pocket-minecraft-protocol
Version:
Parse and serialize Minecraft Bedrock Edition packets
103 lines (89 loc) • 3.57 kB
JavaScript
const http = require('https')
const fs = require('fs')
const cp = require('child_process')
const debug = require('debug')('minecraft-protocol')
const { getFiles, waitFor } = require('../src/datatypes/util')
const head = (url) => new Promise((resolve, reject) => http.request(url, { method: 'HEAD' }, resolve).on('error', reject).end())
const get = (url, out) => cp.execSync(`curl -o ${out} ${url}`)
// Get the latest versions
// TODO: once we support multi-versions
function fetchLatestStable () {
get('https://raw.githubusercontent.com/minecraft-linux/mcpelauncher-versiondb/master/versions.json', 'versions.json')
const versions = JSON.parse(fs.readFileSync('./versions.json'))
const latest = versions[versions.length - 1]
return latest.version_name
}
// Download + extract vanilla server and enter the directory
async function download (os, version) {
process.chdir(__dirname)
const verStr = version.split('.').slice(0, 3).join('.')
const dir = 'bds-' + version
if (fs.existsSync(dir) && getFiles(dir).length) {
process.chdir('bds-' + version) // Enter server folder
return verStr
}
try { fs.mkdirSync(dir) } catch { }
process.chdir('bds-' + version) // Enter server folder
const url = (os, version) => `https://minecraft.azureedge.net/bin-${os}/bedrock-server-${version}.zip`
let found = false
for (let i = 0; i < 8; i++) { // Check for the latest server build for version (major.minor.patch.BUILD)
const u = url(os, `${verStr}.${String(i).padStart(2, '0')}`)
debug('Opening', u)
const ret = await head(u)
if (ret.statusCode === 200) {
found = u
debug('Found server', ret.statusCode)
break
}
}
if (!found) throw Error('did not find server bin for ' + os + ' ' + version)
console.info('🔻 Downloading', found)
get(found, 'bds.zip')
console.info('⚡ Unzipping')
// Unzip server
if (process.platform === 'linux') cp.execSync('unzip bds.zip')
else cp.execSync('tar -xf bds.zip')
return verStr
}
// Setup the server
function configure () {
let config = fs.readFileSync('./server.properties', 'utf-8')
config += '\nlevel-generator=2\nserver-port=19130\nplayer-idle-timeout=1\nallow-cheats=true\ndefault-player-permission-level=operator\nonline-mode=false'
fs.writeFileSync('./server.properties', config)
}
function run (inheritStdout = true) {
const exe = process.platform === 'win32' ? 'bedrock_server.exe' : './bedrock_server'
return cp.spawn(exe, inheritStdout ? { stdio: 'inherit' } : {})
}
// Run the server
async function startServer (version, onStart) {
const os = process.platform === 'win32' ? 'win' : process.platform
if (os !== 'win' && os !== 'linux') {
throw Error('unsupported os ' + os)
}
await download(os, version)
configure()
const handle = run(!onStart)
if (onStart) {
handle.stdout.on('data', data => data.includes('Server started.') ? onStart() : null)
handle.stdout.pipe(process.stdout)
handle.stderr.pipe(process.stdout)
}
return handle
}
// Start the server and wait for it to be ready, with a timeout
async function startServerAndWait (version, withTimeout) {
let handle
await waitFor(async res => {
handle = await startServer(version, res)
}, withTimeout, () => {
handle?.kill()
throw new Error('Server did not start on time ' + withTimeout)
})
return handle
}
if (!module.parent) {
// if (process.argv.length < 3) throw Error('Missing version argument')
startServer(process.argv[2] || '1.16.201')
}
module.exports = { fetchLatestStable, startServer, startServerAndWait }