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poe-i18n

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i18n utility for Path of Exile

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{ "sweep": { "displayedname": "横扫", "description": "使用双手近战武器在身体周围横扫, 并将部分怪物击退." }, "vaal_sweep": { "displayedname": "瓦尔.横扫", "description": "将武器在身体周围横扫多次, 并将部分怪物击退. 限定长杖, 双手斧或双手锤." }, "ground_slam": { "displayedname": "裂地之击", "description": "以主手武器重击地面并制造出一道向前释放的冲击波, 被此冲击波击中的敌人将会受到伤害并有较高几率被击晕. 限定长杖与锤." }, "vaal_ground_slam": { "displayedname": "瓦尔.裂地之击", "description": "以武器重击地面(双持时会使用两把武器武器一起重击)并制造出一道向周围释放具有伤害的冲击波. 限定长杖与锤." }, "cleave": { "displayedname": "劈砍", "description": "在身体前方以弧状挥动武器(双持时则挥动两把武器), 并同时对多名敌人造成伤害. 限定斧与剑." }, "shield_charge": { "displayedname": "重盾冲锋", "description": "向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定. 限定装备近战单手武器及盾牌. 无法被多重打击辅助." }, "new_shield_charge": { "displayedname": "重盾冲锋", "description": "向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定. 限定装备近战单手武器及盾牌. 无法被多重打击辅助." }, "enduring_cry": { "displayedname": "坚决战吼", "description": "发出怒吼, 嘲讽周围的敌人来攻击自己. 视周围被嘲讽敌人的数量增加耐力球充能数, 若周围有敌人时给与施放者短暂时间的生命恢复. 与其他战吼技能共享技能冷却. \r\n【打我啊. 笨蛋. 】" }, "enduring_cry_repeatable": { "displayedname": "", "description": "" }, "inspiring_cry": { "displayedname": "激励战吼", "description": "施展战吼, 使自身和盟友伤害和魔力恢复增加. 伤害增加量随着周围敌人数量提升. 嘲讽周围所有敌人, 使他们攻击施放者. 与其他战吼技能共享技能冷却." }, "abyssal_cry": { "displayedname": "深渊战吼", "description": "施展战吼, 使周围敌人缓速, 并在被击败时爆裂. 缓速效果随着周围敌人数量提升. 嘲讽周围所有敌人, 使他们攻击施放者. 与其他战吼技能共享技能冷却." }, "leap_slam": { "displayedname": "跃击", "description": "朝着目标区域跃起, 并在落地时以主手武器重击(并击退一些)范围内的敌人. 被踩到的敌人将会被推出去. 限定一把斧, 锤, 剑或是长杖.无法被多重打击辅助." }, "leap_slam_behind": { "displayedname": "跃击", "description": "" }, "double_strike": { "displayedname": "双重打击", "description": "使用你的主手近战武器对着目标进行两次快速的攻击." }, "vaal_double_strike": { "displayedname": "瓦尔.双重打击", "description": "使用你的主手近战武器对着目标进行两次快速的攻击, 并同时召唤你的影分身持续使用双重打击攻击敌人一段时间." }, "elemental_hit": { "displayedname": "元素打击", "description": "施放技能时会进行一次额外附带随机种类元素伤害的普通攻击(包括任何武器)." }, "immortal_call": { "displayedname": "不朽怒嚎", "description": "仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. \r\n【金! 钟! 罩! 】" }, "vaal_immortal_call": { "displayedname": "瓦尔.不朽怒嚎", "description": "仰天怒吼, 释放耐力球, 并使你的角色无敌一小段时间. 无敌时间长短视释放的耐力球数量而定. \r\n【万. 佛. 朝. 宗! 】" }, "dual_strike": { "displayedname": "双持打击", "description": "使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖)." }, "blade_flurry": { "displayedname": "回旋之刃", "description": "迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑. 无法被多重打击辅助." }, "frenzy": { "displayedname": "狂怒", "description": "进行一次攻击, 若是命中敌人则累积一颗狂怒球. 带着狂怒球的状态下将会增加你的攻击速度." }, "caustic_arrow": { "displayedname": "腐蚀箭矢", "description": "射出一发带有腐蚀效果的箭矢, 对击中的敌人造成额外混沌伤害, 并且产生腐蚀云雾. 在云雾中的敌人将会持续的受到混沌伤害." }, "backstab": { "displayedname": "背刺", "description": "一个匕首专用的技能, 若是在敌人背后施放则会增加伤害且必定暴击. 高魔力消耗及技能冷却." }, "detonate_dead_old_monster": { "displayedname": "", "description": "" }, "detonate_dead": { "displayedname": "爆灵术", "description": "对一个灵柩施法,使其周围目标都受到一个法术伤害。同时使该灵柩爆炸, 对附近的敌人造成火焰伤害。爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。" }, "vaal_detonate_dead": { "displayedname": "瓦尔.爆灵术", "description": "使一个未使用过的灵柩爆炸, 对附近的敌人造成火焰伤害。 附近未使用过的灵柩也会连锁爆炸。 爆炸造成的伤害无法被法术伤害词缀加成。" }, "snipe": { "displayedname": "狙击", "description": "对目标射出一发高伤害且必中的箭矢. 此攻击速度缓慢且会被路径上的敌人所阻挡, 并可藉由释放狂怒球而增加攻击速度." }, "flicker_strike": { "displayedname": "闪现打击", "description": "传送至目标怪物身边并用近战武器对其造成伤害. 若是未指定目标, 则系统会为其随机指定一只怪物. 释放一颗狂怒球能重置其技能冷却." }, "throw_skill": { "displayedname": "投掷", "description": "将该角色所持的武器投掷出去." }, "blood_rage": { "displayedname": "鲜血狂怒", "description": "使用后将会给予角色时间内一个物理攻击增益. 此增益会对角色增加攻击速度以及给予额外的生命偷取. 击败任意敌人将会重置此增益的时间, 且获得一个狂怒球." }, "split_arrow": { "displayedname": "分裂箭矢", "description": "对不同的目标射出多重箭矢." }, "cold_snap": { "displayedname": "霜暴", "description": "在指定地点凝聚冰之结晶并从地面窜出. 在此区域的怪物将会受到伤害并被冻结. 释放一颗暴击球能重置其技能冷却." }, "vaal_cold_snap": { "displayedname": "瓦尔.霜暴", "description": "冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结." }, "ice_nova": { "displayedname": "冰霜新星", "description": "从施法者散发出一圈寒冰之环." }, "vaal_ice_nova": { "displayedname": "瓦尔.冰霜新星", "description": "从施法者散发出一圈寒冰之环, 并在每位被击中的敌人身上再次散发." }, "ignite": { "displayedname": "点燃", "description": "使目标敌人着火." }, "fireball": { "displayedname": "火球", "description": "释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害" }, "vaal_fireball": { "displayedname": "瓦尔.火球", "description": "以施法者为中心螺旋型散发大量的火球, 接触到怪物时会爆炸并对周围敌人造成伤害." }, "arc": { "displayedname": "电弧", "description": "一道电弧从施放者射向目标, 并会弹跳至另外一个目标." }, "vaal_arc": { "displayedname": "瓦尔.电弧", "description": "一道电弧从施放者射向目标, 并会在多个目标间弹跳." }, "raise_zombie": { "displayedname": "魔卫复苏", "description": "从一个灵柩中复苏一只魔卫, 它会跟随你并攻击敌人." }, "righteous_fire": { "displayedname": "正义之火", "description": "以魔法之火快速的燃烧自己及周围的敌人. 在此效果下, 你的法术伤害大幅增加. 当你的生命只剩下 1 时将会自动停止此法术." }, "vaal_righteous_fire": { "displayedname": "瓦尔.正义之火", "description": "燃烧自身所有生命及护盾直到剩下 1 点生命, 将此能量转化爆发并对周围的敌人造成火焰伤害. 伤害取决于燃烧的生命及护盾值." }, "fire_weapon": { "displayedname": "烈焰武器", "description": "将能量注入目前所使用的武器使其在攻击时能造成额外火焰伤害一段时间." }, "damage_infusion": { "displayedname": "伤害灌注", "description": "将伤害从附近敌人转移到目标敌人身上. 被转走伤害的敌人会恢复等同该伤害的生命." }, "discharge": { "displayedname": "解放", "description": "释放角色身上所有的能量球并对周围所有敌人造成元素伤害." }, "town_portal": { "displayedname": "时空之门", "description": "开启一个连接城镇的时空之门." }, "vaal_breach": { "displayedname": "瓦尔.裂隙", "description": "创造一个裂隙, 使你能够遭遇裂隙中强大的敌人. " }, "melee": { "displayedname": "普通攻击", "description": "对你的敌人无情痛击." }, "sandspitter_projectile": { "displayedname": "", "description": "" }, "seawitch_wave": { "displayedname": "", "description": "" }, "monster_projectile_weapon": { "displayedname": "", "description": "" }, "monster_projectile_weapon_cast_triggerable": { "displayedname": "", "description": "" }, "bloodchieftain_summonmonkeys": { "displayedname": "", "description": "" }, "blood_chieftain_summon_ghost_monkeys": { "displayedname": "", "description": "" }, "skeleton_projectile_fire": { "displayedname": "", "description": "" }, "skeleton_projectile_cold": { "displayedname": "", "description": "" }, "skeleton_projectile_lightning": { "displayedname": "", "description": "" }, "spark": { "displayedname": "电球", "description": "施放出多颗变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失." }, "vaal_spark": { "displayedname": "瓦尔.电球", "description": "持续的施放出大量变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失." }, "root_spider_spit": { "displayedname": "", "description": "" }, "ice_spear": { "displayedname": "冰矛", "description": "凝聚冰之碎片为矛并向前射出, 此冰矛将会穿透附近的敌人, 并对一定距离以外的敌人具有较高的暴击率." }, "raise_spectre": { "displayedname": "召唤灵体", "description": "唱名唤魂, 从目标灵柩唤醒其灵体并使它为你而战." }, "infernal_blow": { "displayedname": "炼狱之击", "description": "凝聚炼狱之力, 转换一部分的物理伤害为火焰伤害以重击目标. 受到炼狱之击的敌人在短时间内死亡时会爆炸, 并对周围的敌人造成火焰伤害. 爆炸的伤害无法被反射. 限定剑, 斧, 锤, 长杖或是空手." }, "glacial_hammer": { "displayedname": "冰霜之锤", "description": "凝聚冰霜之力, 转换一部分的物理伤害为冰霜伤害以重击目标. 若受到攻击的敌人被冰冻且生命少于 1 / 3 , 则被冰霜之锤命中时会碎成冰屑. 限定锤或长杖." }, "vaal_glacial_hammer": { "displayedname": "瓦尔.冰霜之锤", "description": "凝聚冰霜之力, 转换一部分的物理伤害为冰霜伤害以重击目标, 同时在目标周围造成一个不可侵犯, 让敌人无处可逃的冰墙. 限定锤与长杖." }, "frost_wall": { "displayedname": "冰墙", "description": "聚集空气中的水分, 制造一堵能阻挡敌人行动的冰墙. 在冰墙成形位置的敌人将会受到伤害并且被击退." }, "frost_wall_behind_target": { "displayedname": "", "description": "" }, "freezing_pulse": { "displayedname": "冰霜脉冲", "description": "发出一个半月形的寒冰投射物, 被击中的敌人将有几率被冰冻. 这个投射物很快就会消散, 而其伤害与冻结几率将会随着飞行时间递减." }, "shock_nova": { "displayedname": "闪电新星", "description": "从施法者散发出一圈闪电之环, 被击中的敌人会受到闪电伤害. 位于环中心的敌人将不会受到任何伤害." }, "viper_strike": { "displayedname": "毒蛇打击", "description": "对敌人进行攻击, 额外造成等同于物理伤害一定比例的混沌伤害, 并使敌人中毒. 限定爪, 匕首与剑." }, "phase_run": { "displayedname": "暗影迷踪", "description": "使你的身影难以被发现, 且增加你的移动速度. 移动时不再被敌人阻挡. 使用任何技能将移除此增益效果, 并给予另外一个增加攻击伤害的短暂增益效果. 可以使用狂怒球延长持续时间." }, "explosive_arrow": { "displayedname": "爆炸箭矢", "description": "射出一发带着引线充满爆炸能量的箭矢. 当被命中的目标死亡或是引线烧完, 该箭矢将会爆炸并对周围的敌人造成火焰伤害. 再次被爆炸箭矢命中会延长爆炸的时间. 爆炸的范围大小将视目标被击中的箭数所决定." }, "inca_boss_explosion": { "displayedname": "", "description": "" }, "inca_boss_summon": { "displayedname": "", "description": "" }, "inca_boss_laser": { "displayedname": "", "description": "" }, "inca_boss_travel": { "displayedname": "", "description": "" }, "inca_boss_spray": { "displayedname": "", "description": "" }, "inca_boss_rocks": { "displayedname": "", "description": "" }, "inca_boss_ball_lightning": { "displayedname": "", "description": "" }, "inca_boss_icestorm": { "displayedname": "", "description": "" }, "temporal_chains": { "displayedname": "时空锁链", "description": "对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间." }, "elemental_weakness": { "displayedname": "元素要害", "description": "对目标区域施放诅咒, 受到诅咒的敌人对于元素的抗性将会降低." }, "warlords_mark": { "displayedname": "督军印记", "description": "对目标区域施放诅咒, 受到诅咒的敌人将更容易被晕眩, 更慢恢复. 在击中带有印记的敌人时会获得额外的生命与魔力偷取, 此外在击败带有印记的敌人时会有机会获得耐力球." }, "punishment": { "displayedname": "惩戒", "description": "对目标区域施放诅咒, 受到诅咒的敌人在造成物理伤害的同时也受到一定比例的伤害." }, "enfeeble": { "displayedname": "衰弱", "description": "对目标区域施放诅咒, 受到诅咒的敌人所造成的攻击或法术将会比较无力." }, "assassins_mark": { "displayedname": "暗影印记", "description": "对目标区域施放诅咒, 受到诅咒的敌人更容易, 受到更多暴击伤害. 此外, 在击败带有印记的敌人时会获得生命与魔力, 并有机会获得暴击球." }, "projectile_weakness": { "displayedname": "投射物要害", "description": "对目标区域施放诅咒, 受到诅咒的敌人将更容易被投射物穿透, 击退以及受到更多投射物造成的伤害." }, "vulnerability": { "displayedname": "脆弱", "description": "对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。" }, "inca_minion_projectile": { "displayedname": "", "description": "" }, "teleport_ball": { "displayedname": "闪电传送", "description": "在指定位置施放一个法阵, 在数秒之后将你传送过去. 当传送时, 在原本位置与传送法阵位置的敌人都会受到闪电伤害." }, "vaal_lightning_warp": { "displayedname": "瓦尔.闪电传送", "description": "在指定位置施放一个法阵, 在数秒之后将周围的敌人传送过去. 当传送时, 在原本位置与传送法阵位置的敌人都会受到闪电伤害." }, "gladiator_boss_vaal_lightning_warp": { "displayedname": "瓦尔.闪电传送", "description": "在指定位置施放一个法阵, 在数秒之后将周围的敌人传送过去. 当传送时, 在原本位置与传送法阵位置的敌人都会受到闪电伤害." }, "summon_skeletons": { "displayedname": "召唤魔侍", "description": "召唤移动缓慢并且只能持续一段时间的魔侍. 不需灵柩来召唤." }, "vaal_summon_skeletons": { "displayedname": "瓦尔.召唤魔侍", "description": "召唤一支由强大的魔侍将军所统率, 由魔侍战士, 魔侍弓箭手与魔侍法师所组成的魔侍大军." }, "summon_skeletons_on_self": { "displayedname": "", "description": "." }, "vaal_summon_skeletons_on_self": { "displayedname": "", "description": "" }, "heavy_strike": { "displayedname": "重击", "description": "对目标进行一次强力攻击并击退目标. 限定斧, 锤, 剑或双手武器." }, "vaal_heavy_strike": { "displayedname": "瓦尔.重击", "description": "对目标进行一次强力攻击并击飞目标. 限定斧, 锤, 剑或双手武器." }, "conversion_strike": { "displayedname": "霸气之击", "description": "凝聚霸气, 对目标造成猛力的一击. 受到霸气灌体, 非传奇的敌人在短时间内死亡时会复活为玩家的仆从以供驱使, 直到霸气散去." }, "alira_rain_of_arrows": { "displayedname": "", "description": "" }, "oak_rain_of_arrows": { "displayedname": "", "description": "" }, "rain_of_arrows": { "displayedname": "箭雨", "description": "对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域." }, "vaal_rain_of_arrows": { "displayedname": "瓦尔.箭雨", "description": "对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域. 被击中的敌人将被钉在原地无法移动一段时间." }, "fire_storm": { "displayedname": "烈炎风暴", "description": "低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害." }, "fire_storm_ignore_los": { "displayedname": "", "description": "" }, "ice_storm": { "displayedname": "冰风暴", "description": "冰箭如雨般洒落在目标区域. 落地时将会爆炸, 对周围敌人造成伤害并冰缓它们, 并造成冰结地面. 技能伤害以智慧数值为基础." }, "lightning_strike": { "displayedname": "闪电打击", "description": "凝聚闪电之力, 转换一部分的物理伤害为闪电伤害以重击目标. 充盈的闪电之力在击中后会穿透并分裂成数道投射物, 袭击远方的敌人. 在第一击击中的情况下, 后续的闪电投射物将无法被躲避." }, "vaal_lightning_strike": { "displayedname": "瓦尔.闪电打击", "description": "凝聚闪电之力, 转换一部分的物理伤害为闪电伤害以重击目标. 闪电之力在击中敌人后会在其体内充能, 并释放出电弧在敌方之间弹跳造成伤害. 即使第一击未命中, 此效果也依然存在." }, "tempest_shield": { "displayedname": "暴风之盾", "description": "以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害." }, "molten_shell": { "displayedname": "熔岩护盾", "description": "召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害." }, "vaal_molten_shell": { "displayedname": "瓦尔.熔岩护盾", "description": "召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 在火焰之盾存在的时间内, 每当被击中时都会造成爆发并对周围的敌人造成火焰伤害." }, "monster_vaal_molten_shell": { "displayedname": "瓦尔.熔岩护盾", "description": "" }, "power_siphon": { "displayedname": "力量抽取", "description": "挥动你的法杖造成强力的一击;若是击中的目标被击败或是短时间内被击败, 将会为产生一颗暴击球." }, "vaal_power_siphon": { "displayedname": "瓦尔.力量抽取", "description": "挥动你的法杖同时攻击附近的所有敌人. 濒死的敌人将会被终结, 并产生同等数量的暴击球. 无法被齐射辅助。" }, "mass_frenzy": { "displayedname": "", "description": "" }, "mass_endurance": { "displayedname": "", "description": "" }, "mass_power": { "displayedname": "", "description": "" }, "puncture": { "displayedname": "放血", "description": "对目标进行一个放血攻击, 对其造成一个流血的减益效果. 该减益受到技能持续时间词缀的影响. 流血中的目标在移动时会受到更多的伤害. 限定弓, 匕首, 爪与剑." }, "lightning_arrow": { "displayedname": "闪电箭矢", "description": "射出一发充满闪电能量的箭矢, 对敌人造成伤害的同时也对附近额外 3 名敌人造成同等的伤害." }, "taunt": { "displayedname": "嘲讽", "description": "" }, "haste": { "displayedname": "迅捷", "description": "施放一个光环, 使你与受光环影响友军获得额外的移动速度, 攻击速度以及施法速度." }, "vaal_haste": { "displayedname": "瓦尔.迅捷", "description": "施放一个短暂的光环, 使你与受光环影响友军获得额外移动速度, 攻击速度以及施法速度." }, "purity": { "displayedname": "元素净化", "description": "施放一个光环, 使你与受光环影响友军获得额外的元素抗性." }, "vitality": { "displayedname": "活力", "description": "施放一个光环, 使你与受光环影响友军获得额外的生命回复." }, "vaal_vitality": { "displayedname": "瓦尔.活力", "description": "施放一个短暂的光环, 使你与受光环影响友军获得额外的生命回复." }, "discipline": { "displayedname": "纪律", "description": "施放一个光环, 使你与受光环影响友军获得额外的能量护盾." }, "vaal_discipline": { "displayedname": "瓦尔.纪律", "description": "施放一个短暂的光环, 使你与受光环影响友军获得额外的能量护盾, 并且不会因为受到攻击而延迟护盾的回复." }, "grace": { "displayedname": "优雅", "description": "施放一个光环, 使你与受光环影响友军获得额外的闪避." }, "vaal_grace": { "displayedname": "瓦尔.优雅", "description": "施放一个短暂的光环, 使你与受光环影响友军获得躲避法术与攻击的能力." }, "determination": { "displayedname": "坚定", "description": "施放一个光环, 使你与受光环影响友军获得额外的护甲." }, "vaal_determination": { "displayedname": "瓦尔.坚定", "description": "施放一个短暂的光环, 使你与受光环影响友军获得物理伤害减免以即元素抗性." }, "anger": { "displayedname": "愤怒", "description": "施放一个光环, 使你与受光环影响友军在攻击和施放法术时额外附带火焰伤害." }, "hatred": { "displayedname": "憎恨", "description": "施放一个光环, 使你与受光环影响友军获得额外冰霜伤害." }, "monster_hatred": { "displayedname": "", "description": "" }, "wrath": { "displayedname": "雷霆", "description": "施放一个光环, 使你与受光环影响友军在攻击时额外附带闪电伤害, 并且造成更多法术闪电伤害." }, "burning_arrow": { "displayedname": "燃烧箭矢", "description": "射出一发带有火焰能量的箭矢, 对敌人造成额外火焰伤害并且有较高的几率造成点燃." }, "vaal_burning_arrow": { "displayedname": "瓦尔.燃烧箭矢", "description": "射出一发带有火焰能量的箭矢, 接触到敌人时会爆炸, 并对其与周围的敌人造成额外火焰伤害, 同时有较高的几率造成点燃." }, "clarity": { "displayedname": "清晰", "description": "施放一个光环, 使你与受光环影响友军获得额外的魔力回复." }, "vaal_clarity": { "displayedname": "瓦尔.清晰", "description": "施放一个短暂的光环, 使你与受光环影响友军施放技能时无须消耗魔力." }, "insectspawnerspawn": { "displayedname": "", "description": "" }, "detonate_mines": { "displayedname": "遥控地雷", "description": "引爆所有你放置的遥控地雷." }, "totem_earthquake": { "displayedname": "震波图腾", "description": "召唤一个图腾, 它会持续的震动附近的地面, 击退附近的敌人并造成伤害." }, "totem_life_regen": { "displayedname": "回春图腾", "description": "召唤一个图腾, 它会施放一个光环并使你与受光环影响友军获得额外的生命回复." }, "trap_convert": { "displayedname": "迷魅陷阱", "description": "投掷一个陷阱, 触发该陷阱的敌人将会短暂的转化为你的手下为你而战." }, "trap_beartrap": { "displayedname": "捕熊陷阱", "description": "投掷一个陷阱, 触发该陷阱的敌人将会受到伤害且被固定在原地一段时间." }, "mine_freeze": { "displayedname": "冰冻地雷", "description": "放置一个遥控地雷, 你可以引爆它以冰冻该区域内的所有敌人." }, "trap_ground_fire": { "displayedname": "火焰陷阱", "description": "投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害." }, "ground_fire_self": { "displayedname": "火焰陷阱", "description": "投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害." }, "vaal_fire_trap": { "displayedname": "瓦尔.火焰陷阱", "description": "投掷多个陷阱, 陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害." }, "trap_ground_caustic_cloud": { "displayedname": "", "description": "" }, "ground_caustic_cloud": { "displayedname": "", "description": "" }, "trap_ground_ice": { "displayedname": "", "description": "" }, "totem_taunt": { "displayedname": "诱饵图腾", "description": "召唤一个图腾, 它会持续的嘲讽周围的敌人对其进行攻击." }, "totem_consume_corpse": { "displayedname": "吞噬图腾", "description": "召唤一个图腾, 它会吞噬附近的灵柩并为你回复生命." }, "necromancer_revive_skeleton": { "displayedname": "", "description": "" }, "suicide_explosion": { "displayedname": "", "description": "" }, "suicide_explosion_self": { "displayedname": "", "description": "" }, "summon_spawn": { "displayedname": "", "description": "" }, "shadow_projectiles": { "displayedname": "虚空匕首", "description": "向前依弧形射出数支匕首, 对敌人造成物理伤害." }, "shadow_projectiles_no_los": { "displayedname": "虚空匕首", "description": "向前依弧形射出数支匕首, 对敌人造成物理伤害." }, "insect_spawner_spit": { "displayedname": "", "description": "" }, "scavenger_throw_fire": { "displayedname": "", "description": "" }, "ice_shot": { "displayedname": "冰霜射击", "description": "射出一发带有冰霜能量的箭矢, 部分物理伤害转为冰霜伤害且在击中敌人之后粉碎为冰屑并向后散射, 对其背后锥形范围内的其他敌人造成等同全部物理伤害的冰霜伤害. 同时被击中者所站立处的地面也会结冰." }, "piety_ice_shot": { "displayedname": "冰霜射击", "description": "射出一发带有冰霜能量的箭矢, 部分物理伤害转为冰霜伤害且在击中敌人之后粉碎为冰屑并向后散射, 对其背后锥形范围内的其他敌人造成等同全部物理伤害的冰霜伤害. 同时被击中者所站立处的地面也会结冰." }, "arctic_breath": { "displayedname": "极地吐息", "description": "射出一个寒冰魔侍投射物, 它所经过的路径都会结冰. 在接触到敌人时会爆炸, 使附近地面结冰且对该范围敌人造成伤害." }, "arctic_armour": { "displayedname": "极地装甲", "description": "召唤冰霜之盾, 在作用的期间将会减免受到的物理及火焰伤害, 同时走过的路面会短暂的结冰. 唤出的冰霜之盾会持续消耗你的魔力直到不足以负荷, 且移动的状态下会消耗更多的魔力." }, "totem_fire_spray": { "displayedname": "火舌图腾", "description": "召唤一个图腾, 它会持续的对附近的敌人喷射火焰." }, "totem_fire_spray_entity": { "displayedname": "火舌图腾", "description": "召唤一个图腾, 它会持续的对附近的敌人喷射火焰." }, "brutus_hook": { "displayedname": "", "description": "" }, "fire_weakness": { "displayedname": "易燃", "description": "对目标区域施放诅咒, 使受到诅咒敌人的火焰抗性降低, 并在受到火焰伤害时有几率被点燃." }, "cold_weakness": { "displayedname": "冻伤", "description": "对目标区域施放诅咒, 使受到诅咒敌人的冰霜抗性降低, 并在受到冰霜伤害时有几率被冰冻." }, "lightning_weakness": { "displayedname": "导电", "description": "对目标区域施放诅咒, 使受到诅咒敌人的闪电抗性降低, 并在受到闪电伤害时有几率被感电." }, "lightning_thorns": { "displayedname": "", "description": "" }, "demon_female_ranged_projectile": { "displayedname": "", "description": "" }, "statue_spear_throw": { "displayedname": "", "description": "" }, "summon_water_elementals": { "displayedname": "", "description": "" }, "ball_lightning": { "displayedname": "天雷之珠", "description": "射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害." }, "ball_lightning_self_location": { "displayedname": "", "description": "" }, "piety_fire_form": { "displayedname": "", "description": "" }, "piety_ice_form": { "displayedname": "", "description": "" }, "piety_summon_blood_elementals": { "displayedname": "", "description": "" }, "axis_claim_soldier_minions": { "displayedname": "", "description": "" }, "incinerate": { "displayedname": "烧毁", "description": "从手中散发出火焰之柱. 当你站在相同地点施放的时间越久, 火焰的范围和伤害都会随之增加." }, "incinerate_channel": { "displayedname": "烧毁", "description": "从手中散发出火焰之柱. 当你站在相同地点施放的时间越久, 火焰的范围和伤害都会随之增加." }, "cyclone": { "displayedname": "旋风斩", "description": "对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助." }, "vaal_cyclone": { "displayedname": "瓦尔.旋风斩", "description": "以自体为中心在原地进行旋转攻击, 周围的敌人将会被拉向你并受到伤害. 无法被无情辅助." }, "mass_revive_undead": { "displayedname": "", "description": "" }, "searing_bond": { "displayedname": "灼热连接", "description": "召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害." }, "zombie_boss_extract": { "displayedname": "", "description": "" }, "birdman_consume_corpse": { "displayedname": "", "description": "" }, "birdman_blood_projectile": { "displayedname": "", "description": "" }, "root_spider_burrow": { "displayedname": "", "description": "" }, "root_spider_emerge": { "displayedname": "", "description": "" }, "minion_taunt": { "displayedname": "", "description": "" }, "reave": { "displayedname": "冲击波", "description": "对前方一小块区域进行攻击, 每击中一个敌人将会使冲击波的范围增大. 若是一段时间内没有使用冲击波击中敌人或是使用了其他技能, 此范围将会还原. 限定匕首, 爪, 单手剑." }, "vaal_reave": { "displayedname": "瓦尔.冲击波", "description": "重复对不同方向进行范围攻击. 每击中一个敌人将会使瓦尔. 冲击波的范围增大. 若是一段时间内没有使用瓦尔. 冲击波击中敌人或是使用了其他技能, 此范围将会还原. 限定匕首, 爪, 单手剑." }, "dominus_chilling_bond": { "displayedname": "", "description": "" }, "dominus_lightning_souls": { "displayedname": "", "description": "" }, "dominus_lightning_slam": { "displayedname": "天谴之拳", "description": "神圣之光." }, "dominus_mark": { "displayedname": "", "description": "" }, "chaos_degen_aura": { "displayedname": "", "description": "" }, "hide": { "displayedname": "", "description": "" }, "dominus_demon_cleave": { "displayedname": "", "description": "" }, "dominus_demon_projectile": { "displayedname": "", "description": "" }, "delayed_blast": { "displayedname": "", "description": "" }, "dominus_demon_charge": { "displayedname": "", "description": "" }, "dominus_dash": { "displayedname": "", "description": "" }, "lightning_projectile_trap": { "displayedname": "闪电陷阱", "description": "投掷一个陷阱, 该陷阱被触发时将会向全方位散射出闪电投射物, 投射物将会对触发及接触到的敌人造成闪电伤害." }, "vaal_lightning_projectile_trap": { "displayedname": "瓦尔.闪电陷阱", "description": "投掷一个陷阱, 该陷阱被触发时将会向全方位散射出闪电投射物, 投射物将会对触发及接触到的敌人造成闪电伤害, 且同时在地面留下感电效果." }, "smoke_mine": { "displayedname": "烟雾地雷", "description": "设置一个地雷, 当你启动时会将你传送至该地雷所在处. 当传送时, 在原本位置与地雷所在位置的区块都会被充满烟雾, 致盲身在烟雾中的敌人, 并提升你的移动速度." }, "proximity_shield": { "displayedname": "", "description": "" }, "proximity_shield_self": { "displayedname": "", "description": "" }, "animate_armour": { "displayedname": "幻化守卫", "description": "操控一件武器或防具, 使其依附在一个隐形的守卫身上并为你而战. 你可以武器或更多的防具依附在该守卫身上, 但是无法依附未鉴定的物品." }, "dominus_blood_rain": { "displayedname": "", "description": "" }, "thrown_weapon": { "displayedname": "灵体投掷", "description": "使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会向外飞出并如同回力镖一般回到你的身边, 对所有碰触到的敌人造成伤害." }, "vaal_thrown_weapon": { "displayedname": "瓦尔.灵体投掷", "description": "使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害." }, "dominus_grab": { "displayedname": "", "description": "" }, "dominus_death_teleport": { "displayedname": "", "description": "" }, "shrine_smoke_cloud": { "displayedname": "", "description": "" }, "shrine_player_smoke_trail": { "displayedname": "", "description": "" }, "animate_weapon": { "displayedname": "幻化武器", "description": "操控一把近战武器来为你而战. 操控的数量并无上限, 但是无法操控未鉴定的武器." }, "animate_weapon_trigger": { "displayedname": "幻化武器", "description": "操控一把近战武器来为你而战. 操控的数量并无上限, 但是无法操控未鉴定的武器. " }, "silence": { "displayedname": "", "description": "" }, "trigger_spawners": { "displayedname": "", "description": "" }, "fire_resist_aura": { "displayedname": "火焰净化", "description": "施放一个光环, 使你与受光环影响的友军获得额外的火焰抗性." }, "cold_resist_aura": { "displayedname": "冰霜净化", "description": "施放一个光环, 使你与受光环影响的友军获得额外的冰霜抗性." }, "lightning_resist_aura": { "displayedname": "闪电净化", "description": "施放一个光环, 使你与受光环影响的友军获得额外的闪电抗性." }, "storm_call": { "displayedname": "风暴呼唤", "description": "在目标区域设置一个标记. 经过一小段时间后, 闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击." }, "storm_call_no_los": { "displayedname": "风暴呼唤", "description": "在目标区域设置一个标记. 经过一小段时间后, 闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击." }, "storm_call_self": { "displayedname": "风暴呼唤", "description": "在目标区域设置一个标记. 经过一小段时间后, 闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击." }, "storm_call_attached": { "displayedname": "风暴呼唤", "description": "" }, "vaal_storm_call": { "displayedname": "瓦尔.风暴呼唤", "description": "在目标区域设置一个标记. 当标记存在时, 闪电将会随机攻击标记附近的敌人, 对其造成伤害. 经过一小段时间后, 强力的闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击." }, "charged_blast": { "displayedname": "烈焰爆破", "description": "可蓄力(持续施放)来施放大型的爆炸. 蓄力的时间越长, 爆炸的范围与造成的伤害越大. 当停止蓄力后一段时间或使用其他技能时便会触发爆炸." }, "flameblast": { "displayedname": "烈焰爆破", "description": "可蓄力(持续施放)来施放大型的爆炸. 蓄力的时间越长, 爆炸的范围与造成的伤害越大. 当停止蓄力后一段时间或使用其他技能时便会触发爆炸." }, "vaal_charged_blast": { "displayedname": "瓦尔.烈焰爆破", "description": "指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸." }, "vaal_charged_blast_triggerable": { "displayedname": "瓦尔.烈焰爆破", "description": "指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸." }, "seawitch_lightning_beam": { "displayedname": "", "description": "" }, "root_spider_ambush": { "displayedname": "", "description": "" }, "blinding_gaze": { "displayedname": "", "description": "" }, "barrage": { "displayedname": "弹幕", "description": "在短暂的准备之后, 你使用远程武器进行重复的攻击. 这个攻击会稍微随机散射. 限定弓与法杖." }, "vortex": { "displayedname": "未命名", "description": "." }, "infernal_swarm": { "displayedname": "野火", "description": "对目标敌人周围造成火焰伤害并点燃效果. 此技能将会连锁弹跳至另外一个敌人身上再进行一次攻击." }, "summon_raging_spirit": { "displayedname": "召唤愤怒狂灵", "description": "召唤只能存在极短时间的愤怒狂灵, 这些火焰魔侍将会冲至敌人身边并快速的进行攻击. 敌方生物将不会主动攻击这些狂灵, 并可以穿越它们." }, "summon_raging_spirit_triggered": { "displayedname": "召唤愤怒狂灵", "description": "召唤只能存在极短时间的愤怒狂灵, 这些火焰魔侍将会冲至敌人身边并快速攻击. 敌方生物将不会主动攻击这些狂灵, 并可以穿越它们. " }, "monster_summon_raging_spirit": { "displayedname": "", "description": "" }, "flame_whip": { "displayedname": "怒焰奔腾", "description": "释放怒焰之力对敌人进行攻击. 燃烧中的敌人将会受到更多伤害." }, "sea_witch_screech": { "displayedname": "", "description": "" }, "bat_screech_nova": { "displayedname": "", "description": "" }, "desecrate": { "displayedname": "亵渎", "description": "腐化一块地面, 召唤灵柩并对所有站在该地面上的敌人造成混沌伤害." }, "flesh_offering": { "displayedname": "血肉奉献", "description": "献祭一具灵柩, 短暂的强化与加速你的召唤生物. 这个技能会持续献祭附近的灵柩, 每具献祭的灵柩将会延长强化召唤生物的时间." }, "bone_offering": { "displayedname": "骸骨奉献", "description": "献祭一具灵柩, 使你的召唤生物获得格挡攻击与法术的能力. 这个技能会持续献祭附近的灵柩, 每具献祭的灵柩将会延长强化召唤生物的时间." }, "glacial_cascade": { "displayedname": "冰川之刺", "description": "从地面上不断的冒出冰结之刺, 宛如川流一般向前攻击并对敌人造成伤害." }, "storm_cascade_player": { "displayedname": "风暴突袭", "description": "放出一连串会爆裂的小雷球, 每个对撞上的敌人造成范围伤害." }, "izaro_cascade": { "displayedname": "", "description": "" }, "freeze": { "displayedname": "", "description": "" }, "fire_enrage": { "displayedname": "", "description": "" }, "mass_charge": { "displayedname": "", "description": "" }, "atziri_demon_self_sacrifice": { "displayedname": "", "description": "" }, "atziri_summon_demons": { "displayedname": "", "description": "" }, "atziri_storm_call": { "displayedname": "", "description": "" }, "atziri_storm_call_empowered": { "displayedname": "", "description": "" }, "atziri_flameblast": { "displayedname": "", "description": "" }, "atziri_flameblast_empowered": { "displayedname": "", "description": "" }, "atziri_spear_throw": { "displayedname": "", "description": "" }, "atziri_spear_throw_empowered": { "displayedname": "", "description": "" }, "atziri_mirror_image": { "displayedname": "", "description": "" }, "summon_monsters": { "displayedname": "", "description": "" }, "summon_warband_pack": { "displayedname": "", "description": "" }, "revive_all_with_onslaght": { "displayedname": "", "description": "" }, "summon_exile": { "displayedname": "", "description": "" }, "birdman_consume": { "displayedname": "", "description": "" }, "sandspitter_spray": { "displayedname": "", "description": "" }, "vaal_cloud": { "displayedname": "", "description": "" }, "monster_summon_animated_weapon": { "displayedname": "", "description": "" }, "summon_sandspitters": { "displayedname": "", "description": "" }, "skeleton_explosion_slam": { "displayedname": "", "description": "" }, "molten_strike": { "displayedname": "熔岩之击", "description": "对目标造成物理及火焰伤害, 并在挥击的途中从武器弹射出熔岩球. 这些熔岩球在着地时会爆炸, 并对附近的敌人造成伤害." }, "convocation": { "displayedname": "号召", "description": "将所有由你控制的召唤生物召回你的所在之处, 并短暂的使它们获得生命恢复效果." }, "summon_kaom_totems": { "displayedname": "", "description": "" }, "combo_strike": { "displayedname": "...", "description": "" }, "drop_bear_ambush": { "displayedname": "", "description": "" }, "kite_west_boss_use_portal": { "displayedname": "", "description": "" }, "merveil_ice_spear": { "displayedname": "", "description": "" }, "merveil_geyser": { "displayedname": "", "description": "" }, "merveil_geyser_triggerable": { "displayedname": "", "description": "" }, "brutus_cage_summon": { "displayedname": "", "description": "" }, "brutus_spiked_ground": { "displayedname": "", "description": "" }, "fire_nova": { "displayedname": "火焰新星地雷", "description": "设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高." }, "tornado_shot": { "displayedname": "龙卷射击", "description": "射出一只穿透之箭直到它抵达目标地. 当它抵达目标地后, 会在该地产生一道龙卷, 向全方位射出飞箭." }, "brutus_ground_slam": { "displayedname": "", "description": "" }, "merveil_warp": { "displayedname": "幻象传送", "description": "传送至指定目的地. 起点跟终点产生一圈冰缓地面." }, "merveil_teleport": { "displayedname": "", "description": "" }, "monster_projectile_spell": { "displayedname": "", "description": "" }, "monster_projectile_spell_self": { "displayedname": "", "description": "" }, "monster_projectile_spell_lightning": { "displayedname": "", "description": "" }, "monster_projectile_spell_ally": { "displayedname": "", "description": "" }, "merveil_animate_weapon": { "displayedname": "", "description": "" }, "moss_monster_slam": { "displayedname": "", "description": "" }, "lava_hound_charge": { "displayedname": "", "description": "" }, "merveil_summon_statue": { "displayedname": "", "description": "" }, "merveil_summon_daughters": { "displayedname": "", "description": "" }, "merveil_summon_spawn": { "displayedname": "", "description": "" }, "merveil_multigeyser": { "displayedname": "", "description": "" }, "heal": { "displayedname": "", "description": "" }, "herald_of_blood": { "displayedname": "鲜血之捷", "description": "" }, "herald_of_ash": { "displayedname": "灰烬之捷", "description": "于手中凝聚火焰之力, 为物理伤害额外增加火焰伤害. 若是你击败了一个敌人, 溢出的伤害将会以点燃的形式扩散至附近的敌人.该技能引起的燃烧只会受到持续伤害词缀的影响(燃烧属于持续伤害)" }, "herald_of_ice": { "displayedname": "寒冰之捷", "description": "于手中凝聚冰霜之力, 为法术与攻击额外增加冰霜伤害. 若是你粉碎了一个敌人, 它们将会爆炸并对附近的敌人造成冰霜伤害." }, "herald_of_thunder": { "displayedname": "闪电之捷", "description": "于手中凝聚闪电之力, 为法术与攻击额外增加闪电伤害. 若是你击败了一个受到感电状态的敌人, 闪电将会在一小段时间内持续攻击你附近的敌人." }, "rampage_summon_animated_weapon": { "displayedname": "", "description": "" }, "ground_effect_ring": { "displayedname": "", "description": "" }, "consecrate": { "displayedname": "奉献", "description": "创造一片奉献地面, 恢复其中的友军(包括你自己)生命. " }, "triggered_consecrate": { "displayedname": "奉献", "description": "创造一片奉献地面, 恢复其中的友军(包括你自己)生命. " }, "poachers_mark": { "displayedname": "盗猎者印记", "description": "对目标区域施放诅咒, 受到诅咒的敌人更不容易闪避攻击. 此外, 在攻击击中带有印记的敌人时会获得生命, 魔力, 在击败怪物时获得更多的药剂充能数并有机会获得狂怒球." }, "summon_critters": { "displayedname": "", "description": "" }, "summon_specific_monsters_on_self": { "displayedname": "", "description": "" }, "summon_specific_monsters_on_target": { "displayedname": "", "description": "" }, "summon_specific_monsters_on_target_no_los": { "displayedname": "", "description": "" }, "summon_specific_monster_in_front_of_enemy": { "displayedname": "", "description": "" }, "summon_specific_monster_in_front_of_enemy_no_los": { "displayedname": "", "description": "" }, "summon_specific_monster_behind_enemy": { "displayedname": "", "description": "" }, "summon_specific_monster_behind_enemy_no_los": { "displayedname": "", "description": "" }, "summon_specific_monsters_cannot_die_on_self": { "displayedname": "", "description": "" }, "monster_use_flask": { "displayedname": "", "description": "" }, "lightning_tendrils": { "displayedname": "电能释放", "description": "汇聚雷霆之力并从手中快速的释放四次闪电, 对你面前弧状区域内的所有敌人造成伤害." }, "lightning_tendrils_channelled": { "displayedname": "电能释放", "description": "汇聚雷霆之力并从手中快速的释放多次闪电, 对你面前弧状区域内的所有敌人造成伤害." }, "beacon": { "displayedname": "", "description": "" }, "beacon_izaro": { "displayedname": "", "description": "" }, "beacon_self": { "displayedname": "", "description": "" }, "lightning_circle": { "displayedname": "...", "description": "" }, "dance_on_corpse": { "displayedname": "", "description": "" }, "bat_screech": { "displayedname": "", "description": "" }, "sandstorm": { "displayedname": "", "description": "" }, "drop_bear_rain": { "displayedname": "", "description": "" }, "drop_bear_enrage": { "displayedname": "", "description": "" }, "lightning_channel": { "displayedname": "...", "description": "" }, "bull_charge": { "displayedname": "", "description": "" }, "voll_charge": { "displayedname": "", "description": "" }, "pitbull_charge": { "displayedname": "", "description": "" }, "miner_throw_fire": { "displayedname": "", "description": "" }, "voll_slam": { "displayedname": "", "description": "" }, "water_vortex": { "displayedname": "", "description": "" }, "word_of_winter_when_hit": { "displayedname": "冬之誓", "description": "释放出带有冰霜脉冲的冰冻投射物. 有短暂的冷却时间." }, "edict_of_winter_when_hit": { "displayedname": "冬之律", "description": "释放出带有冰霜脉冲的冰冻投射物. 有短暂的冷却时间." }, "decree_of_winter_when_hit": { "displayedname": "冬之令", "description": "释放出带有冰霜脉冲的冰冻投射物. 有短暂的冷却时间." }, "commandment_of_winter_when_hit": { "displayedname": "冬之诫", "description": "释放出带有冰霜脉冲的冰冻投射物. 有短暂的冷却时间." }, "monster_dodge": { "displayedname": "", "description": "" }, "monster_dodge_target": { "displayedname": "", "description": "" }, "voll_revive_undead": { "displayedname": "", "description": "" }, "summon_taniwha_tail": { "displayedname": "", "description": "" }, "monster_mortar": { "displayedname": "", "description": "通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果." }, "monster_mortar_attack": { "displayedname": "", "description": "通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果." }, "earthquake_test_skill": { "displayedname": "", "description": "" }, "kinetic_blast": { "displayedname": "力量爆破", "description": "从法杖中射出一个投射物, 在接触到物体或敌人时对周围连续爆破造成伤害." }, "haunt": { "displayedname": "", "description": "" }, "bloodline_daemon_nova": { "displayedname": "", "description": "" }, "daresso_clone_charge": { "displayedname": "", "description": "" }, "daresso_summon_clones": { "displayedname": "", "description": "" }, "daresso_summon_clones_spell": { "displayedname": "", "description": "" }, "blink_arrow": { "displayedname": "闪现射击", "description": "对目标地点射出一支箭, 当箭到达时将你传送至目标地, 并在原地留下一个你的复制体. 这个复制体使用跟你一样的弓与箭袋." }, "blink_arrow_offset": { "displayedname": "", "description": "" }, "mirror_arrow": { "displayedname": "魅影射击", "description": "对目标地点射出一支箭, 当箭到达时在目标地创造一个你的复制体. 这个复制体使用跟你一样的弓与箭袋." }, "mirror_arrow_offset": { "displayedname": "", "description": "" }, "daresso_enrage": { "displayedname": "", "description": "" }, "monster_teleport": { "displayedname": "", "description": "" }, "cold_thorns": { "displayedname": "", "description": "" }, "daemon_pulse_beam": { "displayedname": "", "description": "" }, "summon_storms": { "displayedname": "", "description": "" }, "riposte": { "displayedname": "击刃", "description": "格挡时进行一次致命的反击. 双持时会使用两把武器进行反击." }, "reckoning": { "displayedname": "清算", "description": "当盾牌格档时对敌人进行一次迅速的反击. 此反击会对锥状区域造成伤害." }, "static_strike": { "displayedname": "充能打击", "description": "使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害. " }, "living_bomb": { "displayedname": "", "description": "" }, "word_of_tempest_on_hit": { "displayedname": "风暴之誓", "description": "在短暂聚能之后释放, 对你周围的敌人造成伤害. 有短暂的冷却时间. " }, "edict_of_tempest_on_hit": { "displayedname": "风暴之律", "description": "在短暂聚能之后释放, 对你周围的敌人造成伤害. 有短暂的冷却时间. " }, "decree_of_tempest_on_hit": { "displayedname": "风暴之令", "description": "在短暂聚能之后释放, 对你周围的敌人造成伤害. 有短暂的冷却时间. " }, "commandment_of_tempest_on_hit": { "displayedname": "风暴之诫", "description": "在短暂聚能之后释放, 对你周围的敌人造成伤害. 有短暂的冷却时间. " }, "vengeance": { "displayedname": "复仇", "description": "你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响. " }, "rune_explosion": { "displayedname": "", "description": "" }, "torment_spirit_pause": { "displayedname": "", "description": "" }, "daresso_attack_combo": { "displayedname": "", "description": "" }, "summon_chaos_elemental": { "displayedname": "召唤混沌魔像", "description": "召唤混沌魔像, 启动时会使你获得物理伤害减伤. 混沌魔像会施放一个造成持续伤害的混沌灵气并在近战攻击附加额外的混沌之刺. " }, "summon_ice_elemental": { "displayedname": "召唤寒冰魔像", "description": "召唤寒冰魔像, 启动时会使你增加暴击和命中. 寒冰魔像会施放寒冰弹幕并在近战攻击时附加额外的冰旋斩. " }, "summon_fire_elemental": { "displayedname": "召唤烈焰魔像", "description": "召唤烈焰魔像, 启动时会使你增加伤害. 烈焰魔像会使用火焰放射, 持续造成火焰伤害, 及射出会爆炸的弧状移动投射物. " }, "bull_thorns": { "displayedname": "", "description": "" }, "gladiator_sword_throw": { "displayedname": "", "description": "" }, "handfinger_hammer_throw": { "displayedname": "", "description": "" }, "handfinger_hammer_throw_multiple_projectiles": { "displayedname": "", "description": "" }, "totem_charged_beam": { "displayedname": "", "description": "" }, "ice_crash": { "displayedname": "寒冰冲击", "description": "以主手武器敲击地面, 对于范围内的敌人造成三段冲击伤害. 敌人所受到的第二段和第三段伤害的伤害较低. 限定剑, 锤, 斧, 长杖和空手. 无法被多重打击辅助." }, "death_explode": { "displayedname": "", "description": "" }, "miner_throw_spawn": { "displayedname": "", "description": "" }, "miner_excavate_elemental": { "displayedname": "", "description": "" }, "wait": { "displayedname": "", "description": "" }, "skeleton_soldier_arrow_spray": { "displayedname": "", "description": "" }, "new_shock_nova": { "displayedname": "闪电新星", "description": "从施法者散发出一圈闪电之环, 接着散发出更大范围的一圈闪电之环. 每次被击中的敌人会受到闪电伤害. " }, "flame_dash": { "displayedname": "烈焰冲刺", "description": "传送到指定地点, 对敌人造成伤害并在路线上造成燃烧. " }, "vulture_parasite_take_off": { "displayedname": "", "description": "" }, "piety_corrupted_ball_lightning": { "displayedname": "", "description": "" }, "piety_corrupted_lightning_beam": { "displayedname": "", "description": "" }, "vaal_aura_elemental_damage_healing": { "displayedname": "元素之愈", "description": "施展治愈你和友方的灵气, 治愈量等同所受的元素伤害量. " }, "curse_transfer": { "displayedname": "诅咒转移", "description": "" }, "barrel_explosion": { "displayedname": "火力爆裂", "description": "" }, "malachai_elemental_cone": { "displayedname": "", "description": "" }, "malachai_teleport_slam": { "displayedname": "", "description": "" }, "malachai_shadow_barrage": { "displayedname": "", "description": "" }, "malachai_teleport": { "displayedname": "", "description": "" }, "shavronne_lightning_thorns": { "displayedname": "", "description": "" }, "vigilant_strike": { "displayedname": "戒备打击", "description": "对敌人进行奋力一击. 你获得护体增益, 带有减伤效果. 持续时间可以透过消耗耐力球来延长. 需要近战武器. " }, "ice_elemental_spear": { "displayedname": "冰元素尖矛", "description": "" }, "kaom_fire_chasm": { "displayedname": "", "description": "" }, "kaom_volcano_mortar": { "displayedname": "", "description": "" }, "frost_blades": { "displayedname": "冰霜之刃", "description": "增加攻击范围, 当被击飞的敌人与其他敌人碰撞时释放冰霜之刃. 限定近战武器. " }, "fire_elemental_cone": { "displayedname": "火元素炎锥", "description": "" }, "shavronne_lightning_tendrils": { "displayedname": "", "description": "" }, "shavronne_teleport": { "displayedname": "", "description": "" }, "daresso_reave": { "displayedname": "", "description": "" }, "puitotem_monster_teleport": { "displayedname": "", "description": "" }, "daresso_charge": { "displayedname": "", "description": "" }, "vulture_leap_slam": { "displayedname": "跃击", "description": "朝着目标区域跃起, 并在落地时以主手武器重击(并击退一些)范围内的敌人. 被踩到的敌人将会被推出去. 限定一把斧, 锤, 剑或是长杖. " }, "curse_consume": { "displayedname": "诅咒强化", "description": "" }, "fire_mortar": { "displayedname": "熔岩之核", "description": "抛投出撞击地面时会爆炸的岩浆球. 技能可以连锁, 当岩浆球爆炸时释放出另一个岩浆球. " }, "viking_upheaval": { "displayedname": "", "description": "" }, "summon_eye": { "displayedname": "", "description": "" }, "trigger_kaom_archer_spawners": { "displayedname": "", "description": "" }, "trigger_kaom_skull_spawners": { "displayedname": "", "description": "" }, "new_punishment": { "displayedname": "惩戒", "description": "对目标区域施放诅咒, 受到诅咒的敌人在近战攻击命中时给与击中的目标一个增益. 此增益给与更多近战伤害和攻击速度. " }, "new_arctic_armour": { "displayedname": "极地装甲", "description": "召唤冰霜之盾, 作用期间对击中你的敌人造成冰缓. 移动时造成冰冻地面, 并且静止不移动时受到较少火焰及物理伤害. " }, "monster_arctic_armour_trigger": { "displayedname": "极地装甲", "description": "" }, "revenant_revive_undead": { "displayedname": "", "description": "" }, "monster_snipe": { "displayedname": "", "description": "" }, "wild_strike": { "displayedname": "野性打击", "description": "使用近战武器打击敌人, 将物理伤害转换为随机的元素伤害. 根据转换成的元素释放出爆破, 闪电或冰霜. " }, "piety_ally_beam": { "displayedname": "派蒂光束", "description": "" }, "trap_ice": { "displayedname": "冰冻陷阱", "description": "抛出一个触发时会制造一连串冰霜印记爆破的陷阱, 对所有在爆破范围内的敌人造成冰霜伤害. " }, "invisible_fire": { "displayedname": "", "description": "" }, "malachai_shield": { "displayedname": "", "description": "" }, "mortar_with_ground_effects": { "displayedname": "迫击炮", "description": "如同怪物迫击炮技能, 但是在地上留下冲击效果. " }, "miner_beacon": { "displayedname": "", "description": "" }, "malachai_transform_piety": { "displayedname": "", "description": "" }, "piety_transform_piety": { "displayedname": "", "description": "" }, "piety_transform_piety_from_beast": { "displayedname": "", "description": "" }, "piety_transform_end": { "displayedname": "", "description": "" }, "piety_transform_end_beast": { "displayedname": "", "description": "" }, "malachai_impale": { "displayedname": "", "description": "" }, "piety_activate_eye_spawner": { "displayedname": "", "description": "" }, "malachai_open_heart": { "displayedname": "", "description": "" }, "heart_grant_shield": { "displayedname": "", "description": "" }, "gain_charges": { "displayedname": "", "description": "" }, "daresso_sword_trap": { "displayedname": "", "description": "" }, "malachai_spawn_tri_bomb": { "displayedname": "", "description": "" }, "repeatable_wave": { "displayedname": "", "description": "" }, "new_phase_run": { "displayedname": "暗影迷踪", "description": "使你的身影难以被发现, 且增加你的移动速度. 移动时不再被敌人阻挡. 使用任何技能将移除此增益效果, 并给予你自身另一个增加攻击伤害的短暂增益效果(这个增益不会对你的图腾生效). 可以使用狂怒球延长持续时间. " }, "fire_elemental_meteor": { "displayedname": "", "description": "" }, "blast_rain": { "displayedname": "爆裂箭雨", "description": "朝着天空发出大量的火焰箭矢, 并且在落地时产生爆炸. 所有的爆炸皆会在指定的地点重迭. " }, "blast_rain_triggerable": { "displayedname": "", "description": "" }, "shrapnel_shot": { "displayedname": "流星射击", "description": "发射一发会穿透敌人的箭矢. 箭矢发射时的巨大力量爆发出一道闪电, 对前方扇形区域敌人造成伤害. " }, "burnwillow_target_area": { "displayedname": "", "description": "" }, "static_tether": { "displayedname": "静电锁链", "description": "" }, "piety_reverse_cleave": { "displayedname": "派蒂反向劈砍", "description": "" }, "bladefall": { "displayedname": "虚空刀雨", "description": "召唤出 5 波从天空降下的虚空武器, 并且朝着指定的方向蔓延向前. 随着刀雨的远离, 技能的涵盖范围也跟着提升. 敌人可被击中复数次. " }, "labyrinth_boss_rain_of_blades": { "displayedname": "刀雨", "description": "" }, "blade_vortex": { "displayedname": "飞刃风暴", "description": "在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥. " }, "frost_bomb": { "displayedname": "寒霜爆", "description": "创造出一个冰晶, 不断地释放冰霜的能量, 降低其周围的敌人的冰霜抗性和生命回复. 当持续时间结束, 冰晶将会爆裂, 并对敌人造成大量冰霜伤害. " }, "word_of_flames": { "displayedname": "烈火之誓", "description": "释放一个火焰的新星, 有短暂冷却时间. " }, "edict_of_flames": { "displayedname": "烈火之律", "description": "释放一个火焰的新星, 有短暂冷却时间. " }, "decree_of_flames": { "displayedname": "烈火之令", "description": "释放一个火焰的新星, 有短暂冷却时间. " }, "commandment_of_flames": { "displayedname": "烈火之诫", "description": "释放一个火焰的新星, 有短暂冷却时间. " }, "unique_animate_weapon": { "displayedname": "幻化之刃德尔维希", "description": "召唤幻化之刃德尔维希, 当它存在时你获得猛攻, 但武器失效. " }, "orb_of_storms": { "displayedname": "风暴漩涡", "description": "创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡. 此技能只能由你主动施放. " }, "lb_retractable_trap": { "displayedname": "", "description": "" }, "word_of_the_grave_on_kill": { "displayedname": "冰墓之誓", "description": "照换一个寒冰的颅骨, 在持续时间结束时爆炸. 此技能有短暂冷却时间. " }, "edict_of_the_grave_on_kill": { "displayedname": "冰墓之律", "description": "照换一个寒冰的颅骨, 在持续时间结束时爆炸. 此技能有短暂冷却时间. " }, "decree_of_the_grave_on_kill": { "displayedname": "冰墓之令", "description": "照换一个寒冰的颅骨, 在持续时间结束时爆炸. 此技能有短暂冷却时间. " }, "commandment_of_the_grave_on_kill": { "displayedname": "冰墓之诫", "description": "照换一个寒冰的颅骨, 在持续时间结束时爆炸. 此技能有短暂冷却时间. " }, "word_of_reflection_when_hit": { "displayedname": "倒影之誓", "description": "制造一个与你使用同样武器的复制体. 此技能有短暂冷却时间. " }, "edict_of_reflection_when_hit": { "displayedname": "倒影之律", "description": "制造一个与你使用同样武器的复制体. 此技能有短暂冷却时间. " }, "decree_of_reflection_when_hit": { "displayedname": "倒影之令", "description": "制造一个与你使用同样武器的复制体. 此技能有短暂冷却时间. " }, "commandment_of_reflection_when_hit": { "displayedname": "倒影之诫", "description": "制造一个与你使用同样武器的复制体. 此技能有短暂冷却时间. " }, "word_of_light_when_critically_hit": { "displayedname": "光之誓", "description": "在你的四周制造奉献地面, 并造成一定比例的主手武器伤害. 奉献地面增加你和你的队友额外生命回复. 此技能有短暂冷却时间. " }, "edict_of_light_when_critically_hit": { "displayedname": "光之律", "description": "在你的四周制造奉献地面, 并造成一定比例的主手武器伤害. 奉献地面增加你和你的队友额外生命回复. 此技能有短暂冷却时间. " }, "decree_of_light_when_critically_hit": { "displayedname": "光之令", "description": "在你的四周制造奉献地面, 并造成一定比例的主手武器伤害. 奉献地面增加你和你的队友额外生命回复. 此技能有短暂冷却时间. " }, "commandment_of_light_when_critically_hit": { "displayedname": "光之诫", "description": "在你的四周制造奉献地面, 并造成一定比例的主手武器伤害. 奉献地面增加你和你的队友额外生命回复. 此技能有短暂冷却时间. " }, "word_of_thunder_on_kill": { "displayedname": "雷电之誓", "description": "在你的四周造成锥形的闪电伤害. 此技能有短暂冷却时间. " }, "edict_of_thunder_on_kill": { "displayedname": "雷电之律", "description": "在你的四周造成锥形的闪电伤害. 此技能有短暂冷却时间. " }, "decree_of_thunder_on_kill": { "displayedname": "雷电之令", "description": "在你的四周造成锥形的闪电伤害. 此技能有短暂冷却时间. " }, "commandment_of_thunder_on_kill": { "displayedname": "雷电之诫", "description": "在你的四周造成锥形的闪电伤害. 此技能有短暂冷却时间. " }, "triggered_lightning_cones": { "displayedname": "", "description": "" }, "summon_rock_golem": { "displayedname": "召唤巨石魔像", "description": "召唤一个为你提供额外生命回复的巨石魔像. 除了一般的近战攻击外, 巨石魔像会使用滚动冲撞, 还有沉重的冲击波来嘲讽附近的敌人. " }, "word_of_force_on_hit": { "displayedname": "原力之誓", "description": "对你面前的敌人们造成普通攻击的伤害. 此技能有短暂冷却时间. " }, "edict_of_force_on_hit": { "displayedname": "原力之律", "description": "对你面前的敌人们造成普通攻击的伤害. 此技能有短暂冷却时间. " }, "decree_of_force_on_hit": { "displayedname": "原力之令", "description": "对你面前的敌人们造成普通攻击的伤害. 此技能有短暂冷却时间. " }, "commandment_of_force_on_hit": { "displayedname": "原力之诫", "description": "对你面前的敌人们造成普通攻击的伤害. 此技能有短暂冷却时间. " }, "whirling_leap": { "displayedname": "回旋跃击", "description": "" }, "word_of_war_on_kill": { "displayedname": "战争之誓", "description": "召唤一个你所使用的武器的复制体来攻击敌人. 此技能有短暂冷却时间. " }, "edict_of_war_on_kill": { "displayedname": "战争之律", "description": "召唤一个你所使用的武器的复制体来攻击敌人. 此技能有短暂冷却时间. " }, "decree_of_war_on_kill": { "displayedname": "战争之令", "description": "召唤一个你所使用的武器的复制体来攻击敌人. 此技能有短暂冷却时间. " }, "commandment_of_war_on_kill": { "displayedname": "战争之诫", "description": "召唤一个你所使用的武器的复制体来攻击敌人. 此技能有短暂冷却时间. " }, "righteous_lightning": { "displayedname": "正义怒雷", "description": "让闪电的能量满溢, 包覆住你全身. 对周围敌人造成大量伤害, 并