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i18n utility for Path of Exile

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{ "sweep": { "displayedname": "Sweep", "description": "Swings a two handed melee weapon in a circle, knocking back some monsters around the character." }, "vaal_sweep": { "displayedname": "Vaal Sweep", "description": "Repeatedly swings a staff or a two-handed axe or mace in a circle, knocking back monsters away from the character." }, "ground_slam": { "displayedname": "Ground Slam", "description": "The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces." }, "vaal_ground_slam": { "displayedname": "Vaal Ground Slam", "description": "The character slams the ground with their main hand weapon, creating a wave that travels in all directions and damages enemies. Only works with Staves or Maces." }, "distance_scaled_ground_slam": { "displayedname": "Ground Slam", "description": "The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces." }, "vaal_ground_slam_spiked": { "displayedname": "Vaal Ground Slam", "description": "The character slams the ground in front of them with their main hand weapon, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces." }, "cleave": { "displayedname": "Cleave", "description": "The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords." }, "shield_charge": { "displayedname": "Shield Charge", "description": "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike." }, "new_shield_charge": { "displayedname": "Shield Charge", "description": "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike." }, "enduring_cry": { "displayedname": "Enduring Cry", "description": "Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills." }, "enduring_cry_repeatable": { "displayedname": "", "description": "" }, "inspiring_cry": { "displayedname": "Rallying Cry", "description": "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills." }, "abyssal_cry": { "displayedname": "Abyssal Cry", "description": "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills." }, "leap_slam": { "displayedname": "Leap Slam", "description": "Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike." }, "leap_slam_behind": { "displayedname": "Leap Slam", "description": "" }, "double_strike": { "displayedname": "Double Strike", "description": "Performs two fast attacks on target enemy with your main hand melee weapon." }, "vaal_double_strike_two": { "displayedname": "Vaal Double Strike", "description": "Performs two fast attacks on target enemy with your main hand melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion." }, "vaal_double_strike": { "displayedname": "Vaal Double Strike", "description": "Performs two fast attacks on target enemy with your main hand melee weapon, and summons your double for a duration to continuously attack monsters in this fashion." }, "elemental_hit": { "displayedname": "Elemental Hit", "description": "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row." }, "immortal_call": { "displayedname": "Immortal Call", "description": "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended." }, "vaal_immortal_call": { "displayedname": "Vaal Immortal Call", "description": "Discharges Endurance Charges, making the character unable to die for a short time, proportional to how many endurance charges were expended." }, "dual_strike": { "displayedname": "Dual Strike", "description": "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands." }, "blade_flurry": { "displayedname": "Whirling Blades", "description": "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike." }, "frenzy": { "displayedname": "Frenzy", "description": "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed." }, "caustic_arrow": { "displayedname": "Caustic Arrow", "description": "Fires an arrow which deals additional chaos damage to enemies it hits, and creates a caustic cloud. Enemies in the cloud take chaos damage over time." }, "backstab": { "displayedname": "Backstab", "description": "A dagger skill that deals a critical strike and additional damage to an enemy if the attack is made from behind the enemy. Has high mana cost and cooldown" }, "detonate_dead_old_monster": { "displayedname": "", "description": "" }, "detonate_dead": { "displayedname": "Detonate Dead", "description": "Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected." }, "repeating_vaal_detonate_dead": { "displayedname": "Vaal Detonate Dead", "description": "Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses." }, "vaal_detonate_dead": { "displayedname": "Vaal Detonate Dead", "description": "Explodes an unused corpse, dealing fire damage to nearby enemies. Nearby corpses will also explode in a chain reaction. The explosions are not affected by modifiers to spell damage." }, "snipe": { "displayedname": "Snipe", "description": "Fires an arrow at a target which deals high damage and always hits. The attack is slow and interruptable. It discharges frenzy charges by increasing the attack speed." }, "flicker_strike": { "displayedname": "Flicker Strike", "description": "Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge." }, "throw_skill": { "displayedname": "Throw", "description": "Throws a projectile version of the character's current weapon." }, "blood_rage": { "displayedname": "Blood Rage", "description": "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge." }, "split_arrow": { "displayedname": "Split Arrow", "description": "Fires multiple arrows at different targets." }, "cold_snap": { "displayedname": "Cold Snap", "description": "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge." }, "vaal_cold_snap": { "displayedname": "Vaal Cold Snap", "description": "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled." }, "new_cold_snap": { "displayedname": "Cold Snap", "description": "Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge." }, "new_vaal_cold_snap": { "displayedname": "Vaal Cold Snap", "description": "Creates a sudden burst of cold around you, damaging enemies. This also creates an expanding area around you which chills surrounding enemies and deals cold damage over time to them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area." }, "ice_nova": { "displayedname": "Ice Nova", "description": "A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead." }, "vaal_ice_nova": { "displayedname": "Vaal Ice Nova", "description": "A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead." }, "ignite": { "displayedname": "Ignite", "description": "Sets an enemy on fire from a distance." }, "fireball": { "displayedname": "Fireball", "description": "Unleashes a ball of fire towards a target which explodes, damaging nearby foes." }, "vaal_fireball": { "displayedname": "Vaal Fireball", "description": "Launches a series of fireballs in all directions around the caster." }, "arc": { "displayedname": "Arc", "description": "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further." }, "vaal_arc": { "displayedname": "Vaal Arc", "description": "A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration." }, "raise_zombie": { "displayedname": "Raise Zombie", "description": "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded." }, "righteous_fire": { "displayedname": "Righteous Fire", "description": "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining." }, "vaal_righteous_fire_duration": { "displayedname": "Vaal Righteous Fire", "description": "Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is substantially increased while under this effect." }, "vaal_righteous_fire": { "displayedname": "Vaal Righteous Fire", "description": "A fiery blast removes your energy shield and all but 1 life, exploding outwards to deal fire damage to nearby enemies based on the life and energy shield lost." }, "fire_weapon": { "displayedname": "Fire Weapon", "description": "Infuse the player's current weapon with additional fire damage for a short time." }, "damage_infusion": { "displayedname": "Damage Infusion", "description": "Moves damage from nearby enemies to the target enemy. They are healed for the amount of damage moved." }, "discharge": { "displayedname": "Discharge", "description": "Discharge all the character's charges to deal elemental damage to all nearby monsters." }, "town_portal": { "displayedname": "Portal", "description": "Creates a portal to the current area's town." }, "vaal_breach": { "displayedname": "Vaal Breach", "description": "Creates a breach, making you vulnerable to its powerful inhabitants." }, "melee": { "displayedname": "Default Attack", "description": "Strike your foes down with a powerful blow." }, "sandspitter_projectile": { "displayedname": "", "description": "" }, "seawitch_wave": { "displayedname": "", "description": "" }, "monster_projectile_weapon": { "displayedname": "", "description": "" }, "monster_projectile_weapon_cast_triggerable": { "displayedname": "", "description": "" }, "bloodchieftain_summonmonkeys": { "displayedname": "", "description": "" }, "blood_chieftain_summon_ghost_monkeys": { "displayedname": "", "description": "" }, "skeleton_projectile_fire": { "displayedname": "", "description": "" }, "skeleton_projectile_cold": { "displayedname": "", "description": "" }, "skeleton_projectile_lightning": { "displayedname": "", "description": "" }, "spark": { "displayedname": "Spark", "description": "Launches unpredictable sparks that move randomly until they hit an enemy or expire." }, "vaal_spark": { "displayedname": "Vaal Spark", "description": "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire." }, "root_spider_spit": { "displayedname": "", "description": "" }, "ice_spear": { "displayedname": "Ice Spear", "description": "Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance." }, "raise_spectre": { "displayedname": "Raise Spectre", "description": "Raises a spectral version of a defeated foe as a minion to fight for you in battle." }, "infernal_blow": { "displayedname": "Infernal Blow", "description": "Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed." }, "infernal_blow_new": { "displayedname": "Infernal Blow", "description": "Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed." }, "glacial_hammer": { "displayedname": "Glacial Hammer", "description": "Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff." }, "vaal_glacial_hammer": { "displayedname": "Vaal Glacial Hammer", "description": "Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape. Requires a Mace or Staff." }, "frost_wall": { "displayedname": "Frost Wall", "description": "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back." }, "frost_wall_behind_target": { "displayedname": "", "description": "" }, "freezing_pulse": { "displayedname": "Freezing Pulse", "description": "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates." }, "shock_nova": { "displayedname": "Shock Nova", "description": "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage." }, "viper_strike": { "displayedname": "Viper Strike", "description": "Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword." }, "phase_run": { "displayedname": "Phase Run", "description": "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration." }, "explosive_arrow": { "displayedname": "Explosive Arrow", "description": "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death." }, "inca_boss_explosion": { "displayedname": "", "description": "" }, "inca_boss_summon": { "displayedname": "", "description": "" }, "inca_boss_laser": { "displayedname": "", "description": "" }, "inca_boss_travel": { "displayedname": "", "description": "" }, "inca_boss_spray": { "displayedname": "", "description": "" }, "inca_boss_rocks": { "displayedname": "", "description": "" }, "inca_boss_ball_lightning": { "displayedname": "", "description": "" }, "inca_boss_icestorm": { "displayedname": "", "description": "" }, "temporal_chains": { "displayedname": "Temporal Chains", "description": "Curses all targets in an area, Slowing them, and making effects on them expire more slowly." }, "elemental_weakness": { "displayedname": "Elemental Weakness", "description": "Curses all targets in an area, making them less resistant to elemental damage." }, "warlords_mark": { "displayedname": "Warlord's Mark", "description": "Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge." }, "punishment": { "displayedname": "Punishment", "description": "Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks." }, "enfeeble": { "displayedname": "Enfeeble", "description": "Curses all targets in an area, making their attacks and spells less effective." }, "assassins_mark": { "displayedname": "Assassin's Mark", "description": "Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge." }, "projectile_weakness": { "displayedname": "Projectile Weakness", "description": "Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles." }, "vulnerability": { "displayedname": "Vulnerability", "description": "Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim." }, "inca_minion_projectile": { "displayedname": "", "description": "" }, "teleport_ball": { "displayedname": "Lightning Warp", "description": "Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to." }, "vaal_lightning_warp": { "displayedname": "Vaal Lightning Warp", "description": "Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport." }, "gladiator_boss_vaal_lightning_warp": { "displayedname": "Vaal Lightning Warp", "description": "Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport." }, "summon_skeletons": { "displayedname": "Summon Skeleton", "description": "Summons a slow moving skeletal minion that dies after a duration. Does not require a corpse to be consumed." }, "vaal_summon_skeletons": { "displayedname": "Vaal Summon Skeletons", "description": "Summons an army of skeletal warriors, archers and mages, led by a powerful general." }, "summon_skeletons_on_self": { "displayedname": "", "description": "." }, "vaal_summon_skeletons_on_self": { "displayedname": "", "description": "" }, "heavy_strike": { "displayedname": "Heavy Strike", "description": "Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon." }, "vaal_heavy_strike": { "displayedname": "Vaal Heavy Strike", "description": "Attacks the enemy with a forceful blow, sending them flying backwards. Requires a Mace, Axe, Sword or Two-Handed Weapon." }, "conversion_strike": { "displayedname": "Dominating Blow", "description": "Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends." }, "alira_rain_of_arrows": { "displayedname": "", "description": "" }, "oak_rain_of_arrows": { "displayedname": "", "description": "" }, "rain_of_arrows": { "displayedname": "Rain of Arrows", "description": "Fires a large number of arrows into the air, to land at the target after a short delay." }, "vaal_rain_of_arrows": { "displayedname": "Vaal Rain of Arrows", "description": "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time." }, "expanding_rain_of_arrows": { "displayedname": "Rain of Arrows", "description": "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range." }, "vaal_expanding_rain_of_arrows": { "displayedname": "Vaal Rain of Arrows", "description": "Fires multiple arrows into the air, to land in mutliple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range." }, "fire_storm": { "displayedname": "Firestorm", "description": "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies." }, "fire_storm_ignore_los": { "displayedname": "", "description": "" }, "ice_storm": { "displayedname": "Icestorm", "description": "Icy bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies and chilling them, as well as causing patches of chilled ground. Skill damage is based on Intelligence." }, "lightning_strike": { "displayedname": "Lightning Strike", "description": "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target." }, "vaal_new_lightning_strike": { "displayedname": "Vaal Lightning Strike", "description": "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to." }, "vaal_lightning_strike": { "displayedname": "Vaal Lightning Strike", "description": "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is forced into the enemy as you strike, electrically charging them for a duration, during which lightning will arc between them and other nearby enemies, dealing damage. This occurs even if the attack is dodged." }, "tempest_shield": { "displayedname": "Tempest Shield", "description": "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield." }, "molten_shell": { "displayedname": "Molten Shell", "description": "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies." }, "vaal_molten_shell": { "displayedname": "Vaal Molten Shell", "description": "Summons fiery elemental shields providing additional armour for a short duration. Whenever you prevent any amount of physical damage from a hit, the shields cause a burst of flame, dealing fire damage to surrounding enemies." }, "monster_vaal_molten_shell": { "displayedname": "Vaal Molten Shell", "description": "" }, "power_siphon": { "displayedname": "Power Siphon", "description": "Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit." }, "vaal_power_siphon": { "displayedname": "Vaal Power Siphon", "description": "Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley." }, "mass_frenzy": { "displayedname": "", "description": "" }, "mass_endurance": { "displayedname": "", "description": "" }, "mass_power": { "displayedname": "", "description": "" }, "puncture": { "displayedname": "Puncture", "description": "Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords." }, "lightning_arrow": { "displayedname": "Lightning Arrow", "description": "Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies." }, "taunt": { "displayedname": "Taunt", "description": "" }, "haste": { "displayedname": "Haste", "description": "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies." }, "vaal_haste": { "displayedname": "Vaal Haste", "description": "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies." }, "purity": { "displayedname": "Purity of Elements", "description": "Casts an aura that grants elemental resistances to you and your allies." }, "vitality": { "displayedname": "Vitality", "description": "Casts an aura that grants life regeneration to you and your allies." }, "vaal_vitality": { "displayedname": "Vaal Vitality", "description": "Casts a temporary aura that grants life regeneration to you and your allies." }, "discipline": { "displayedname": "Discipline", "description": "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies." }, "vaal_discipline": { "displayedname": "Vaal Discipline", "description": "Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies." }, "grace": { "displayedname": "Grace", "description": "Casts an aura that grants evasion to you and your allies." }, "vaal_grace": { "displayedname": "Vaal Grace", "description": "Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells." }, "determination": { "displayedname": "Determination", "description": "Casts an aura that grants armour to you and your allies." }, "vaal_determination": { "displayedname": "Determination", "description": "Casts a temporary aura that grants physical damage reduction and elemental resistances to you and your allies." }, "anger": { "displayedname": "Anger", "description": "Casts an aura that adds fire damage to the attacks and spells of you and your allies." }, "hatred": { "displayedname": "Hatred", "description": "Casts an aura that increases the cold damage of you and your allies." }, "monster_hatred": { "displayedname": "", "description": "" }, "wrath": { "displayedname": "Wrath", "description": "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage." }, "burning_arrow": { "displayedname": "Burning Arrow", "description": "Fires an arrow that deals fire damage to its target and has an increased chance of igniting it." }, "vaal_burning_arrow": { "displayedname": "Vaal Burning Arrow", "description": "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them." }, "clarity": { "displayedname": "Clarity", "description": "Casts an aura that grants mana regeneration to you and your allies." }, "vaal_clarity": { "displayedname": "Vaal Clarity", "description": "Casts a temporary aura that lets you and your allies cast skills without paying their mana costs." }, "insectspawnerspawn": { "displayedname": "", "description": "" }, "detonate_mines": { "displayedname": "Detonate Mines", "description": "Detonates all the Remote Mines you have placed." }, "totem_earthquake": { "displayedname": "Shockwave Totem", "description": "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies" }, "totem_life_regen": { "displayedname": "Rejuvenation Totem", "description": "Summons a totem that has an aura which regenerates life for you and your nearby allies." }, "trap_convert": { "displayedname": "Conversion Trap", "description": "Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players." }, "trap_beartrap": { "displayedname": "Bear Trap", "description": "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires." }, "mine_freeze": { "displayedname": "Freeze Mine", "description": "Lays a remote mine that you can detonate to freeze all enemies in the area." }, "trap_ground_fire": { "displayedname": "Fire Trap", "description": "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it." }, "ground_fire_self": { "displayedname": "Fire Trap", "description": "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it." }, "vaal_fire_trap": { "displayedname": "Vaal Fire Trap", "description": "Throws multiple traps that explode when triggered, dealing fire damage to surrounding enemies and leaving areas of burning ground that damages enemies who walk through them." }, "trap_ground_caustic_cloud": { "displayedname": "", "description": "" }, "ground_caustic_cloud": { "displayedname": "", "description": "" }, "trap_ground_ice": { "displayedname": "", "description": "" }, "totem_taunt": { "displayedname": "Decoy Totem", "description": "Summons a totem that taunts nearby monsters to attack it." }, "totem_consume_corpse": { "displayedname": "Devouring Totem", "description": "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you." }, "necromancer_revive_skeleton": { "displayedname": "", "description": "" }, "suicide_explosion": { "displayedname": "", "description": "" }, "suicide_explosion_self": { "displayedname": "", "description": "" }, "summon_spawn": { "displayedname": "", "description": "" }, "shadow_projectiles": { "displayedname": "Ethereal Knives", "description": "Fires an arc of knives in front of the caster which deals physical damage." }, "shadow_projectiles_no_los": { "displayedname": "Ethereal Knives", "description": "Fires an arc of knives in front of the caster which deals physical damage." }, "insect_spawner_spit": { "displayedname": "", "description": "" }, "scavenger_throw_fire": { "displayedname": "", "description": "" }, "ice_shot": { "displayedname": "Ice Shot", "description": "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target." }, "piety_ice_shot": { "displayedname": "Ice Shot", "description": "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target." }, "arctic_breath": { "displayedname": "Arctic Breath", "description": "Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area." }, "arctic_armour": { "displayedname": "Arctic Armour", "description": "Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration." }, "totem_fire_spray": { "displayedname": "Flame Totem", "description": "Summons a totem that fires a stream of flame at nearby enemies." }, "totem_fire_spray_entity": { "displayedname": "Flame Totem", "description": "Summons a totem that fires a stream of flame at nearby enemies." }, "brutus_hook": { "displayedname": "", "description": "" }, "fire_weakness": { "displayedname": "Flammability", "description": "Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage." }, "cold_weakness": { "displayedname": "Frostbite", "description": "Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage." }, "lightning_weakness": { "displayedname": "Conductivity", "description": "Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage." }, "lightning_thorns": { "displayedname": "", "description": "" }, "demon_female_ranged_projectile": { "displayedname": "", "description": "" }, "statue_spear_throw": { "displayedname": "", "description": "" }, "summon_water_elementals": { "displayedname": "", "description": "" }, "ball_lightning": { "displayedname": "Ball Lightning", "description": "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning." }, "ball_lightning_self_location": { "displayedname": "", "description": "" }, "piety_fire_form": { "displayedname": "", "description": "" }, "piety_ice_form": { "displayedname": "", "description": "" }, "piety_summon_blood_elementals": { "displayedname": "", "description": "" }, "axis_claim_soldier_minions": { "displayedname": "", "description": "" }, "incinerate": { "displayedname": "Incinerate", "description": "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become." }, "incinerate_channel": { "displayedname": "Incinerate", "description": "Continuously launches a torrent of fire from your hand. The longer you channel this spell, the larger and more damaging the flames become." }, "expanding_fire_cone": { "displayedname": "Incinerate", "description": "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite." }, "cyclone": { "displayedname": "Cyclone", "description": "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike." }, "vaal_cyclone": { "displayedname": "Vaal Cyclone", "description": "Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless." }, "mass_revive_undead": { "displayedname": "", "description": "" }, "searing_bond": { "displayedname": "Searing Bond", "description": "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage." }, "zombie_boss_extract": { "displayedname": "", "description": "" }, "birdman_consume_corpse": { "displayedname": "", "description": "" }, "birdman_blood_projectile": { "displayedname": "", "description": "" }, "root_spider_burrow": { "displayedname": "", "description": "" }, "root_spider_emerge": { "displayedname": "", "description": "" }, "minion_taunt": { "displayedname": "", "description": "" }, "reave": { "displayedname": "Reave", "description": "Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords." }, "vaal_reave": { "displayedname": "Vaal Reave", "description": "Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords." }, "dominus_chilling_bond": { "displayedname": "", "description": "" }, "dominus_lightning_souls": { "displayedname": "", "description": "" }, "dominus_lightning_slam": { "displayedname": "Touch Of God", "description": "THE LIGHT OF DIVINITY" }, "dominus_mark": { "displayedname": "", "description": "" }, "chaos_degen_aura": { "displayedname": "", "description": "" }, "hide": { "displayedname": "", "description": "" }, "dominus_demon_cleave": { "displayedname": "", "description": "" }, "dominus_demon_projectile": { "displayedname": "", "description": "" }, "delayed_blast": { "displayedname": "", "description": "" }, "dominus_demon_charge": { "displayedname": "", "description": "" }, "dominus_dash": { "displayedname": "", "description": "" }, "lightning_projectile_trap": { "displayedname": "Lightning Trap", "description": "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets." }, "vaal_lightning_projectile_trap": { "displayedname": "Vaal Lightning Trap", "description": "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground." }, "smoke_mine": { "displayedname": "Smoke Mine", "description": "Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed." }, "proximity_shield": { "displayedname": "", "description": "" }, "proximity_shield_self": { "displayedname": "", "description": "" }, "animate_armour": { "displayedname": "Animate Guardian", "description": "Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items." }, "dominus_blood_rain": { "displayedname": "", "description": "" }, "thrown_weapon": { "displayedname": "Spectral Throw", "description": "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path." }, "vaal_thrown_weapon": { "displayedname": "Vaal Spectral Throw", "description": "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path." }, "dominus_grab": { "displayedname": "", "description": "" }, "dominus_death_teleport": { "displayedname": "", "description": "" }, "shrine_smoke_cloud": { "displayedname": "", "description": "" }, "shrine_player_smoke_trail": { "displayedname": "", "description": "" }, "animate_weapon": { "displayedname": "Animate Weapon", "description": "Animates a melee weapon to fight by your side. You cannot animate unidentified weapons." }, "animate_weapon_trigger": { "displayedname": "Animate Weapon", "description": "Animates a melee weapon to fight by your side. You cannot animate unidentified weapons." }, "silence": { "displayedname": "", "description": "" }, "trigger_spawners": { "displayedname": "", "description": "" }, "fire_resist_aura": { "displayedname": "Purity of Fire", "description": "Casts an aura that grants fire resistance to you and your allies." }, "cold_resist_aura": { "displayedname": "Purity of Ice", "description": "Casts an aura that grants cold resistance to you and your allies." }, "lightning_resist_aura": { "displayedname": "Purity of Lightning", "description": "Casts an aura that grants lightning resistance to you and your allies." }, "storm_call": { "displayedname": "Storm Call", "description": "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast." }, "storm_call_no_los": { "displayedname": "Storm Call", "description": "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast." }, "storm_call_self": { "displayedname": "Storm Call", "description": "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast." }, "storm_call_attached": { "displayedname": "Storm Call", "description": "" }, "vaal_storm_call": { "displayedname": "Vaal Storm Call", "description": "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it." }, "charged_blast": { "displayedname": "Flameblast", "description": "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting." }, "flameblast": { "displayedname": "Flameblast", "description": "Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages." }, "repeating_vaal_charged_blast": { "displayedname": "Vaal Flameblast", "description": "Targets an area and builds up stages in that area based on cast speed. It explodes every 5 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher." }, "vaal_charged_blast": { "displayedname": "Vaal Flameblast", "description": "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks." }, "vaal_charged_blast_triggerable": { "displayedname": "Vaal Flameblast", "description": "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks." }, "seawitch_lightning_beam": { "displayedname": "", "description": "" }, "root_spider_ambush": { "displayedname": "", "description": "" }, "blinding_gaze": { "displayedname": "", "description": "" }, "barrage": { "displayedname": "Barrage", "description": "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands." }, "vortex": { "displayedname": "Unnamed2", "description": "." }, "infernal_swarm": { "displayedname": "Wildfire", "description": "Fire damages and ignites those around a targeted enemy. This effect chains and repeats on other enemy targets." }, "summon_raging_spirit": { "displayedname": "Summon Raging Spirit", "description": "Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them." }, "summon_raging_spirit_triggered": { "displayedname": "Summon Raging Spirit", "description": "Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them." }, "monster_summon_raging_spirit": { "displayedname": "", "description": "" }, "flame_whip": { "displayedname": "Flame Surge", "description": "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage." }, "sea_witch_screech": { "displayedname": "", "description": "" }, "bat_screech_nova": { "displayedname": "", "description": "" }, "desecrate": { "displayedname": "Desecrate", "description": "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance." }, "flesh_offering": { "d