text": "基础副手攻击时间 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds", "arg": 1 } ] } ] }, "global_minimum_added_physical_damage": { "stats": [ "global_minimum_added_physical_damage", "global_maximum_added_physical_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "附加 %1% - %2% 基础物理伤害", "formatters": [] } ] }, "global_minimum_added_fire_damage": { "stats": [ "global_minimum_added_fire_damage", "global_maximum_added_fire_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "附加 %1% - %2% 基础火焰伤害", "formatters": [] } ] }, "global_minimum_added_cold_damage": { "stats": [ "global_minimum_added_cold_damage", "global_maximum_added_cold_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "附加 %1% - %2% 基础冰霜伤害", "formatters": [] } ] }, "global_minimum_added_lightning_damage": { "stats": [ "global_minimum_added_lightning_damage", "global_maximum_added_lightning_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "附加 %1% - %2% 基础闪电伤害", "formatters": [] } ] }, "global_minimum_added_chaos_damage": { "stats": [ "global_minimum_added_chaos_damage", "global_maximum_added_chaos_damage" ], "translations": [ { "matchers": ["#", "#"], "text": "附加 %1% - %2% 基础混沌伤害", "formatters": [] } ] }, "active_skill_damage_+%_final": { "stats": ["active_skill_damage_+%_final"], "translations": [ { "matchers": ["#"], "text": "造成 %1%%% 基础伤害", "formatters": [ { "id": "multiplicative_damage_modifier", "arg": 1 } ] } ] }, "active_skill_physical_damage_+%_final": { "stats": ["active_skill_physical_damage_+%_final"], "translations": [ { "matchers": ["#"], "text": "造成 %1%%% 基础物理伤害", "formatters": [ { "id": "multiplicative_damage_modifier", "arg": 1 } ] } ] }, "active_skill_attack_damage_+%_final": { "stats": ["active_skill_attack_damage_+%_final"], "translations": [ { "matchers": ["#"], "text": "造成 %1%%% 基础攻击伤害", "formatters": [ { "id": "multiplicative_damage_modifier", "arg": 1 } ] } ] }, "cleave_damage_+%_final_while_dual_wielding": { "stats": ["cleave_damage_+%_final_while_dual_wielding"], "translations": [ { "matchers": ["#"], "text": "双持武器时,每把武器造成 %1%%% 伤害", "formatters": [ { "id": "multiplicative_damage_modifier", "arg": 1 } ] } ] }, "active_skill_minion_damage_+%_final": { "stats": ["active_skill_minion_damage_+%_final"], "translations": [ { "matchers": ["#"], "text": "召唤生物造成 %1%%% 基础伤害", "formatters": [ { "id": "multiplicative_damage_modifier", "arg": 1 } ] } ] }, "physical_damage_+%_per_frenzy_charge": { "stats": ["physical_damage_+%_per_frenzy_charge"], "translations": [ { "matchers": [[1, "#"]], "text": "每个狂怒球可使物理伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "每个狂怒球可使物理伤害减少 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_number_of_zombies_allowed": { "stats": ["base_number_of_zombies_allowed"], "translations": [ { "matchers": [1], "text": "最多可同时拥有 %1% 个魔卫", "formatters": [] }, { "matchers": [[1, "#"]], "text": "最多可同时拥有 %1% 个魔卫", "formatters": [] } ] }, "base_number_of_spectres_allowed": { "stats": ["base_number_of_spectres_allowed"], "translations": [ { "matchers": [1], "text": "最多可同时拥有 %1% 个灵体", "formatters": [] }, { "matchers": [[1, "#"]], "text": " 最多可同时拥有 %1% 个灵体", "formatters": [] } ] }, "base_number_of_skeletons_allowed": { "stats": ["base_number_of_skeletons_allowed"], "translations": [ { "matchers": [1], "text": "最多可同时拥有 %1% 个魔侍", "formatters": [] }, { "matchers": [[1, "#"]], "text": "最多可同时拥有 %1% 个魔侍", "formatters": [] } ] }, "base_number_of_raging_spirits_allowed": { "stats": ["base_number_of_raging_spirits_allowed"], "translations": [ { "matchers": [1], "text": "最多可同时拥有 %1% 个愤怒狂灵", "formatters": [] }, { "matchers": [[1, "#"]], "text": "最多可同时拥有 %1% 个愤怒狂灵", "formatters": [] } ] }, "base_aura_area_of_effect_+%": { "stats": ["base_aura_area_of_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "光环范围效果扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "光环范围效果缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "buff_duration_+%": { "stats": ["buff_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "增益和减益持续时间延长 %1%%% ", "formatters": [] }, { "matchers": [["#", -1]], "text": "增益和减益持续时间缩短 %1%%% ", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "aura_effect_+%": { "stats": ["aura_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "光环强度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "光环强度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_skill_effect_duration": { "stats": ["base_skill_effect_duration"], "translations": [ { "matchers": ["#"], "text": "基础持续时间为 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "offering_skill_effect_duration_per_corpse": { "stats": ["offering_skill_effect_duration_per_corpse"], "translations": [ { "matchers": ["#"], "text": "每消耗 1 具灵柩,基础持续时间延长 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "base_buff_duration_ms_+_per_endurance_charge": { "stats": ["base_buff_duration_ms_+_per_endurance_charge"], "translations": [ { "matchers": ["#"], "text": "每个耐力球可使基础持续时间延长 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "display_minion_base_maximum_life": { "stats": ["display_minion_base_maximum_life"], "translations": [ { "matchers": [[1, "#"]], "text": "召唤生物拥有 %1% 基础最大生命", "formatters": [] } ] }, "active_skill_area_damage_+%_final": { "stats": ["active_skill_area_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "范围攻击总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "范围攻击总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "active_skill_attack_damage_final_permyriad": { "stats": ["active_skill_attack_damage_final_permyriad"], "translations": [ { "matchers": ["#"], "text": "造成 %1%%% 基础伤害", "formatters": [ { "id": "multiplicative_permyriad_damage_modifier", "arg": 1 } ] } ] }, "base_spell_repeat_count": { "stats": ["base_spell_repeat_count"], "translations": [ { "matchers": [1], "text": "重复施放法术 1 次", "formatters": [] }, { "matchers": [[2, "#"]], "text": "重复施放法术 %1% 次", "formatters": [] } ] }, "base_secondary_skill_effect_duration": { "stats": ["base_secondary_skill_effect_duration"], "translations": [ { "matchers": ["#"], "text": "基础额外效果持续时间 %1% 秒", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "base_number_of_golems_allowed": { "stats": ["base_number_of_golems_allowed"], "translations": [ { "matchers": [1], "text": "每次最多同时召唤 %1% 个魔像", "formatters": [] }, { "matchers": [[2, "#"]], "text": "每次最多同时召唤 %1% 个魔像", "formatters": [] } ] }, "accuracy_rating": { "stats": ["accuracy_rating"], "translations": [ { "matchers": ["#"], "text": "%1$+d 命中值", "formatters": [] } ] }, "accuracy_rating_+%": { "stats": ["accuracy_rating_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "命中值提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "命中值降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "active_skill_if_used_through_frostbolt_damage_+%_final": { "stats": ["active_skill_if_used_through_frostbolt_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "在【寒冰弹】上施放时总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "在【寒冰弹】上施放时总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "additional_base_critical_strike_chance": { "stats": ["additional_base_critical_strike_chance"], "translations": [ { "matchers": ["#"], "text": "附加 %1$+d%% 攻击和法术基础暴击率", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 } ] } ] }, "area_damage_+%": { "stats": ["area_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "范围伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "范围伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "area_of_effect_+%_while_dead": { "stats": ["area_of_effect_+%_while_dead"], "translations": [ { "matchers": [[1, "#"]], "text": "死亡时范围效果扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "死亡时范围效果缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "attack_speed_+%": { "stats": ["attack_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻击速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻击速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_blade_vortex_hit_rate_ms": { "stats": ["base_blade_vortex_hit_rate_ms"], "translations": [ { "matchers": [[1, "#"]], "text": "每 %1% 秒对敌人造成一次伤害", "formatters": [ { "id": "milliseconds_to_seconds_2dp", "arg": 1 } ] } ] }, "base_cast_speed_+%": { "stats": ["base_cast_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "施法速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "施法速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_chance_to_freeze_%": { "stats": ["base_chance_to_freeze_%", "always_freeze"], "translations": [ { "matchers": ["#", [1, "#"]], "text": "击中时必定冰冻敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] }, { "matchers": [[100, "#"], 0], "text": "冰霜伤害击中时必定冰冻敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] }, { "matchers": [[1, 99], 0], "text": "冰霜伤害击中时有 %1%%% 的几率冰冻敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFreeze" } ] } ] }, "base_chance_to_ignite_%": { "stats": ["base_chance_to_ignite_%"], "translations": [ { "matchers": [[1, 99]], "text": "火焰伤害击中时有 %1%%% 几率点燃敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextIgnite" } ] }, { "matchers": [[100, "#"]], "text": "火焰伤害击中时必定点燃敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextIgnite" } ] } ] }, "base_chance_to_shock_%": { "stats": ["base_chance_to_shock_%"], "translations": [ { "matchers": [[1, 99]], "text": "闪电伤害击中时有 %1%%% 几率使敌人受到感电效果影响", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextShock" } ] }, { "matchers": [[100, "#"]], "text": "闪电伤害击中时必定使敌人受到感电效果影响", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextShock" } ] } ] }, "base_critical_strike_multiplier_+": { "stats": ["base_critical_strike_multiplier_+"], "translations": [ { "matchers": ["#"], "text": "%1$+d%% 暴击伤害加成", "formatters": [] } ] }, "base_curse_duration_+%": { "stats": ["base_curse_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "诅咒持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "诅咒持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_global_chance_to_knockback_%": { "stats": ["base_global_chance_to_knockback_%"], "translations": [ { "matchers": [[1, "#"]], "text": "击中时有 %1%%% 几率击退敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextKnockback" } ] } ] }, "base_killed_monster_dropped_item_rarity_+%": { "stats": ["base_killed_monster_dropped_item_rarity_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "击败敌人后掉落物品的稀有度提高 %1%%% ", "formatters": [] }, { "matchers": [["#", -1]], "text": "击败敌人后掉落物品的稀有度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_life_gain_per_target": { "stats": ["base_life_gain_per_target"], "translations": [ { "matchers": [[1, "#"]], "text": "你的攻击击中每个敌人会回复 %1$+d 生命", "formatters": [] } ] }, "base_mana_cost_-%": { "stats": ["base_mana_cost_-%"], "translations": [ { "matchers": [[1, "#"]], "text": "技能魔耗降低 %1%%%(不包括魔力保留类技能)", "formatters": [] }, { "matchers": [["#", -1]], "text": "技能魔耗提高 %1%%% (不包括魔力保留类技能)", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_number_of_additional_arrows": { "stats": ["base_number_of_additional_arrows"], "translations": [ { "matchers": [1], "text": "额外获得 1 个箭矢", "formatters": [] }, { "matchers": [[2, "#"]], "text": "额外获得 %1% 个箭矢", "formatters": [] } ] }, "base_physical_damage_%_to_convert_to_lightning": { "stats": ["base_physical_damage_%_to_convert_to_lightning"], "translations": [ { "matchers": [[1, "#"]], "text": "物理伤害的 %1%%% 转换为闪电伤害", "formatters": [] } ] }, "base_poison_duration_+%": { "stats": ["base_poison_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "中毒持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "中毒持续时间缩短 %1%%%", "formatters": [] } ] }, "base_projectile_speed_+%": { "stats": ["base_projectile_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "投射物速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "投射物速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_reduce_enemy_cold_resistance_%": { "stats": ["base_reduce_enemy_cold_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "%1%%% 冰霜抗性穿透", "formatters": [] } ] }, "base_reduce_enemy_fire_resistance_%": { "stats": ["base_reduce_enemy_fire_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "%1%%% 火焰抗性穿透", "formatters": [] } ] }, "base_reduce_enemy_lightning_resistance_%": { "stats": ["base_reduce_enemy_lightning_resistance_%"], "translations": [ { "matchers": [[1, "#"]], "text": "%1%%% 闪电抗性穿透", "formatters": [] } ] }, "base_skill_area_of_effect_+%": { "stats": ["base_skill_area_of_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "范围效果扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "范围效果缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_stun_duration_+%": { "stats": ["base_stun_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人被晕眩时间延长 %1%%% ", "formatters": [] }, { "matchers": [["#", -1]], "text": "敌人被晕眩时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "base_use_life_in_place_of_mana": { "stats": ["base_use_life_in_place_of_mana"], "translations": [ { "matchers": ["#"], "text": "施放技能消耗生命,而非魔力", "formatters": [] } ] }, "blind_duration_+%": { "stats": ["blind_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "致盲持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "致盲持续时间缩短 %1%%%", "formatters": [] } ] }, "burn_damage_+%": { "stats": ["burn_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "燃烧伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "燃烧伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chance_to_fortify_on_melee_hit_+%": { "stats": ["chance_to_fortify_on_melee_hit_+%"], "translations": [ { "matchers": [[100, "#"]], "text": "近战击中时获得护体效果", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFortify" } ] }, { "matchers": [[1, 99]], "text": "近战击中时有 %1%%% 几率获得护体效果", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFortify" } ] } ] }, "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": { "stats": ["chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"], "translations": [ { "matchers": [[1, 99]], "text": "击败被冰冻的敌人时有 %1%%% 几率获得 1 个狂怒球", "formatters": [] }, { "matchers": [[100, "#"]], "text": "击败被冰冻的敌人时获得 1 个狂怒球", "formatters": [] } ] }, "chaos_damage_+%": { "stats": ["chaos_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "混沌伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "混沌伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chill_duration_+%": { "stats": ["chill_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人被冰缓的持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "敌人被冰缓的时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "chill_effect_+%": { "stats": ["chill_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "对敌人的冰缓效果提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "对敌人的冰缓效果降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "cold_damage_%_to_add_as_fire": { "stats": ["cold_damage_%_to_add_as_fire"], "translations": [ { "matchers": [[1, "#"]], "text": "获得额外火焰伤害, 其数值等同于冰霜伤害的 %1%%%", "formatters": [] } ] }, "cold_damage_+%": { "stats": ["cold_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "冰霜伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "冰霜伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "corpse_erruption_base_maximum_number_of_geyers": { "stats": ["corpse_erruption_base_maximum_number_of_geyers"], "translations": [ { "matchers": [[1, "#"]], "text": "最多制造 %1% 个火泉", "formatters": [] } ] }, "critical_strike_chance_+%": { "stats": ["critical_strike_chance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "攻击和法术暴击率提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "攻击和法术暴击率降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "damage_over_time_+%": { "stats": ["damage_over_time_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "持续伤害效果提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "持续伤害效果降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "damage_+%": { "stats": ["damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "damage_+%_vs_frozen_enemies": { "stats": ["damage_+%_vs_frozen_enemies"], "translations": [ { "matchers": [[1, "#"]], "text": "对被冰冻敌人的击中伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "对被冰冻敌人的击中伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "elemental_damage_+%": { "stats": ["elemental_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "火焰、冰霜、闪电伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "火焰、冰霜、闪电伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "fire_damage_+%": { "stats": ["fire_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "火焰伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "火焰伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "fortify_duration_+%": { "stats": ["fortify_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "护体效果持续时间延长 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextFortify" } ] }, { "matchers": [["#", -1]], "text": "护体效果持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextFortify" } ] } ] }, "freeze_duration_+%": { "stats": ["freeze_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人被冰冻的持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "敌人被冰冻的持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "global_chance_to_blind_on_hit_%": { "stats": ["global_chance_to_blind_on_hit_%"], "translations": [ { "matchers": ["#"], "text": "击中时有 %1%%% 几率致盲敌人", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextBlind" } ] } ] }, "global_reduce_enemy_block_%": { "stats": ["global_reduce_enemy_block_%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人的攻击和法术格挡率降低 %1%%%", "formatters": [] } ] }, "ignite_duration_+%": { "stats": ["ignite_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人被点燃的持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "敌人被点燃的持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "knockback_distance_+%": { "stats": ["knockback_distance_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "击退距离延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "击退距离缩短 %1%%%", "formatters": [] } ] }, "life_leech_from_any_damage_permyriad": { "stats": ["life_leech_from_any_damage_permyriad"], "translations": [ { "matchers": [[1, "#"]], "text": "伤害的 %1%%% 转化为生命偷取", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] } ] }, "life_leech_speed_+%": { "stats": ["life_leech_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "每秒生命偷取提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] }, { "matchers": [["#", -1]], "text": "每秒生命偷取降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextLifeLeech" } ] } ] }, "lightning_damage_+%": { "stats": ["lightning_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "闪电伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "闪电伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "lightning_tower_trap_base_interval_duration_ms": { "stats": ["lightning_tower_trap_base_interval_duration_ms"], "translations": [ { "matchers": ["#"], "text": "每 %1% 秒攻击一次", "formatters": [ { "id": "milliseconds_to_seconds", "arg": 1 } ] } ] }, "mana_leech_from_any_damage_permyriad": { "stats": ["mana_leech_from_any_damage_permyriad"], "translations": [ { "matchers": [[1, "#"]], "text": "伤害的 %1%%% 转化为魔力偷取", "formatters": [ { "id": "divide_by_one_hundred", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] } ] }, "mana_leech_speed_+%": { "stats": ["mana_leech_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "每秒魔力偷取提高 %1%%%", "formatters": [ { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] }, { "matchers": [["#", -1]], "text": "每秒魔力偷取提高 %1%%%", "formatters": [ { "id": "negate", "arg": 1 }, { "id": "reminderstring", "arg": "ReminderTextManaLeech" } ] } ] }, "melee_damage_vs_bleeding_enemies_+%": { "stats": ["melee_damage_vs_bleeding_enemies_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "对流血敌人的近战伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "对流血敌人的近战伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "melee_physical_damage_+%": { "stats": ["melee_physical_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "近战物理伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "近战物理伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "mine_detonation_radius_+%": { "stats": ["mine_detonation_radius_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "地雷引爆的范围效果扩大 %1%%% ", "formatters": [] }, { "matchers": [["#", -1]], "text": "地雷引爆的范围效果缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "mine_duration_+%": { "stats": ["mine_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "地雷持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "地雷持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "mine_laying_speed_+%": { "stats": ["mine_laying_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "地雷放置速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "地雷放置速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "non_curse_aura_effect_+%": { "stats": ["non_curse_aura_effect_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "光环效果提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "光环效果降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "number_of_additional_projectiles": { "stats": ["number_of_additional_projectiles"], "translations": [ { "matchers": [1], "text": "额外发射 1 个投射物", "formatters": [] }, { "matchers": [[2, "#"]], "text": "额外发射 %1% 个投射物", "formatters": [] } ] }, "number_of_additional_projectiles_in_chain": { "stats": ["number_of_additional_projectiles_in_chain"], "translations": [ { "matchers": ["#"], "text": "投射物连锁弹射 %1$+d 次", "formatters": [] } ] }, "number_of_additional_remote_mines_allowed": { "stats": ["number_of_additional_remote_mines_allowed"], "translations": [ { "matchers": [1], "text": "最多同时可额外放置 %1% 个遥控地雷", "formatters": [] }, { "matchers": ["#"], "text": "最多同时可额外放置 %1% 个遥控地雷", "formatters": [] } ] }, "number_of_additional_traps_allowed": { "stats": ["number_of_additional_traps_allowed"], "translations": [ { "matchers": [1], "text": "最多同时可额外放置 %1% 个陷阱", "formatters": [] }, { "matchers": ["#"], "text": "最多同时可额外放置 %1% 个陷阱", "formatters": [] } ] }, "number_of_additional_traps_to_throw": { "stats": ["number_of_additional_traps_to_throw"], "translations": [ { "matchers": [1], "text": "额外投掷最多 1 个陷阱", "formatters": [] }, { "matchers": ["#"], "text": "额外投掷最多 %1% 个陷阱", "formatters": [] } ] }, "number_of_animated_weapons_allowed": { "stats": ["number_of_animated_weapons_allowed"], "translations": [ { "matchers": [1], "text": "最多同时召唤 %1% 个幻化武器", "formatters": [] }, { "matchers": [[1, "#"]], "text": "最多同时召唤 %1% 个幻化武器", "formatters": [] } ] }, "phys_cascade_trap_base_interval_duration_ms": { "stats": ["phys_cascade_trap_base_interval_duration_ms"], "translations": [ { "matchers": ["#"], "text": "每 %1% 秒释放一次", "formatters": [ { "id": "milliseconds_to_seconds", "arg": 1 } ] } ] }, "physical_damage_%_to_add_as_fire": { "stats": ["physical_damage_%_to_add_as_fire"], "translations": [ { "matchers": [[1, "#"]], "text": "获得额外火焰伤害, 其数值等同于物理伤害的 %1%%%", "formatters": [] } ] }, "physical_damage_%_to_add_as_lightning": { "stats": ["physical_damage_%_to_add_as_lightning"], "translations": [ { "matchers": [[1, "#"]], "text": "获得额外闪电伤害, 其数值等同于物理伤害的 %1%%%", "formatters": [] } ] }, "physical_damage_+%": { "stats": ["physical_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "物理伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "物理伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "placing_traps_cooldown_recovery_+%": { "stats": ["placing_traps_cooldown_recovery_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "陷阱冷却回复速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "陷阱冷却回复速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "projectile_damage_+%": { "stats": ["projectile_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "投射物伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "投射物伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "projectile_number_to_split": { "stats": ["projectile_number_to_split"], "translations": [ { "matchers": ["#"], "text": "投射物分裂为 %1% 个", "formatters": [] } ] }, "projectiles_fork": { "stats": ["projectiles_fork"], "translations": [ { "matchers": ["#"], "text": "投射物会分裂", "formatters": [] } ] }, "projectiles_return": { "stats": ["projectiles_return", "projectiles_return_if_no_hit_object"], "translations": [ { "matchers": ["#", 0], "text": "投射物在击中目标后返回己方", "formatters": [] }, { "matchers": [0, "#"], "text": "投射物在战斗结束时返回己方", "formatters": [] }, { "matchers": ["#", "#"], "text": "投射物会返回己方", "formatters": [] } ] }, "reduce_enemy_dodge_%": { "stats": ["reduce_enemy_dodge_%"], "translations": [ { "matchers": [[1, "#"]], "text": "敌人的躲避几率降低 %1%%%", "formatters": [] } ] }, "shock_duration_+%": { "stats": ["shock_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "对敌人的感电效果持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "对敌人的感电效果持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "skill_cold_damage_%_to_convert_to_fire": { "stats": ["skill_cold_damage_%_to_convert_to_fire"], "translations": [ { "matchers": [[1, "#"]], "text": "%1%%% 的冰霜伤害转换为火焰伤害", "formatters": [] } ] }, "skill_effect_duration_+%": { "stats": ["skill_effect_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "技能效果持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "技能效果持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "skill_physical_damage_%_to_convert_to_lightning": { "stats": ["skill_physical_damage_%_to_convert_to_lightning"], "translations": [ { "matchers": [[1, "#"]], "text": "物理伤害的 %1%%% 转换为闪电伤害", "formatters": [] } ] }, "spell_damage_+%": { "stats": ["spell_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "法术伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "法术伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "support_trap_damage_+%_final": { "stats": ["support_trap_damage_+%_final"], "translations": [ { "matchers": [[1, "#"]], "text": "陷阱总伤害额外提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "陷阱总伤害额外降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "tornado_shot_num_of_secondary_projectiles": { "stats": ["tornado_shot_num_of_secondary_projectiles"], "translations": [ { "matchers": [1], "text": "额外发射 1 个附属投射物", "formatters": [] }, { "matchers": [[2, "#"]], "text": "额外发射 %1% 个附属投射物", "formatters": [] } ] }, "trap_damage_+%": { "stats": ["trap_damage_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "陷阱伤害提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "陷阱伤害降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "trap_duration_+%": { "stats": ["trap_duration_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "陷阱持续时间延长 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "陷阱持续时间缩短 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "trap_throwing_speed_+%": { "stats": ["trap_throwing_speed_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "陷阱投掷速度提高 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "陷阱投掷速度降低 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "trap_trigger_radius_+%": { "stats": ["trap_trigger_radius_+%"], "translations": [ { "matchers": [[1, "#"]], "text": "陷阱触发范围扩大 %1%%%", "formatters": [] }, { "matchers": [["#", -1]], "text": "陷阱触发范围缩小 %1%%%", "formatters": [ { "id": "negate", "arg": 1 } ] } ] }, "unearth_base_corpse_level": { "stats": ["unearth_base_corpse_level"], "translations": [ { "matchers": [[1, "#"]], "text": "制造 %1% 级的灵柩", "formatters": [] } ] }, "volatile_dead_base_number_of_corpses_to_consume": { "stats": ["volatile_dead_base_number_of_corpses_to_consume"], "translations": [ { "matchers": [1], "text": "摧毁最多 1 个灵柩", "formatters": [] }, { "matchers": ["#"], "text": "摧毁最多 %1% 个灵柩", "formatters": [] } ] } } }