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pocket-physics

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Verlet physics extracted from pocket-ces demos

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.segmentIntersection = void 0; const v2_1 = require("./v2"); const s1 = (0, v2_1.v2)(); const s2 = (0, v2_1.v2)(); function segmentIntersection(p0, p1, p2, p3, intersectionPoint) { (0, v2_1.sub)(s1, p1, p0); (0, v2_1.sub)(s2, p3, p2); const s = (-s1.y * (p0.x - p2.x) + s1.x * (p0.y - p2.y)) / (-s2.x * s1.y + s1.x * s2.y); const t = (s2.x * (p0.y - p2.y) - s2.y * (p0.x - p2.x)) / (-s2.x * s1.y + s1.x * s2.y); if (s >= 0 && s <= 1 && t >= 0 && t <= 1) { // Collision detected intersectionPoint.x = p0.x + t * s1.x; intersectionPoint.y = p0.y + t * s1.y; return true; } return false; } exports.segmentIntersection = segmentIntersection;