pngjs-draw
Version:
Adds basic drawing functionnalities to pngjs.
149 lines (100 loc) • 4.15 kB
Markdown
# node-pngjs-draw
Adds basic drawing functionnalities to [pngjs](https://github.com/niegowski/node-pngjs) node module.
## Install
```sh
$ npm install --save pngjs-draw
```
## Example
```js
var fs = require('fs');
var drawing = require('pngjs-draw');
var png = drawing(require('pngjs').PNG);
fs.createReadStream("blue.png")
.pipe(new png({ filterType: 4 }))
.on('parsed', function() {
// Draws a pixel with transparent green
this.drawPixel(150,200, this.colors.black())
// Draws a line with transparent red
this.drawLine(0,0,200,200, this.colors.red(50))
// Draws a rectangle with transparent black
this.fillRect(150,150,75,20, this.colors.black(100))
// Draws a filled rectangle with transparent white
this.fillRect(50,50,100,100, this.colors.white(100))
// Draws a text with custom color
this.drawText(20,20, "Hello world !", this.colors.new(255,100,10))
// Writes file
this.pack().pipe(fs.createWriteStream('blue.out.png'));
});
```
## Documentation
### PNG.prototype.drawPixel
Draws the pixel at the given coordinates with the given color.
* {`int`} `x` The x coordinate of the pixel
* {`int`} `y` The y coordinate of the pixel
* {`Array(byte)`} `color` The color used to paint the pixel
### PNG.prototype.drawLine
Draws a line beetween two points with the given color.
* {`int`} `x0` The x coordinate of the start
* {`int`} `y0` The y coordinate of the start
* {`int`} `x1` The x coordinate of the end
* {`int`} `y1` The y coordinate of the end
* {`Array(byte)`} `color` The color used to paint the line
### PNG.prototype.drawRect
Draws a stroked rectangle with the given color.
* {`int`} `x` The top left x coordinate of the rectangle
* {`int`} `y` The top left y coordinate of the rectangle
* {`int`} `width` The width of the rectangle
* {`int`} `height` The height of the rectangle
* {`Array(byte)`} `color` The color used to paint strokes of the rectangle
### PNG.prototype.fillRect
Draws a filled rectangle with the given color.
* {`int`} `x` The top left x coordinate of the rectangle
* {`int`} `y` The top left y coordinate of the rectangle
* {`int`} `width` The width of the rectangle
* {`int`} `height` The height of the rectangle
* {`Array(byte)`} `color` The color used to fill the rectangle
### PNG.prototype.drawText
Draw a text to the image.
* {`int`} `x` The top left x coordinate of the string
* {`int`} `y` The top left y coordinate of the string
* {`string`} `text` The string value
* {`Array(byte)`} `color` The color used used as foreground
* {`Object`} `font` The font used to render the string (optional)
* {`Object`} `text` The string value
**return** {`int`} The length in pixel of the rendered string
### PNG.prototype.measureString
Measure the rendered text length with the given font.
* {`string`} `text` The string value
* {`Array(byte)`} `color` The color used used as foreground
* {`Object`} `font` The font used to render the string (optional)
**return** {`int`} The length in pixel of the rendered string
### Creating colors
`[<R>,<G>,<B>,<A>]`
A color is a javascript array containing Red/Green/Blue/Alpha byte components.
`PNG.prototype.colors.new = function(r,g,b,a)`
The new method generates an array with the provided components.
Default values :
* r: `0`
* g: `0`
* b: `0`
* a: `255`
```
PNG.prototype.colors.red = function(a)
PNG.prototype.colors.greed = function(a)
PNG.prototype.colors.blue = function(a)
PNG.prototype.colors.black = function(a)
PNG.prototype.colors.white = function(a)
```
Helper methods for creating base colors are also available.
### Custom fonts
In order to use a custom font, you must first generate a font module from an image presenting all the supported characters.
For more details, take a look at these files :
* `build-font.js`
* `fonts/*`
* `custom-font/*`
## Roadmap / Ideas
* More shapes (circles, polygons)
* Rotations
* Multi-lines texts
## Copyright and license
MIT © [Aloïs Deniel](http://aloisdeniel.github.io)