UNPKG

pmgo-pokedex

Version:

Provide Pokemon GO pokedex data and useful translation.

113 lines (108 loc) 2.52 kB
// Node modules. import _ from 'lodash'; import { mkdirp, writeFile } from 'fs-extra'; const getTypeList = async () => { return [ { patterns: ['normal-type', 'normal type', 'normal'], 'en-US': 'Normal', 'zh-TW': '一般', }, { patterns: ['fire-type', 'fire type', 'fire'], 'en-US': 'Fire', 'zh-TW': '火', }, { patterns: ['water-type', 'water type', 'water'], 'en-US': 'Water', 'zh-TW': '水', }, { patterns: ['electric-type', 'electric type', 'electric'], 'en-US': 'Electric', 'zh-TW': '電', }, { patterns: ['grass-type', 'grass type', 'grass'], 'en-US': 'Grass', 'zh-TW': '草', }, { patterns: ['ice-type', 'ice type', 'ice'], 'en-US': 'Ice', 'zh-TW': '冰', }, { patterns: ['fighting-type', 'fighting type', 'fighting'], 'en-US': 'Fighting', 'zh-TW': '格鬥', }, { patterns: ['poison-type', 'poison type', 'poison'], 'en-US': 'Poison', 'zh-TW': '毒', }, { patterns: ['ground-type', 'ground type', 'ground'], 'en-US': 'Ground', 'zh-TW': '地面', }, { patterns: ['flying-type', 'flying type', 'flying'], 'en-US': 'Flying', 'zh-TW': '飛行', }, { patterns: ['psychic-type', 'psychic type', 'psychic'], 'en-US': 'Psychic', 'zh-TW': '超能力', }, { patterns: ['bug-type', 'bug type', 'bug'], 'en-US': 'Bug', 'zh-TW': '蟲', }, { patterns: ['rock-type', 'rock type', 'rock'], 'en-US': 'Rock', 'zh-TW': '岩石', }, { patterns: ['ghost-type', 'ghost type', 'ghost'], 'en-US': 'Ghost', 'zh-TW': '幽靈', }, { patterns: ['dragon-type', 'dragon type', 'dragon'], 'en-US': 'Dragon', 'zh-TW': '龍', }, { patterns: ['dark-type', 'dark type', 'dark'], 'en-US': 'Dark', 'zh-TW': '惡', }, { patterns: ['steel-type', 'steel type', 'steel'], 'en-US': 'Steel', 'zh-TW': '鋼', }, { patterns: ['fairy-type', 'fairy type', 'fairy'], 'en-US': 'Fairy', 'zh-TW': '妖精', }, ]; }; const main = async () => { const outputPath = './data'; await mkdirp(outputPath); try { const typeList = await getTypeList(); await writeFile(`${outputPath}/type-list.json`, JSON.stringify(typeList, null, 2)); } catch (e) { console.error(e); } }; main();