pocket-minecraft-protocol
Version:
Parse and serialize Minecraft Bedrock Edition packets
39 lines (33 loc) • 1.05 kB
JavaScript
const { Relay } = require('../src/relay')
function createRelay () {
console.log('Creating relay')
/**
* Example to create a non-transparent proxy (or 'Relay') connection to destination server
* In Relay we de-code and re-encode packets
*/
const relay = new Relay({
/* Hostname and port for clients to listen to */
hostname: '0.0.0.0',
port: 19130,
/**
* Who does the authentication
* If set to `client`, all connecting clients will be sent a message with a link to authenticate
* If set to `server`, the server will authenticate and only one client will be able to join
* (Default) If set to `none`, no authentication will be done
*/
auth: 'server',
/**
* Sets if packets will automatically be forwarded. If set to false, you must listen for on('packet')
* events and
*/
auto: true,
/* Where to send upstream packets to */
destination: {
hostname: '127.0.0.1',
port: 19132
// encryption: true
}
})
relay.create()
}
createRelay()