pmgo-pokedex
Version:
Provide Pokemon GO pokedex data and useful translation.
113 lines (108 loc) • 2.52 kB
text/typescript
// Node modules.
import _ from 'lodash';
import { mkdirp, writeFile } from 'fs-extra';
const getTypeList = async () => {
return [
{
patterns: ['normal-type', 'normal type', 'normal'],
'en-US': 'Normal',
'zh-TW': '一般',
},
{
patterns: ['fire-type', 'fire type', 'fire'],
'en-US': 'Fire',
'zh-TW': '火',
},
{
patterns: ['water-type', 'water type', 'water'],
'en-US': 'Water',
'zh-TW': '水',
},
{
patterns: ['electric-type', 'electric type', 'electric'],
'en-US': 'Electric',
'zh-TW': '電',
},
{
patterns: ['grass-type', 'grass type', 'grass'],
'en-US': 'Grass',
'zh-TW': '草',
},
{
patterns: ['ice-type', 'ice type', 'ice'],
'en-US': 'Ice',
'zh-TW': '冰',
},
{
patterns: ['fighting-type', 'fighting type', 'fighting'],
'en-US': 'Fighting',
'zh-TW': '格鬥',
},
{
patterns: ['poison-type', 'poison type', 'poison'],
'en-US': 'Poison',
'zh-TW': '毒',
},
{
patterns: ['ground-type', 'ground type', 'ground'],
'en-US': 'Ground',
'zh-TW': '地面',
},
{
patterns: ['flying-type', 'flying type', 'flying'],
'en-US': 'Flying',
'zh-TW': '飛行',
},
{
patterns: ['psychic-type', 'psychic type', 'psychic'],
'en-US': 'Psychic',
'zh-TW': '超能力',
},
{
patterns: ['bug-type', 'bug type', 'bug'],
'en-US': 'Bug',
'zh-TW': '蟲',
},
{
patterns: ['rock-type', 'rock type', 'rock'],
'en-US': 'Rock',
'zh-TW': '岩石',
},
{
patterns: ['ghost-type', 'ghost type', 'ghost'],
'en-US': 'Ghost',
'zh-TW': '幽靈',
},
{
patterns: ['dragon-type', 'dragon type', 'dragon'],
'en-US': 'Dragon',
'zh-TW': '龍',
},
{
patterns: ['dark-type', 'dark type', 'dark'],
'en-US': 'Dark',
'zh-TW': '惡',
},
{
patterns: ['steel-type', 'steel type', 'steel'],
'en-US': 'Steel',
'zh-TW': '鋼',
},
{
patterns: ['fairy-type', 'fairy type', 'fairy'],
'en-US': 'Fairy',
'zh-TW': '妖精',
},
];
};
const main = async () => {
const outputPath = './data';
await mkdirp(outputPath);
try {
const typeList = await getTypeList();
await writeFile(`${outputPath}/type-list.json`, JSON.stringify(typeList, null, 2));
} catch (e) {
console.error(e);
}
};
main();